jeevcat
Posts: 2
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I'm trying to apply a filter I created to a 16-bit depth greyscale 32768x32768 image. Whenever I try to apply the filter in the standalone application, it crashes with the "Bad Allocation" error.
I read on these forums that I should try from within Photoshop, using the plugin version, however, whenever I open an image larger than 30000x30000, the Filter Forge option is greyed out. Is this a limitation of the software?
I'm using the latest version of Filter Forge (6.008 x64) and the latest version of Photoshop (CC 2017). I have 16 GB of DDR4 RAM and have allocated a huge amount of virtual memory on my non-SSD harddrive (~200GB).
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Posted: March 18, 2017 5:50 am |
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Skybase
2D/3D Generalist

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You're working in grayscale mode, that's why. In general, it's better recommended to use RGB images instead if you want to use filters in general. You'll need to temporary change your image color mode from grayscale to RGB, then once you're done applying the filter, turn it back to grayscale.
Part of this is because all components in FilterForge utilize RGB color channels for it to render stuff. I generally think most 3rd party filters behave best when using RGB instead of grayscale.
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Posted: March 18, 2017 11:24 pm |
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jeevcat
Posts: 2
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Hi! Thanks for the reply. I tried changing the mode to RGB mode, and also tried changing the bit depth but the Filter Forge option remained greyed-out.
I managed to solve my problem by performing the render in standalone mode and *further* increasing my virtual memory to 500GB. It took around 18 hours due to the constant thrashing, but I finally got an output image without a Bad Allocation error. According to my task manager the virtual memory use got as high as ~250GB so I wasn't too far off with my original virtual memory settings.
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Posted: March 20, 2017 4:57 am |
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