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Betis
The Blacksmith

Posts: 1207
Filters: 76
When you have full rotation and also full rotation chaos, the maximum rotation is 2, yet the slave outputs an LDR value of 1.

Roses are #FF0000
Violets are #0000FF
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
This is intended. It is not clipped, it is wrapped back to 0: for example, with 396-degree rotation (110% of 360) the slave will give you a value of 0.1.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Why is it not wrapping back in my setup? The highlighted values of 1 are at different rotations yet are different values.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
HDR mode not turned on?
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Betis
The Blacksmith

Posts: 1207
Filters: 76
I was curious about that too ThreeDee. It does make a difference and apparently what I was originally asking for was already there (no wrapping that I can see). This is strange though because should slaves only be HDR if the parent bomber is HDR? I don't think so. They should be HDR regardless because they give raw data.

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Betis wrote:
should slaves only be HDR if the parent bomber is HDR?


No. Center X / Y and Corner X / Y can't possibly be HDR. They don't output colors per se, they output numbers represented as HDR colors. As for the Randomizer, you may need your random number in a larger range than LDR allows, because your Particle subtree could include some HDR logic. In the end, you can always convert HDR to LDR by trimming or whatever other logic is suitable in your case.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Well that's strange then because when the bomber is not in HDR mode, my rotation values are clipped at 1. What you're saying (and I agree with) is that the bomber's "HDR" mode shouldn't affect its slaves, but it does.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
As it turns out, the Rotation is bugged: it is marked as LDR but it outputs HDR colors. We're fixing this right now.
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