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bobbijake
Posts: 4
I am trying out the free trial of FF to see if it will work for me. I work with images 3600 x 3600 and up. I am testing filters under "creative" such as paint HDRist and watercolor. The rendering is taking hours to complete.

I am also getting an error message but I know that this is a bug that FF is working on. (<class XFW::Kernel::StdException> bad allocation).

I am using a duel core processor, windows/vista. I am using FF stand alone. My question is: are there any settings that I can choose to speed things up or is this normal and should I expect it every time with this size file and this type of filter?

Thanks for any help.

Bobbi
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
If you search in the forums there are many posts and threads about the BAD ALLOCATION error and the answer from Filter Forge support is that they are working on it to fix it, so there is no solution for now.

The only possible solution is that this happens much less if you use filter forge as a plugin rather than the standalone

See the others threads available in the forum from the link above for more information
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bobbijake
Posts: 4
Thanks for the reply SpaceRay.

I have been reading the forums for a couple of days now, so I know that Bad Allocation is a bug.

I also see in the forums that with some files and some filters FF runs slow, but what I can't find is why I can't get it to work at all.

I have been running a rendering all night and it is still going now, so obviously it is not going to work. I have tried three different filters and three different files with the same results. Each one receives the error message about 3/4 of the way through and after many hours of rendering they will not save.

I have PS CS5.5 64 bit so I understand that I can't us it as a plug in.

Thanks
Bobbi
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Still buggy at higher res on some systems with some filters.
For Hi res FF works best for me using FF in 64Bit Photoshop 5.1
I don't know if there's a difference with PS 5.5 that would not allow you run FF as plugin.
FF can do 5000 X 5000 image for me on 64Bit Photoshop win 7 64 16bg mem
On the same system Stand Alone FF hangs and does Bad Allocation error at 3000 X 3000 with one filter I'm using.

I suspect that the advertized 6000 x 6000 can be done with some filters.
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bobbijake
Posts: 4
Got the plug in to work on my CS5.5 and now it's not crashing. Still a bit slow to render, but it works so I don't mind. I also turned off anti aliasing and turned down the ram to 60%.
Bobbi
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
wait before you jump to conclusions regarding that obnoxious issue, on the Mac version, I've been able to render pretty large images no problem, and this goes with pretty much any filter. I use standalone copy instead of running it through Photoshop. Maybe I just have a freak case of things actually running perfectly lol.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Skybase, the fact you're running it on Mac, I think, is the solution to the problem. As far as I understand, the bad allocation error is a windows only issue.
Then again, Mac version can't reliably run LUA scripts.

Nobody's perfect, eh? smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I'm rendering 8000 x 8000 and above...and had the same issue... Make sure you have your computer's power settings for 'Sleep' and 'Hybernation' time settings to "Never"... Can allow Display to go off... This corrected the "Bad Allocattion" error... I'm still getting render hangups and it stops rendering in the middle of the image...so trying FF Render Setting to "Use Single Core" with max 90% RAM...much slower...but at least finishes the render... Hope this helps... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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