Chas
Posts: 5 |
Hi All, I just downloaded this and found some wonderful things I really like and want to use, however there is something going on that makes the program standalone or as a plugin, suck up all the processor, rendering takes hours if not days. ( that is if it dont hang.)
I am shooting large images, and produce large prints as well, I am running Photoshop CS4, on a windows vista 64, single processor 2.1, with 4 gigs of ram. I can batch edit up to 200 images on this system, run Nik, FX, and many other plugins without a hitch. I would be delighted if it would be able to process even one image at full size with out the hang, minium prints is an 11X17, standard is 24X36. Doesnt matter if I run it as a stand alone or as a plug in. One thing I would like is the ability to apply a filter ( Carl, Kochubey Vladimir Golovin, and StevieJ has some kick ones!)with a slider for the amount applied. I have tried to do images at 8X10 and it still hangs in photoshop, as a stand alone it took 4 hours to process an image(see attached). I would only do a jpg, not the best thing to print. ![]() To achieve great things, first dream great dreams!
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Posted: November 27, 2010 8:38 am | ||
Kraellin
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inches mean little in the digital world. saying 8x10 can be 8x10 at 72 ppi (pixels per inch) or 1200 ppi. what's the actual pixel count you are working with?
filters vary a great deal in render times. it all depends on what's under the hood. your machine and operating system can make a large difference also. vista tends to be a hog all by itself. i'd upgrade to win7. it's more stable and doesnt suck up the resources of the machine quite so badly. also, are you running vista 32 bit or vista 64 bit because just because you have 4 gigs of ram in the machine doesnt mean it's being used. 32 bit can only use a max of 3 gigs and on most 32 bit machines it wont even use that much. also, i seem to remember that FF has a limit of using a max of 2 gigs, but you might want to verify that from one of the FF, inc. folks. additionally, filters are not always optimized for speed by their authors, although the ones you've mentioned do tend to do a pretty job of it, especially vladimir, since he's the owner of the company ![]() you can also help your speed a bit by turning off windows processes and services that you dont need. go to http://www.blackviper.com for help with this. also make sure in the options of FF that you set to use all cores of your machine. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 27, 2010 9:05 am | ||
Sphinx.
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Chas, I understand your frustration - I'm not using Filter Forge to render small textures for use in 3D rendering and such - I use Filter Forge to process large images for print productions.
Filter Forge is doing 100% software based rendering (- AFAIK), and this means that your CPU is the single most important aspect (RAM is the next, but currently FF has build in some limit to how much RAM it will allocate.. pretty annoying, lets hope they change that in V3). As I read it, you're using a single core CPU - because FF is a software renderer capable of true multi-threaded processing, you can drastically improve rendering times by getting a multi-core CPU (the more cores the better, large mem caches and so on). I currently use a phenom quadcore for the serious renderings, and I take my time to analyze (others) filter constructions to see if there is anything to optimize. I remove parts that has little impact on the effect I'm interested in, specially bitmap based components (blur, motion blur, sharpen, highpass, minimum, median, maximum and percentile). Often I save time in the end by doing that (compared to do a full render with the less optimal filter). Sadly thats the prize you pay for the creative capabilities of Filter Forge.. |
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Posted: November 27, 2010 10:46 am | ||
Chas
Posts: 5 |
Size is relative to need of print, I print nothing less than 350 DPI resolutions, so that would be like, 8X10=2400pxX3000px at 350 DPI, 11X17= 6144px X 4096px at 350 resolution, or standard wall piece is 25200px X 16800px at 350 DPI ETC.
Processing can take a long time which I will worry less about than that the filter as a plug-in or a standalone can not process 6144pxX 4096px 350DPI and simply hangs, a fader might help more than doing all the math, say a opacity slider, & an apply to new layer check box. I guess my idea of taking these wonderful filters and applying them to the images like Nik plug-in is something that would be wonderful to do, I wonder if there is a way to link its processing directly to the photoshop limits, or even a system rescource tab, set limits manually. Thanks Guys I am going to continue to play with this until I get a good understanding of how it all works, maybe blocking the bip maps will be enough to gain functionality To achieve great things, first dream great dreams!
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Posted: November 27, 2010 2:32 pm | ||
Chas
Posts: 5 |
Thanks Sphinx, I think I understand a bit more than yesterday, been playing with adjustments and getting to know the FF system, your point about bit maps has helped big time, I am trying to brake down the filters I like into steps to speed it up.
Chas To achieve great things, first dream great dreams!
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Posted: November 28, 2010 5:46 am | ||
GMM
Moderator
Posts: 3491 |
Chas, a couple of hints:
1. Use the standalone version for huge images. 2. Turning off anti-aliasing will speed things up drastically. 3. If FF shows as 'Not responding' don't kill the process, let it do its job. 4. Consider buying at least a 2-core CPU (the more the better). The rendering speed almost doubles when doubling the number of cores. And, already mentioned, you may want to edit the filter and remove unneeded Blurs, Sharpens and High Passes. |
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Posted: November 29, 2010 6:02 am | ||
Chas
Posts: 5 |
Thanks GMM I will try these today I have an edit I need to get done so I wanted it kina cool.
Chas To achieve great things, first dream great dreams!
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Posted: November 29, 2010 7:01 am |
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