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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
This a problem that was said also other times. When rotating something of exactly 45, 135, 225 and 315 degree, strange lines appear.

This is a letter T, made with polygons. Rotating it of different values, nothing happens. It appears correctly.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
But if I rotate it of135 degree.....

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
As sometimes it was suggested, I work on the Anti-Aliasing.
But even increasing to 65 Samples and All Pixels.....

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
The turn around solution is increasing or decreasing the rotation angle of a small value.
Then the lines don't appear anymore.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Anyway, it would be better to solve the problem, I think.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Ramlyn wrote:
The turn around solution is increasing or decreasing the rotation angle of a small value.


So, to make it more clear, if I understand it right, it happens only with 135 degrees, and with 134 or 136 degrees it works correctly, or what amount of degrees you need so it is removed?

maybe you could put the filter here so other can test it too.

Quote
Ramlyn wrote:
Anyway, it would be better to solve the problem, I think.


Yes, I too that it would be better to solve it if it possible.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Quote
SpaceRay wrote:
So, to make it more clear, if I understand it right, it happens only with 135 degrees, and with 134 or 136 degrees it works correctly, or what amount of degrees you need so it is removed?


Even 0.01 degree is ok.
You just need to move from exactly 45, 135, 225 and 315 degree.

It is easy to see even in a simple filter.
Make two adjacent squares. Add a different color background. Then use Rotate to turn them of 45, 135, 225 and 315 degree.
You should be able to see the problem.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I have dealt with this issue for a long time. It really is not fixable given that pixels are generally used as squares. Any software or program that rotates at exactly 45 degrees etc etc is going to have to deal with the triangular result, which will require anti-aliasing to look "correct". So a level of approximation is added by the rotate that can not be ignored. Like the gaps you are seeing, I have had this issue since the wallpaper filters.

It is "kludge-able" however. Your method works, but I prefer to take the "seed" shape that I'm going to rotate and Scale it slightly larger with center set appropriately. Experiment, it seems that values like 1.001 or 1.0001 work for the scale factor. At least for me, messing with the angles even a little I can see the difference. My 2 cents...
Math meets art meets psychedelia.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Quote
Rachel Duim wrote:
It is "kludge-able" however. Your method works, but I prefer to take the "seed" shape that I'm going to rotate and Scale it slightly larger with center set appropriately. Experiment, it seems that values like 1.001 or 1.0001 work for the scale factor. At least for me, messing with the angles even a little I can see the difference. My 2 cents...

Thank you! Yes, your idea is good too.

We need to remember of this problem when we make filters.
Because it can compromise the results.
I think I will probably have to check if some of my previous filters are ok too.
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