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Andrey Mironov
Andrey Mironov

Posts: 39
Filters: 36
This filter shows FF's weak floating point precision.

I am VERY sorry, BUT according to all elementary math rules: this cascade of differeces between sequental images of differecnes between (...and so on) MUST converge to ZERO with ANY exponent value (reversed Pascal's triangle). It IS so with exp value of 1. Other exp value makes FF glitch and comes up with an error of about 0.01 (!!!) and higher. I believe, precision leaks out within EXP math operation... or accumulates within every difference blending call. smile:!: Be careful doing your math!

Filter:


Result with exp = 2:


WeakPrecision.ffxml
Andrey Mironov
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
I haven't checked the exp function specifically, but on the contrary generally, at least in version 4, the following wouldn't have worked if the precision was off.

https://www.filterforge.com/forum/read...&TID=11972

TIFF, OpenEXR, and PFM (32 bit float) formats may help. The eye dropper and the input fields don't have much precision (visibly), but ffxml file shows otherwise. smile;)
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