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CFandM
ForgeSmith

Posts: 4761
Filters: 266
I know there is a thread on this subject somewhere.. smile:?: I have sent a bug report on this one and I have a filter that produces this bug....

[FFXLib::RenderingManager] Rendering storage: <class FFX::PreviewRenderingStorage>@04BF8240

[FFXLib::RenderingManager] Failed rendering block dump:
Block origin: 450;375
Root component: result
Progressive pass: 4

Exception caught at thread 000008C4 'Application':
<class XFW::Kernel::SystemException> Access violation at address 00938D62 (read at address 00000044).

You can use the filter below to produce the error or at least it does on my machine...No need to change the image size. It renders half-way and struggles with the other part and errors with the bug reporter.....

EDIT...Figured out what combination was making the filter crash so I edited the filter so its safe to open and whittled down the components.......

Faster Crash.ffxml
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
To make FF crash edit the filter and connect the stairs curve to the gradient...You should get a crash right away......Not all curve components produce a crash....The only curves that do produce the crash are the Impulse and the Stairs....All of the Curve OPS also produce a crash when connected to the gradient....

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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Thank you CFandM! IF you withheld these reports until the 4.0 beta is released you could get a free license for finding bugs.

But wait, actually I don't question your ability to find several bugs in the beta version as well smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
You are welcome GMM...hehe yep I will find those little guys in FF4 as well.....I got enough LifeTime licenses all ready but I will still report those bugs smile;)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
GMM Wrote:
But wait, actually I don't question your ability to find several bugs in the beta version as well smile:)


Heres another method to produce this..Did some destructive use of FF this morning. smile:)

First here is the filter to use for this method.....So avoid this workspace config for now I guess when building a filter.....

Group Crash.ffxml
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
In the filter above there is a group within a group....Open the first group and then the second group...You will see the following components...

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CFandM
ForgeSmith

Posts: 4761
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Now open the component list for curves....Do not add curves to the workspace by dragging and dropping. Add the curves to the workspace by double-clicking to add them.....
Just add a bunch by double-clicking on one curve at a time...The beizer curve will not crash FF...

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
How ever the other curves will crash FF by double-clicking to add them....Each curve crashes FF differently....Some give the bug reporter and others actually froze windows.....

I will send a bug report along with this info.. smile;) smile:)

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
One more test.....You only need to go with one group instead of a nested group to get this bug...Just grab a noise and put that in a group by itself...Edit that group and place many stairs curves on the workspace as the above method.....

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GMM
Moderator
Filter Forge, Inc
Posts: 3491
CFandM, thanks as usual! smile:) We've reproduced this issue.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
You are welcome GMM... smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
With the newest update this one is fixed as well... smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Ok not quite fixed.. smile;) ....I managed to find another way to crash Filter Forge.... smile;) smile:)

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Here is the filter that I used.....Either edit the filter and set the scale to 0 or use the settings in the main window.......I have submitted a report as well... smile:|

EDIT.....Here is a new filter that I have whittled down to the basics of the bug...It is still a loop based filter but along with the above scaling of zero there are some gradients......When the profile grad is attached FF will not crash......When the 3-color grad is attached FF will crash.........

RenderManager Bug Grads.ffxml
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Here is an image of the process in action.. smile;) smile:) smile:)

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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Feeding 0 into Scale will make Filter Forge crash. This is a long-known issue with Scale, we'll fix it as soon as we get spare resources for that.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Thanks GMM...I will keep that in mind when building filters then... smile;) smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Thought I would post this one here since it may be related....
Came across this little bug while changing some things in the
frugal fractal filter...

To reproduce just grab the AA Bug filter.......
In the presets tab choose the second preset and
wait for a minute....Before you let it finish choose to
edit the filter....FF should crash at this point......
Remember to keep the second preset selected...

Now to make it not crash go back to the presets and
choose the second one again and change the Anti-Aliasing
settings to Edges Only and overwrite the second preset...
Once you do that keep the second preset selected
and edit the filter....At this point FF will not crash....

So with this method having the second presets AA set to "All
Pixels" should crash FF for this particular filters tree...
I have not looked into this any further

AA Bug.ffxml
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
I have submitted a bug report as well... smile:) btw Its both FF4 and FF5...

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
One more piece of information that I just figured out...Before finding the bug select the first preset then edit the filter...Make sure that the "Result"component is selected and locked then save the filter....Then select the second preset...For some reason the bug will not appear when other components are selected or locked when opening the editor...

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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Oh, these are notorious elusive co-existing progressive infos! smile:)
Many thanks for creating a reproducible scenario -- will be fixed in a future update.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
GMM Wrote in part:
co-existing progressive infos

Sounds like reports filed in a parallel universe... smile:D

Did not know this was so elusive of a bug....You are welcome and
I am even more happy this time to help... smile:)
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