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Aivar

Posts: 13
There is one texture of very small resolution. Whether it is possible to translate somehow this texture in the filter? Or it is necessary to create the new filter from the very beginning looking at this texture?
If to look and create that it, it is not real. Very difficult.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
It depends on what the texture looks like...Could you post a sample of what it looks like to help better understand what you are tring to match...Otherwise you could just use photoshop to resize the image if that is all you are trying to do....
Stupid things happen to computers for stupid reasons at stupid times!
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Aivar

Posts: 13
I meant as to create the filter on the basis of a texture? I have a texture of 128+128 pixels. How to make that it became the filter? I could then to change its resolution as I will want.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Well creating a filter fr om a texture sample is like most any graphic that you want to reproduce....Like re-creating a bathroom or a whole building in 3d...You need to figure out what makes up the parts of the texture....
Such as when I was creating my fence texture...I took it a little at a time..
http://www.filterforge.com/forum/read...&PAGEN_1=1
There are also other posts such as this in the creating filters thread......

If you could post a sample of what you are trying to make a filter out of it would better help give you a direction of wh ere to start... smile:) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Aivar

Posts: 13
Here's the texture:



I need to make it a filter. How to do it?
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Totte
Übernerd

Posts: 1460
Filters: 107
I would suggest using polygons to create the individual objects and a bomber to place them, but this is a complicated filter as bombers have some, should I say oddities, when it comes to sorting. Bomb both height and Surface.
- I never expected the Spanish inquisition
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