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Carl
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Posts: 7289
Filters: 82
Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2676
Filters: 54
We've just finished a revised version of the proposed changes to the Filter Forge End User License Agreement (EULA) designed to prevent non-creative texture selling. For earlier discussion, see Round Two.

Quote

4. Distribution of Results.

4.1. Definitions.

"Result" means an image produced Using the Product or Filters.

"Insubstantially Modified Image" means an image on which any combination of the following manipulations have been performed, whether selectively on one or more pixels or uniformly across all pixels:

(i) upsampling, upsizing, increasing pixel size, downsampling, downsizing, decreasing pixel size,

(ii) orthogonal rotation in any direction, 90-degree rotation in any direction, 180-degree rotation in any direction, horizontal flip, vertical flip, horizontal mirroring, vertical mirroring,

(iii) brightness adjustment, contrast adjustment, automatic contrast adjustment, levels adjustment, automatic levels adjustment, gamma correction, shadow/highlight adjustment, dynamic range adjustment, histogram-based tonal adjustment, black point adjustment, white point adjustment, tonal range adjustment, exposure adjustment,

(iv) hue adjustment, saturation adjustment, color balance adjustment,

(v) sharpen, sharpening, unsharp mask, blur, blurring, Gaussian blur, motion blur, box blur, lens blur, smart blur, edge-preserving blur, noise removal, de-noising, scratch removal, blemish removal, dust removal,

(vi) any offset operation where pixels that are pushed beyond an image edge are 'wrapped' back on the opposite image edge,

(vii) crop, cropping, trim, trimming,

(viii) conversion to indexed color mode, conversion to 8-bit channel bit depth, conversion to 16-bit channel bit depth, conversion to 32-bit channel bit depth, conversion to any kind of RGB channel mode, conversion to any kind of RGBA channel mode, conversion to any kind of CMYK channel mode,

(ix) saving or re-saving as any image file format,

(x) addition of any frame, border or outline.

"Insubstantially Modified Filter" means a Filter to which any of the following changes have been made, whether by using any tool(s) for filter editing included with the Product or by changing the source code of the Filter in any other way: (i) changing any textual information within the Filter such as filter name or description, (ii) changing the Filter in any way that does not affect its output image, (iii) changing the Filter in such a way as to make it perform on its output image or any part thereof any combination of manipulations described above in the section "Insubstantially Modified Image", (iv) changing any anti-aliasing settings pertaining to the Filter's output image.

"Secondary Result" means a Result which is based on an unmodified or Insubstantially Modified Image originally generated using an unmodified or Insubstantially Modified Filter originally obtained fr om the Licensor’s Filter Library or included with the Product.

4.2. Distribution Restrictions. Unless otherwise provided herein or expressly permitted by the Licensor, you may not

(i) offer Secondary Result(s) for sale on any website, including but not limited to, istockphoto.com, shutterstock.com, gettyimages.com, corbis.com, turbosquid.com and renderosity.com;

(ii) offer Secondary Result(s) for sale on any physical media, including but not limited to, CDs, DVDs, HD-DVDs, Blue-Ray disks, floppy disks, hard drives, flash drives, solid-state drives and memory cards;

(iii) make Secondary Result(s) available for free download on any website;

(iv) make Secondary Result(s) available for free download on any peer-to-peer file sharing network, including but not lim ited to, BitTorrent, eDonkey or Gnutella.

You hereby agree that the Licensor may, solely and at its own discretion, request that you cease any such distribution of any Secondary Result(s) that it may deem not in compliance with this section.

4.3. Exceptions. The distribution restrictions defined in the section 4.2. shall not apply to you and your Secondary Result(s) if

(i) you are the author and copyright owner of the Filter(s) based on which you developed the Secondary Result(s),

or (ii) you obtained an express written permission from the author and copyright owner of the Filter(s) based on which you developed the Secondary Result(s) to distribute the Secondary Result(s) in the manner described in the section 4.2

or (iii) all Filters based on which you developed the Secondary Result(s) are so-called "effect filters" which derive their output image from a user-provided input image ("Source Image") as opposed to generating their output image solely by algorithmic means, and a Source Image is recognizable in each such Secondary Result and constitutes a substantial part of the Secondary Result.


Posted: December 29, 2007 11:37 am Details E-Mail
Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2676
Filters: 54
Everyone please read this before posting:

1. These are PROPOSED CHANGES, NOT THE ACTUAL EULA.

2. These changes are NOT FINAL. They are posted here for public discussion and are subject to change.

3. According to the current EULA, there are NO RESTRICTIONS regarding selling textures. In other words, selling textures is currently COMPLETELY LEGAL.

4. The changes WON'T GO LIVE until we resolve the problems and possible conflicts. That's why they're being discussed publicly.
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Carl
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Posts: 7289
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 2676
Filters: 54
Quote
Kraellin wrote:
i dont quite follow the logic in trying to exclude them here.


Let me repeat what I posted previously.

Suppose you're a filter author. You spent time learning Filter Forge and making good filters. And you shared them with everyone.

And then you find out that someone sells your filter's output, unmodified, without giving any credit, or even claiming authorship.

Chances are that you will not be pleased, and that you'll feel cheated.

As a result, you'll be less inclined to share your work in the future.

Which means less good filters in the Library (bad filters don't get re-sold as textures, so this will mostly deter good authors).

Which, in turn, means less bang per buck for the users.

Which, in turn, means less sales for FF.
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Carl
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Posts: 7289
Filters: 82
these quotes are from december 2007


the last quote is interesting as this is exactly what has happened ............. a definite answer of nothing is going to change / something will change will stop this from comming up over and over ........... and maybe retain author submission from people like Dilla who brought this up originally

If it won't work for you Vlad maybe an alternative, which has been suggested by several people, of a market place for filters which common sense would only benefit FF program sales
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hi Carl,

That was very will stated!
I pray that something positive will come from all of this.
I wonder how much longer we must all wait smile:?:

Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Yup, very "telling" how that all went down....some straight texture sellers and associated authors vehemently opposed any restriction of any kind being placed on the program.....by saying that any restiction of any kind placed on the program would kill sales and that they would not buy/use the program anymore....I believe that Vlad/FF bought into it and got worried about what it would do to sales.....tried to placate and stall by saying that their lawyers needed alot of time to draft the new EULA....Vlad flip-flopped on the issue, then just disappeared without any further comment....V2 was released and FF sales went up as a result....the never-ending discount seems to be working....sales are probably pretty good right now.....Vlad took a nice vacation and none of the FF team seems to be complaining of malnutrition smile:D .....they seem to be content with the "number" of filters in the library and disregarding the discontent of authors over this issue and the resultant negative effect on quality submissions....I'll guess that they don't want to "rock the boat" or disturb the status quo by placing any type of usage restriction on the program....take a chance on texture sellers using the restriction to blow the issue way out of proportion so that customers are misled too believe that they can't use FF textures creatively....when placing a restriction on selling straight texture results would not have any affect of any kind on how 99.99999% of customers creatively use this program....

To top it all off, FF chose to skip the "window of opportunity" for implementing the straight texture result restriction with the release of V2. Something like this has to be implemented with a major release.....impossible to do it now because you can't place a usage restriction on customers who purchased V1 and V2 versions of the program with no usage restrictions upon it. I'm sure straight texture sellers are quite happy about that....but they aren't going to get the same level of quality texture filters like before.....which unfortunately means FF is not going to get them either..... smile:cry:

IMO, if straight texture sellers had thought about the long-run ramifications here, they should have supported the texture result restriction....then they would have gotten access to many more quality texture filters that they could quickly modify beyond the original and crank out textures to sell from them. Both FF and the texture sellers just looked at the short-run and completely ignored the long-run effects of this issue, IMO.... smile:?:

So here we are....the few, the proud, the FF-faithful smile:D ....still trying to talk Vlad/FF into temporarily dropping the short-run $$$ thing and focussing on ways to keep skilled authors producing quality works here.....which would go much farther towards promoting sales of this program over the long run, IMO....

Does that sum it up pretty good??? smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
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Posts: 7289
Filters: 82
Quote
StevieJ wrote:
IMO, if straight texture sellers had thought about the long-run ramifications here, they should have supported the texture result restriction....then they would have gotten access to many more quality texture filters that they could quickly modify beyond the original and crank out textures to sell from them. Both FF and the texture sellers just looked at the short-run and completely ignored the long-run effects of this issue, IMO


I agree the straight texture seller would have had more quality to play with, the new home page states there is over 4000 realistic textures for your 3d models, when in reality at least three quater of them are sub-optimal.
Quote
StevieJ wrote:
.....they seem to be content with the "number" of filters in the library and disregarding the discontent of authors over this issue and the resultant negative effect on quality submissions....


The spin off doesn't just effect texture submissions, authors also stop submitting effect filters because of inaction.
Quote
StevieJ wrote:
Does that sum it up pretty good???

LOL yes
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
StevieJ wrote:
To top it all off, FF chose to skip the "window of opportunity" for implementing the straight texture result restriction with the release of V2.

yes that was disappointing and I know several authors were under the misconception that some was going to happen.

other licensing agreements have also been suggested

"
Sphinx.


Posts: 745
Filters: 34

I really appreciate all the hard work the team put into developing and supporting Filter Forge, and the thriving community backs up the fact that it is a fantastic product.
On top of that you have a community that submits new filters everyday, help people in the forum and update the wiki. All this help you sell the product, and the filter library is perhaps one of the main selling points.

When artists/authors to an unanimous degree point out that a certain kind of use is over the limit, you ought to listen (this is not an "or else ..!" argument, it is an ethical point).

I propose that you implement multiple licenses.

For the whole reward point system there is nothing wrong in requiring submission under the current FF license.

For people that care more about the copyright of their work, you could offer CC licenses as an alternative.


First of all, as I proposed, it would be perfectly fair to require submission under the current FF license if you want to be in the game of reward point hunting (mutual gain, you get free FF, they get free filters). Alone this should ensure a steady flow of new filters.

Secondly, implementing Creative Commons licenses doesn't mean that people can't use the renderings, it just means that there are further requirements (depending on the license type). With some of the lighter CC variants a texture seller would simply have to mention the original author/filter artist. With a little tweaking of the marketing wording this can easily be turned around to a positive selling point."

or
"Totte
Übernerd


Posts: 1035
Filters: 79
Activating Geek mode
1. By creating a "pro filter store" FF Inc. should be able to attract the very best filters.
2. By encrypting filters in the store they could ensure that those filters wont be ripped, decrypting in RAM only.
3. Selling filters by subscription or pay per download would work, with a percentage to filter developer, a win-win.
4. A "Pro ultimate edition" with nn free downloads, for pro users
5. A download package with nn downloads.
"
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Carl
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Posts: 7289
Filters: 82
of course there has been many suggestions and alternatives, I guess if the attitude prevails that authors hours of work and creativity is dismissed as the equivalent of pressing save then nothing will change

" GMM
Moderator
Filter Forge, Inc
Posts: 616
Statements like 'the texture was created by myself' can be understood as 'I have personally clicked the Save button to generate this texture'."
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LeoLion
LeoLion
Posts: 13
Filters: 2
I'm really a noob to this, and I appreciate your points of view. You've mastered FF and have produced and contributed many artful filters. I've contributed one so far and am nearly ready to submit number two, a fairly feeble beginning and I hope to get better and produce more as I learn. It takes time of course. However, I really enjoy the idea of being able to contribute my filters freely without expectation of how they're used or distributed. I know that may seem trite since I've only contributed one so far but I assure you my feelings won't change over time. I think that since it was a given when submitting the filters that they would be free use to all it's a little odd now to change mid-stream but that's just my opinion. I also like the idea of establishing a ProFilter Store. Maybe user ranking could be used to establish what would or would not rise to the level of 'Pro'. Please don't skewer me, I'm just thinking out loud here and wanted to weigh in with the 'big dogs'.
Signed,
Little Cat
smile:)
~A candle loses nothing in lighting another candle~
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Carl
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Posts: 7289
Filters: 82
The discussion is open to everyone and your opinions are as valid as anyone elses, also I hate when cat fur get caught between my teeth smile:)

Quote
Sphinx wrote:
For people that care more about the copyright of their work, you could offer CC licenses as an alternative.


First of all, as I proposed, it would be perfectly fair to require submission under the current FF license if you want to be in the game of reward point hunting (mutual gain, you get free FF, they get free filters). Alone this should ensure a steady flow of new filters.

Secondly, implementing Creative Commons licenses doesn't mean that people can't use the renderings, it just means that there are further requirements (depending on the license type).
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
LeoLion wrote:
Please don't skewer me

Quote
Carl wrote:
I hate when cat fur get caught between my teeth

LOL.... smile:D

Bottom line....if you are going to have a problem with 'customers' selling straight texture results from your filters or hijacking your filterwork as their own, then don't submit your filters to FF.....it's just that simple.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Lime
Lime

Posts: 40
Filters: 2
I think Carl had a nice post above, the one where he quoted other people.

This one by Totte is what I would like to see, primarily because it helps me, both as a new filter submitter, and a customer, but ALSO as a person with a lot of questions in the forum. In addition to the filters these life time achievers make, they also answer a lot of questions in the forums and help newbies SO MUCH...I just think it's important that they be kept happy when they add so much.

Somewhere I also read that these guys (and gals) would like to have an auxiliary filter store, and I think that's a terrific idea, too. Nothing says that Filter Forge can't take a commission, so it seems like a win-win situation. My idea is that they qualify to have a store after they get their life time upgrade status. If you ever do this, please have all the licenses be the exact same. It is a pain in the butt as a customer to have to read a separate EULA for every artist you represent.

For the whole reward point system there is nothing wrong in requiring submission under the current FF license.

For people that care more about the copyright of their work, you could offer CC licenses as an alternative.

First of all, as I proposed, it would be perfectly fair to require submission under the current FF license if you want to be in the game of reward point hunting (mutual gain, you get free FF, they get free filters). Alone this should ensure a steady flow of new filters.

Secondly, implementing Creative Commons licenses doesn't mean that people can't use the renderings, it just means that there are further requirements (depending on the license type). With some of the lighter CC variants a texture seller would simply have to mention the original author/filter artist. With a little tweaking of the marketing wording this can easily be turned around to a positive selling point."

or
"Totte
Übernerd




Lime
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Indigo Ray
Adam

Posts: 1442
Filters: 82
I am a fan of the EULA "in-progress" shown at the top of this thread because it does not restrict whatsoever the ability to download and use "free filters" (assuming you own filter forge), but only the re-selling of the results. It is a shame that it has been disregarded for so long.

I highly disagree with the "FF store" idea. The point of FF is "free filters", and making users pay for the best quality filters will make them feel inferior.

If you would like to sell your filters instead of submitting them, go to a different website. Don't display them on the FF website, as the extra cost will turn many potential FF users off.
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Lime wrote:
If you ever do this, please have all the licenses be the exact same

yes that would save confusion.
Quote
Indigo Ray wrote:
it does not restrict whatsoever the ability to download and use "free filters" (assuming you own filter forge), but only the re-selling of the results.

at the moment you don't need to own FF to harvest the presets, you can just "save as " and you have all the tileable preset you want, by updating the Eula this also would be stopped, which can only benefit FF.
Quote
Indigo Ray wrote:
I highly disagree with the "FF store" idea. The point of FF is "free filters", and making users pay for the best quality filters will make them feel inferior.

The point is many author aren't submitting there best filter anyway or have got fed up with in action and stopped submitting totally, there is no reward or reason to keep submitting after 3Hu's, other users don't submit anything ever, by having a parallel market place the quality of filters would increase. At the moment the boast of filter forge sales pitch is the number of filters in the library, but lets be frank of the 7000 odd filters in the library, only a third are of quality and value, a third are sub-optimal and the other third are just crap. A commercial library could be quality controlled by FF instead of blanket exceptance like the current library, FF could gain another revenue stream so they wouldn't have to constantly discount the program [ no one discount a product when it is selling well only when sales are down ]. Sure there probly is a spike in sales with the release of v2, how long will it last before discounting starts again. Admittedly at the moment it cost FF nothing to get the 7'00 odd filters in the library [ the programsactivation key reward doesn't cost them anything ] the wikki written, some of the tutorials, forum customer support from authors and setting up a market place would have overheads, which they would recoups this in the filter sales, the retension off there author knowledge base and increased program sales through more high quality filters.

It's obvious from the ignorance off this thread and the silence on there eula thread that they are not going to do anything. There was a simple question at the begining of this thread of
Quote
Carl wrote:
a definite answer of nothing is going to change / something will change


The silence is deafening
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Lime wrote:
submission under the current FF license if you want to be in the game of reward point hunting (mutual gain, you get free FF, they get free filters). Alone this should ensure a steady flow of new filters.

Just not happening....30-day trial is not enough time for most to learn program and create HU filters.....then you have to wait months for filters to go HU without use of program.....forcing most to abandon trying and buy the program....which is what I think FF wants to do.....force sales first and be satisfied with the trickle-in submission effect that they are getting now.....
Quote
Indigo Ray wrote:
I highly disagree with the "FF store" idea. The point of FF is "free filters",

I very much agree with that.... FF currently has to run back to back continuous discounts to make sales under the guise that the current "one-time" discount will expire (misleading sales practice, IMO).....and gauging customers for access to the best filters would, at the very least, force FF to drastically lower the program's base price in oprder to make sales..... Huge mistake to do pay/pro filters, IMO.....
Quote
Carl wrote:
The silence is deafening

Not hard to figure out why FF is going out of its' way to ignore this subject....but ignoring it isn't going to make it magically go away.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
Carl wrote: ...by having a parallel market place the quality of filters would increase.


I did not say anything about disallowing personal parallel filter marketplaces, I only said that to put them right on the FF website would be foolish.

Quote
Carl wrote: ...you don't need to own FF to harvest the presets


That is true. My proposed addition to stop this without hindering submissions would be to add watermarks to all presets so they can't easily be ripped off. I am a little surprised that no preventive action has been put in place, since ripping off presets doesn't even require purchasing the program.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
oh, to speak... IF i had not read the author's eula, then yes, i would feel a bit cheated if someone were getting money from my filters. no question. but, i did read the author's eula, so my submissions were made based on that and based on the fact that i got $800.00 worth of programming from FF, inc. that's not too shabby. (and frankly, i think the program is still underpriced, so in my mind i got more). therefore, i do NOT feel ripped off by texture sellers. hey, go make a buck. that they only had to hit 'save' or 'save as' is irrelevant to me. they bought the program (hopefully) and therefore are entitled to use it per the end user license agreement and that has NOTHING to do with me as an author (in my mind). i made my exchange already with FF, inc. and am quite happy with that result.

also, if i were strictly an end user of this program, i would NOT want any restrictions put in the eula, just as almost all of the programming i pay for is licensed. i dont want to have to worry about royalties, commissions, pay-for, and the rest of the hassles in some weirdly written, lawyer laden, quirky, only-on-fridays-of-the-third-month-of-a-leap-year thingy. it's a pain in the *ss and i like simple. making the eula anything but simple for the end-users is going to drive folks away, no question. artists, game houses, and all the folks that use FF do NOT want to have to pay a lawyer to figure out if they can use the textures and effects of FF because of some obscurely written eula. every time we have this discussion it's ALWAYS followed by one or more folks coming into the forums and asking if they have to pay for the textures if they bought the program. in fact, i think we've already gotten one this time, also.

but, i DO like the idea of further compensation for authors for good filters. this is one of the best things (from my perspective) that ANY software company has ever done. to continue something along those lines only makes good sense for all the reasons we've stated in the past.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
actually, come to think of it, i've gotten MORE than $800 worth of software fr om FF, inc. i have two pro copies, both with lifetime upgrades and i never paid FF, inc. a nickel for any of it. but, i did exchange for it. so, how many upgrades are there going to be and if a normal software company charges half price for an upgrade, and i live another 40 years, that could amount to quite a chunk of change. so, do i feel cheated by resellers? heck no. let them earn some money for their $400 or whatever they paid.

i will say this, however, FF, inc. might want to seriously consider lim iting the library access to some of the less that Pro versions if the re-sellers bother them, also, but that's their business.

authors are used to getting royalties (at least the successful ones) in whatever field they are in and they are used to getting credit for their work, and that's a good thing, but when you sign a contract that guarantees neither, you have no room to bitch. none. but, that's not me telling you to shut up. go ahead and protest. fight for a better system. that's fine. but just know the ground on which you stand and right now, with 7500+ filters in the library that CAN'T be affected by a eula change without completely purging the library first, it's a bit shakey ground in some parts. and i would plead with the authors that have won free programs and free lifetime upgrades to remember that they have received compensation and quite a bit of compensation, for the good work that they've done. and, even if the library were purged completely, you still cant legally affect all the filters that are already out there being used. those are 'grand-fathered' by law and any new changes will NOT affect them by law.

i DON'T want the eula to change. i DO want to see authors compensated. so, how that gets done, i've seen several good suggestions and made some myself. i like the idea of author filter stores, PROVIDING the normal libray also stays intact. that way authors can chose to try to sell their filters or do the public share thing via the library. the same would apply to texture packs. i think before an author qualifies for either of those it would be a good idea to make him get his 3 HU's first IN THE PUBLIC library and then FF, inc. might provide some server space and a storefront of some kind. you might even want to require he/she got lifetime upgrades, so that the compensation program is sequential, proving one's worth as one goes.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i think we have to look at the greatest good for the greatest number here. we have FF, inc., authors and end users. i think we're being a bit selfish here as authors worrying about re-sellers. they ostensibly bought the program in good faith. go look at the models out there, photoshop, paint shop pro, paint, etc, etc. the model is pretty much unrestricted use for end users. i'm not talking about gpl, gnu, open source licensing. that's a completely different model. i'm talking commercial models. these models were hashed out years ago and are what works for the type of programming these are. photoshop wouldnt be nearly as successful or prevalent if it said re-sellers couldnt use textures made with photoshop. the model is sound.

we also have to look out for FF, inc. if they fold, well, we're in a pickle then, arent we. so, what's in their best interest.

and the authors, yup, gotta look out for them, too.

and, believe it or not, you have to also look out for the re-sellers. they are not bottom-feeders (usually smile;) smile:D ) and have rights, too. sure, i'd like to see my filters and textures given credit, but i also know i signed a contract which says they dont have to do that. well, tough for me. but, i did get paid smile;)

so, what works for all of these parties? who benefits and who loses from what? hash it out. work it out. there is a solution or two in there that will work for everyone without anyone really losing much.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Redcap
Redcap

Posts: 1290
Filters: 100
Wow, I couldn't agree more with that.

What I want to see: An inovative way to encourage veteran filter forgers to continue to submit filters.

Lets face it, we all submitted filters for only one reason at the start, a chance to get a free copy of FF. After that, there was some filter submission for the fun of it, but the novelty ran out fast for many of us. Losing Crapadilla's continual presence in the forums and filter submission was as bad to Filter Forge as the Oil Leak was to BP.

So Filter Forge if you are listening, I would strongly encourage you to redesign your model to get some more high quality filters from some of your most experienced forgers. You model only focuses on new comers.

If you don't have any ideas on the matter, may I humbly give you some.
1)Competetions with prizes. (Ipods, software, cash,videogames,playstations, etc)
2)Hire some people to submit high quality filters. Good filter submissions encourage others to submit their filters as well. Seriously, even a part time intern would do wonders. Also good filters give other a skeleton to build other good filters from
3)Watermark your texture filters' demo images, so people who ripp off filters at least have to make an effort.


Just my thoughts.



If you are bored check out my unpractical math website
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
i DO like the idea of further compensation for authors for good filters.

Me too....but I personally would have a big problem with buying this program (even at a 50% discount) and then have to pay extra for the best/most usable filters. I don't like companies that hook you in and then prevent access to needed things as a way of getting more money out of you....I'm quite sure that I'm not alone in feeling that way....and I think FF's sales graph would take quite a dive if they tried to do it....and Vlad/FF is well aware of it....

I predict that nothing here is going to change at all....there will be no usage restrictions placed on filters, no pay/pro filters, and no investment in further author incentives beyond the current program rewards. The sales spike from the release of V2 will level out....and FF's "practice" of having back-to-back discounts (with FF's infamous "expiration bug" freezing the number of discount days left) will continue indefinitely.....

Quote
Redcap wrote:
What I want to see: An inovative way to encourage veteran filter forgers to continue to submit filters.

Me too....
Quote
Redcap wrote:
Lets face it, we all submitted filters for only one reason at the start, a chance to get a free copy of FF. After that, there was some filter submission for the fun of it, but the novelty ran out fast for many of us.

Exactly....
Quote
Redcap wrote:
Losing Crapadilla's continual presence in the forums and filter submission was as bad to Filter Forge as the Oil Leak was to BP.

Yup....Dilla was the very first highly-skilled author to stop contributing filters here over this issue....and many others have done the same since then for the same reason..... smile:cry:
Quote
Redcap wrote:
model only focuses on new comers.

Yup....mostly intro filters now.....with a few trickle-in exceptions here and there....
Quote
Redcap wrote:
Hire some people to submit high quality filters.

Think they are kinda already doing that now with Egret, Kuchobey every once in a while, Vlads simple ones being made into V2, etc....

I think the biggest "indicator" of how things are going is the complete lack of works that explore the new creative abilities of this program.....

I personally don't like the "complacency" that I'm seeing with FF doing absolutely nothing to keep skilled authors contributing here....kinda like FF has a "Hey, we got 8,000 filters to sell this program with....and don't care about the mean quality of our filter library or getting new cutting-edge filters" type of thing going on, IMO.... smile:?:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Lucie
Posts: 45
Filters: 5
Quote
Me too....but I personally would have a big problem with buying this program (even at a 50% discount) and then have to pay extra for the best/most usable filters. I don't like companies that hook you in and then prevent access to needed things as a way of getting more money out of you....I'm quite sure that I'm not alone in feeling that way....and I think FF's sales graph would take quite a dive if they tried to do it....and Vlad/FF is well aware of it....


I'm a bit the other way around... I didn't get FF because the filters were free, I got FF because the filters were good. I personally wouldn't mind paying for good filters if the price wasn't too steep, it's not the fact that the filters were free that attracted me to FF. Thing is if it goes on like this, there won't be any good filters to have access to so I'd rather pay a bit for good filters then no filters at all. lol I paid for FF because I didn't have the patience or time to create filters and se if they'd get me the program for free, I tried, they're kinda crappy, I bow to those who make awesome filters! But I do use FF a lot to texture 3D models, for work etc... I upgraded to FF2 thinking "awesome, filters are probably going to be even better with all the new stuff!" but good filter authors are slowly abandoning the ship because FF won't do much to protect their work so will I upgrade again when a new version comes along? I'm not so sure because really good filters are becoming rare even though the program has improved.
Lucie
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Indigo Ray wrote:
I did not say anything about disallowing personal parallel filter marketplaces, I only said that to put them right on the FF website would be foolish.

I didn't claimed you did, I was always refering to FF setting up there own marketplace, so they benefitted from another revenue stream and making FF even more appealing to buy, not as you added " personel "
Quote
Indigo Ray wrote:
I am a little surprised that no preventive action has been put in place, since ripping off presets doesn't even require purchasing the program.

Don't understand there reluctance either, they are cutting there own throats on sales when you don't need to buy the program to be able to harvest all you want.
Quote
Kraellin wrote:
it would be a good idea to make him get his 3 HU's first IN THE PUBLIC library and then FF, inc. might provide some server space and a storefront of some kind. you might even want to require he/she got lifetime upgrades,

I don't think that is a good idea, there are many people who have bought FF and make there own excellent filters that never upload to the library, giving them an incentive of a market place [ and FF have editorial control on whats quality is allowed in ] would mean a lot of new contributor that have no interest in giving away 8 Hu filters would be enticed in.
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Kraellin wrote:
i got $800.00 worth of programming fr om FF, inc

Quote
Kraellin wrote:
actually, come to think of it, i've gotten MORE than $800 worth of software fr om FF, inc

should have waited a couple of day for another 50% discount smile;) smile:D
Quote
Kraellin wrote:
. but just know the ground on which you stand and right now, with 7500+ filters in the library that CAN'T be affected by a eula

well that was the whole point of this being thrashed out well well before FF2 was launched, wh ere it was possible to make all v2 filters under a new license agreement, vlad was keen as you can see from an earler post I quoted but then just silence, no update no explanation, so yes I agree it probly is to late yet again, maybe v3 smile:(
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Kraellin wrote:
go look at the models out there, photoshop, paint shop pro, paint, etc, etc. the model is pretty much unrestricted use for end users.

come on craig there is an obvious difference all the program you use as examples need input by the user to get a result where FF has built in end results.
Quote
Kraellin wrote:
so, what works for all of these parties? who benefits and who loses from what? hash it out. work it out. there is a solution or two in there that will work for everyone without anyone really losing much.

absolutly agree ...... it only works if FF contributes to the discussion which obviously have choosen to ignore.
Quote
Redcap wrote:
What I want to see: An inovative way to encourage veteran filter forgers to continue to submit filters.

I think it's the one thing that we all can agree on smile:)
Quote
Redcap wrote:
1)Competetions with prizes. (Ipods, software, cash,videogames,playstations, etc

ignored by FF even after we offered giving away our own Hu points as prizes
Quote
Redcap wrote:
Hire some people to submit high quality filters. Good filter submissions encourage others to submit their filters as well. Seriously, even a part time intern would do wonders. Also good filters give other a skeleton to build other good filters from

Quote
StevieJ wrote:
Think they are kinda already doing that now with Egret, Kuchobey every once in a while, Vlads simple ones being made into V2, etc....

it's certainly one way to get better filter but will never compare to the variety of filters from wide cast net.
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Kraellin wrote:
go look at the models out there, photoshop, paint shop pro, paint, etc, etc. the model is pretty much unrestricted use for end users.

come on craig there is an obvious difference all the program you use as examples need input by the user to get a result where FF has built in end results.
Quote
Kraellin wrote:
so, what works for all of these parties? who benefits and who loses from what? hash it out. work it out. there is a solution or two in there that will work for everyone without anyone really losing much.

absolutly agree ...... it only works if FF contributes to the discussion which obviously have choosen to ignore.
Quote
Redcap wrote:
What I want to see: An inovative way to encourage veteran filter forgers to continue to submit filters.

I think it's the one thing that we all can agree on smile:)
Quote
Redcap wrote:
1)Competetions with prizes. (Ipods, software, cash,videogames,playstations, etc

ignored by FF even after we offered giving away our own Hu points as prizes
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
StevieJ wrote:
but I personally would have a big problem with buying this program (even at a 50% discount) and then have to pay extra for the best/most usable filters.

As you are not getting those filters anyway wouldn't you prefer to have option of getting better filters?
Quote
StevieJ wrote:
. I don't like companies that hook you in and then prevent access to needed things as a way of getting more money out of you....I'm quite sure that I'm not alone in feeling that way....and I think FF's sales graph would take quite a dive if they tried to do it....and Vlad/FF is well aware of it....
By suggesting the sale of Texture rendering is what you would like and not the filters that produced them isn't this a double standard, where a rendering no longer requires you own FF, while the selling of filter can only increase the sales potential FF as you need it to run the filters?
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Lucie wrote:
I'm a bit the other way around...

I'm sure your not the only voice of reason smile;) smile:D
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Look at this Carl.
It's vector displacement paint brushes. You literally paint with sculptures. It will not be long before there is a 'vector forge' where they argue about who should get credit.
Btw, I order mudbox yesterday smile:-p I only had to sell part of my soul to get it. I sold the enkephalo, I didn’t know what that was so I hope I don’t miss it.
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Carl wrote:
As you are not getting those filters anyway wouldn't you prefer to have option of getting better filters?

I would view it as a "gouging" practice....especially coming fr om a program where "all" the filters were once free and unrestricted. Think about all the beeeotching and threats not to buy/use the program over imposing a straight texture selling restriction that would only slightly hinder texture sellers and have absolutely no effect at all on how 99.9999% of customers use this program....then just imagine the reaction to an access restriction on all the best/most usable filters that would significantly affect all user access. A significant percent of customers already have to stretch to buy the program.....so I'm quite sure they are not going to like having to pay extra for filter access.....

Also, if FF were to get into pay/pro filters.....all of the filters would just end up being pirated and passed around behind the scenes....FF would have to create a second proprietary filter system by which a purchased pro filter would only work under individual program licences.....

Then there are the issues to follow what filters FF deems/choses to be worthy of being a pro filter.....which will surely carry the potential to turn authors off....unless FF left it open for any author to make any of their filters pro filters.....which is highly unlikely.....FF would maintain full screening control over it due to promotional value.....
Quote
Carl wrote:
By suggesting the sale of Texture rendering is what you would like and not the filters that produced them isn't this a double standard, wh ere a rendering no longer requires you own FF, while the selling of filter can only increase the sales potential FF as you need it to run the filters?

No, the only tangible thing that is seen to be protected is straight texture results when posted up somewhere on the web. You can't protect the filters themselves....FF has absolutely no intention of lifting a finger to protect anything (thus totally restriction-free).....so the very best any author could hope for is having tangible copyrights on straight texture results by which they can protect/sell the copyrights themselves......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
StevieJ wrote:
Me too....but I personally would have a big problem with buying this program (even at a 50% discount) and then have to pay extra for the best/most usable filters.


steve, wouldnt that also then apply to selling textures and texture packs? it's a good point, though. but, we wouldnt lose the current library and there are plenty of good filters there. but, i could see folks pulling their filters fr om the library in order to place them in an FF store. so,there's that, too. the library might well dwindle to nothing but crap. so, you'd have to lock the library fr om that or put in a clause that says you cant put a filter into the store that has ever been in the library.

Quote
Carl wrote:
Quote
Kraellin wrote:
go look at the models out there, photoshop, paint shop pro, paint, etc, etc. the model is pretty much unrestricted use for end users.

come on craig there is an obvious difference all the program you use as examples need input by the user to get a result wh ere FF has built in end results.


carl, i do get this. i do. you, as the author, created those presets. you created the filter. you created the presets and someone using those is then ripping off your work. i do get this. but, changing the eula to restrict or eliminate this will likely never work. if joe blow downloaded your filter BECAUSE he liked your presets isnt it a bit unfair to now not let him use them? i mean, that's why he chose your filter. the presets are advertising. it's the promise of what's there. to now say someone cant use those, when that's why they chose your filter, would be a bit unfair in my book.

let's take this another way. if you worked for FF, inc. and your job was to make filters and you were compensated for this and a re-seller took and rendered your presets out and sold these would you feel the same way? or, let's even go back in time a bit and say FF, inc. never had a public library but only sold filters and textures, would you still feel the same way? would it be fair to the customer to lim it his use to only non-presets?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Lucie
Posts: 45
Filters: 5
Quote
if joe blow downloaded your filter BECAUSE he liked your presets isnt it a bit unfair to now not let him use them? i mean, that's why he chose your filter. the presets are advertising. it's the promise of what's there. to now say someone cant use those, when that's why they chose your filter, would be a bit unfair in my book.


Joe Blow would still be able to use the preset renders, he just wouldn't be able to resell them as is.
Lucie
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Kraellin
Kraellin

Posts: 12749
Filters: 99
basically, this issue seems to boil down to exchange. and by exchange, i dont necessarily mean money. a 'thank you' can be exchange or a 'well done' or a 'created by ...'. all of those qualify as exchange. i used to tell my dad, 'i'd almost work for nothing if you'd just say thanks once in a while.' well, almost smile:) the point is, whether we're talking about 'further compenssation for authors' or giving credit where credit is due is essentially an issue of exchange and rewards for work done. if that reward is a byline or a copper, it's essentially in the same ballpark; authors are feeling cheated or would like some proper compensation for good work done. that's actually an easy thing to accomplish, start a partner program. forget separate libraries, texture packs, filter selling, etc. Just have FF, inc. 'hire' independent contractors or, 'buy' the filters they place into the public library. frankly, that's the easiest solution of all. FF gets to choose what they 'buy' and authors get compensated. re-sellers no longer get hounded by hungry authors because the authors ARE compensated already.

now, you'd also keep the library open to contributions and keep the HU program. those have both been successful for generating filter production. but, now you add in 'professional filter authors'. FF, inc. gets a growing library of quality filters plus the contributions, authors start producing good filters for FF, inc. again and end users keep their 'free' library. i think this is something along the lines of what Fred (sign_guy) was proposing way back, at least in general terms and it would solve a ton of these issues.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Lucie wrote:
Joe Blow would still be able to use the preset renders, he just wouldn't be able to resell them as is


lucie, i know, but i think that's unfair. it's like saying here's the carrot, come get it, but you cant eat it. smile;) smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Lucie
Posts: 45
Filters: 5
It's probably a matter of opinion... I really don't see at all how this is unfair, there are so many other things that can be done with FF and the filters besides reselling the preset renders as is. This would only be a tiny restriction, not hard at all to respect, it would hardly limit its usage while making the best FF contributors feel much better about submitting their filters here. Cause lets face it, those best filter authors ARE the ones selling the program, not that little line in the terms of use that says people can do whatever they want with the preset renders. Imo, FF should make a little bit more efforts to show some appreciation for them and make them all very happy.
Lucie
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Lucie wrote:
I really don't see at all how this is unfair, there are so many other things that can be done with FF and the filters besides reselling the preset renders as is. This would only be a tiny restriction, not hard at all to respect, it would hardly limit its usage while making the best FF contributors feel much better about submitting their filters here. Cause lets face it, those best filter authors ARE the ones selling the program, not that little line in the terms of use that says people can do whatever they want with the preset renders.

Well said!!! smile:beer:

My thoughts exactly.... Unfortunately, I think FF's inaction on this issue and author incentives denotes that they are currently satisfied with sales and the current "number" of filters as a selling point. I wish FF would put the focus on getting quality filters that explored the new creative potential of this program....but it doesn't look like that is going to happen.... smile:cry:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
ronviers wrote:
Look at this Carl.
Quote

It's vector displacement paint brushes. You literally paint with sculptures.

Ahhh..Takes me back to Amorphium Pro...It was a fun app to use...Didn't have vector displacement but could use other things....
Stupid things happen to computers for stupid reasons at stupid times!
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
CFandM wrote:
Amorphium Pro

Subd's in 2001, it was ahead of its time - seems to have had a following too. I wonder what happened to it. Even the parent company does not have a wiki entry.
I remember working in something called 'corel dream 3d' in the mid nineties, then one day it just up and disappeared. smile:|
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
"jane, you ignorant slut" oh wait, never mind smile;) smile:dgrin:

lucie, i do appreciate your arguements and you're right, it is a small restriction... to most of us. but, it's still a restriction. and let me try this a different way. let's say you went to a hat store and there were hats in the window advertising the hats you could make, so you went in to buy one of the hats and they said no, you cant have that one. you'd feel a bit tricked, wouldnt you? so, in filter production and display, you tend to put your best results in the presets so you can get an HU. you want to draw folks in. so, now you've drawn in some users and are now saying you cant use those. to me, that's not fair. it's a bad practice.

Quote
StevieJ wrote:
Unfortunately, I think FF's inaction on this issue and author incentives denotes that they are currently satisfied with sales and the current "number" of filters as a selling point.


i'm not sure, steve. FF, inc. may surprise you yet. you know vlad, he likes to surprise us at times smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Lucie
Posts: 45
Filters: 5
The thing is, like I already said, no one's saying they can't use it, they can still use it in zillions of ways, just not resell it as is... You know, I really believe that most people who are sensible only a little bit would understand and respect this, I believe only a very very small percentage of FF users would actually find this restrictive and those are the ones who are lazy and don't care much about abusing other people's work. Is this the kind of costumer FF wants to cater to to the detriment of the filter artists who make this program worth buying and at the same time to the detriment of the filter users who use those filters in a more respectable fashion by depriving them of the filters good authors would submit here if it weren't for the Eula?

Maybe those who resell those preset renders represent a much larger percentage then I think and it's the reason why FF won't change the Eula, who knows...

I'm thinking I'm going to stop discussing this now cause I'm kinda finding it pointless anyway... Seems FF has made up its mind about the Eula and that they want to keep it as it is, I guess only time will tell if it's a smart choice or not.
Lucie
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Kraellin
Kraellin

Posts: 12749
Filters: 99
lucie,

i'm glad you said 'believe' instead of fact. i frankly dont know any re-sellers personally, so i'd be a bit hesitant about villifying any of them or about drawing too many conclusions without actually doing some sort of research.

i do understand authors being a bit rankled when they see their presets being sold without even so much as a thank you to the author or FF, inc. that's just common curtesy to do so. however, i'm not sure we shld be in the business of trying to enforce curtesy. some folks say thank you and some do not. but you'd find yourself going crazy trying to make all those that dont into those that do. that's all. and to change the eula based on some that dont seems a bit hypocritical to me. they paid for the program. they paid for the right to use the filters and now a few here are crying sour grapes. it just doesnt seem right to me.

but, like you, we've about beat this horse to death yet again. but, i'm sure there are some more responses coming, so... oh well smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
FF, inc. may surprise you yet. you know vlad, he likes to surprise us at times

Wish he'd get to surprising asap.... smile;) smile:D
Quote
Kraellin wrote:
i'm sure there are some more responses coming

Nope, I don't see any yet.... smile:| .... smile:dgrin:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
For anyone reading this post, I will start by saying that I am a regular seller of seamless texture renderings made with Filter Forge, Photoshop, and the applications of a couple of competitors to Filter Forge. We have two collections on DVD, a website that sells those collections, and a website that sells individual downloads. We also operate the highest traffic website in the sign industry on the internet. Our primary focus and market is the sign industry and, in particular, those shops with wide format printers. We also have recently begun offering our vector files and selected seamless textures at Shutterstock, Fotolia and Dreamstime. So I can share some insight with you in this continuing debate.

I certainly can't speak for FF, but I can point out some major difficulties they would have to deal with should they ever decide to act on the wishes of many of the filter authors by restricting the EULA:

1. Filter Forge 1 and Filter Forge 2 have both been licensed to all end users without any restrictions on how the renderings are used. Any change at this point would only apply to new licensees and existing licensees who agree to the change. Such a change would mean segregating the existing library from any filters added beyond the point of the change because all licensees have a contractual right to access the free library without any restrictions..

2. Enforcing such a restriction would be virtually impossible. Without getting into independent sites and sites aimed at the 3-D users, I just took a count of five major stock photo sites using "seamless" as the search keyword. The results are over 250,000 images. Some are not seamless and are mislabeled, and many were not generated with Filter Forge ... but many were. Trying to sort them out and go through determining and proving that any given images was generated after a EULA change date with a copy of Filter Forge licensed after that date would be virtually impossible.

For those interested, here are the search results:

• Fotosearch - 23,443 images
• iStockphoto - 21,115 images
• Shutterstock - 133,108 images
• Dreamstime - 32,900 images
• Fotolia - 25,149

What I don't understand is this continuing effort to get FF to somehow solve this conflict. There are literally 100's of content contributors at the sites listed above that have used Filter Forge to create some or all of their items offered for sale. They are within their rights to do so and, I can tell you first hand, that there is no way for them to give credit to a filter author even if they wanted to do so.

Yet any filter author is free to sign up with these sites and upload their own offerings in return for a royalty. The sales results are quite mixed but some are quite promising. At Shutterstock, my current portfolio contains 450 vector images and just over 50 seamless tiles. In our first month, we have averaged about forty downloads a day of which 9 to 10 were seamless tiles. The main downside with them is they are very selective as to what they will accept because of the glut of tiles already in their offerings. If they look like anything already there, acceptance is doubtful.

In addition, either working out something with FF to sell Pro-filters or doing it on your own, while untried, is IMHO a viable proposition.

Anyone interested in scrutinizing my current portfolio at Shutterstock is welcome to do so. Most were not made with Filter Forge and those that were are decidedly not the presets of the filter used.

I'm sure a few members here will attempt to challenge my motives as they have in the past. That's a shame because my motives are honest and straightforward. Any and all of you could be receiving proper credit and compensation for your creativity if you choose to make the effort.
Fred Weiss
Allied Computer Graphics, Inc.
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Carl
c r v a

Posts: 7289
Filters: 82
Hi Fred, your right it is too late now for changes to the eula, the problem was that with previous discussion including vlads draught changes it was taken in good faith that changes were going to take place with the launch of FFv2. A side your not taking into account is the loss of quality submissions by a diversity of creative people, that you and others can use in creative work or like you sell the renderings. But hey you can never have enough " alien goo filters " filling up the library and how many new original creative filters do FF uses want. Obviously a market place is a lame idea as there are plenty of places making money out of it and we wouldn't want FF to benefit directly fr om it.
Quote
Sign Guy wrote:
Yet any filter author is free to sign up with these sites and upload their own offerings in return for a royalty.

Well thats not strictly true for anyone outside the US, Shutterstock [ the one with best sales in textures ] has a complicated and slow system wh ere you have to register with the US tax system, if you want the US government to take only 5% tax instead of thirty you need to spend about $160 on the paperwork [ proving who you are and the tax treaty kicks in ] which still doesn't guarantee IR will except it. Then of course I get taxed by my government. Istock doesn't do it that way [ my tax office takes the tax ] but has far less interest and sales in textures. The others that you mention I don't know what system they work under.
Anyway like the other authors who were for change and incentives that have stopped beating the dead horse, I will join them.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Carl wrote:
Well thats not strictly true for anyone outside the US, Shutterstock [ the one with best sales in textures ] has a complicated and slow system wh ere you have to register with the US tax system, if you want the US government to take only 5% tax instead of thirty you need to spend about $160 on the paperwork [ proving who you are and the tax treaty kicks in ] which still doesn't guarantee IR will except it. Then of course I get taxed by my government. Istock doesn't do it that way [ my tax office takes the tax ] but has far less interest and sales in textures. The others that you mention I don't know what system they work under.


That's interesting and I was not aware of those difficulties. I have had licensing agreements in place with artists from Mexico, Canada and Australia that are several years old. All have filed a W8 BEN tax form with us and we periodically PayPal them their royalties in full. We report these payments in our tax filings (prepared by a CPA) and have never had any indication that we should be handling it any other way. We had very little problem getting registered with any of them other than the tax form information must also match one's registration information.
Fred Weiss
Allied Computer Graphics, Inc.
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