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MadCat221
Posts: 1
I made a sword model for Elder Scrolls IV: Oblivion, and want to port it to Fallout 3. However, due to terms in the TOS, materials from the shipped content of other games cannot be ported into and out of any BethSoft game. Since materials from the base game were used in making the textures, it's kinda locked in to Oblivion.

Link to image of FO3 port that can't be released

The three main materials seen are "Ayleid Steel", material that gets worn down like regular steel with use... but never rusts due to minute amounts of meteoric iron in it and the arcane method of casting and forging the steel. The second material is straight meteoric iron, and the third are "Welkynd Crystals", brightly glowing aquamarine magical crystals carved and fitted to a few specific places. Since the Ayleids are long extinct, their relics are a few thousand years old, including their enchanted weapons.

I'm gonna take a swing at remaking the textures using FilterForge-generated bases. I've already found suitable filters for the Welkynd crystals (Crysta by Vladmir Golovin) and for the meteoric iron (Metal Ore by Smithy375) but am looking for a suitable material for the Ayleid steel... Does anyone have any recommendations?

Normalmap and Specmap-capable maps would be preferred, as it will be part of a 3D render material. I have Pro so that won't be a problem.
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