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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Often, in the rush to finish off a more complex filter we can create quite a confusion with a miriad of lines interconnecting the components.

Although I doubt anyone will slow down while in the heat of the creative process, it is in the best interests of all to review the topology of the filter before submitting to make it easier to understand the flux of the process.

For those that need some practice, I think this site is worth contemplating.

Rô
(PS - smile:D smile:D ... only if you have a couple of hours to spare smile:D smile:D )
_________________________________
My favourite question is "Why?".
My second favourite is "Why not?"
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uberzev
not lyftzev

Posts: 1890
Filters: 36
I've contemplated using a null component like "invert" to bend my lines around corners to beautify my filters. Maybe that's something they could look into in the next version.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
byRo wrote:
I think this site is worth contemplating.


Yeah, I spent an hour on that site several months ago smile:)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
uberzev wrote:
Maybe that's something they could look into in the next version.


I hope grouping will solve this problem.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I have found this curious puzzle game from the link from byRo and I have reached up to level 4 with a score of 270 but I have left it as I have other things to do now.

Any other one interested in solving more?

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