Redcap
Redcap

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Does anybody know what the idea of positive and negative extranalities is?
Basically positive extranalities is where something gives incentive so something is produced that a lot of people can benefit from.
Negative extranalities is where there is something that is avaiable so the incentive for the positive product to be produced is eliminated.
An example of positive extranalities is where a be keeper raises bees for honey, and while doing this produces a way for the apple farmer across the road to have his apples polinated for free. Both individuals win. One gets honey the other gets apples.
Filter Forge use to have awesome positive extranalities. Create good filters, get great software for free. Win, win situation. Now however, there are enough awesome filters that there are many people who just buy the program because it is such a deal, so the incentive for quality filters is begginning to die. So now there is an increase of low quality filters which makes all the high quality filter makers ("Level 50 filter forgers") become disinterested in submitting not just HU, but submitting truly amazing filters. The kind that make heads turn and gives others motivation to compete for shear pride of "I can do anything you can do better!"
I am not saying good filters are not submitted occasionally, heck the last week I got one of my favorite (The bug one). But there really has been a drop in creative and unique filters the past month, I think anyone who has owned the program for a year would agree.
So what needs to be done... I don't know, I am a math teacher. But I would love to see some discussion coming from FF staff to build excitement and try to address this issue. The whole submit filters and get FF for free was genious, now there needs to be something more to unclench the fist of some greats like UberZev, Zapphos, StevieJ, and even the great Crapadillas involvement in filter creation has dropped.
I am not complaining, and even more I am not one to gripe without suggestions, so here are a few.
1)Competition (Tried and failed, we could do this)
2)Hammer out a EULA that appeals to people.
3)Texture packages that share some profit with creators.
4)Bigger rewards for a lot of HU. As corny as it sounds I would definetly submit a filter here and there if I could get an xBox, playstation, or 3d software for something like 50 HU. That's a lot of awesome filters for a mere $300 -$600 worth of prizes.
Any hoo, that is about as serious as I can be for a given amount of time. So with that all I can say is, FF team your awesome and everyone else keep submitting filters even though I really am not to motivated at the present time
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Posted: February 11, 2009 5:18 pm |
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Genie
Genie
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Stevie, is that you?
When I first got FF, I bought the standard edition. In a few months of uploading filters I got my HU´s for a professional edition and lifetime upgrades. That is a pretty sweet deal, and for which I am very grateful.
Nevertheless, I have to admit that if there were more incentives, I would definatly be spending more time with FF, trying to come up with something superior to my existing filters.
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Redcap wrote:
1)Competition (Tried and failed, we could do this) |
I have a couple of points that I don´t need and if they help to add to the prize, I´ll give them away.
P.S.- Unless the whole x-box / playstation thing comes in to play. If so, this conversation never took place!
Dog - Men´s best friend... until internet came along.
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Posted: February 11, 2009 10:19 pm |
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James
James
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Redcap wrote:
Filter Forge use to have awesome positive extranalities. Create good filters, get great software for free. Win, win situation. Now however, there are enough awesome filters that there are many people who just buy the program because it is such a deal, so the incentive for quality filters is begginning to die. So now there is an increase of low quality filters which makes all the high quality filter makers ("Level 50 filter forgers") become disinterested in submitting not just HU, but submitting truly amazing filters. The kind that make heads turn and gives others motivation to compete for shear pride of "I can do anything you can do better!" |
I think your right but the problems always come from the EULA, there were loads of great textures untill people to realize that once they submitted them to the library they were not really theirs anymore.
The fact that others can take credit for your work can't be seen as a good thing by any filter producer. Then of course things have got far worse across the web with FF stuff on basically every stock or resource selling website and the mindset 'it's quicker to render something from the library than to make my own'. This plays a big factor in things i think.
Now it's more of a case of 'what should i upload that won't allow people to take advantage of my work' than people making there best results available and you see far more things now with only 1 preset or fewer controls limiting the potential of a filter.
Also theres the fact that the free FF deal is still going and on the frontpage and it was not a limited time thing, with so many good filters available people will just move a few things around and add the odd module. So we see very similar looking things to previous ones and without quality presets submitted in the hope they will get the free copy and the quantity is far higher than quality. Of course theres still sometimes some good things but i think this is the case in general and the library does seem very 'samey/similar' to me.
1 (Competition) would be interesting but it would have to have decent prizes of course as alot of people already own FF here.
2 (good EULA), has to happen for the future of the app really, imo it is a must do.
3 (Texture packages that share some profit with creators) is a good idea, what FF could also do is actually become a merchant site themselves if they really wanted and allow users to sell there filters/renders to others. I think sites like renderosity etc actually make far more from FF than the devs do already. The creator of a filter should own the rights always and it would act as a showcase for FF and also give back to the members and FF could take a small percentage. I can't see it ever happening though it's just a idea/thought.
4 (Bigger rewards for a lot of HU) i think it would make current HU have a higher chance of wanting to submit but i doubt it would happen and as always theres the EULA problem.
Interesting thoughts/suggestions, i have also not been motivated to post new filters for a while now but for me it's mostly down to the EULA as i think if i make something nice it should be mine always (rights) even if i do want to share it with other users for learning. The current ones i have are not that great and are also very old, i have improved making things in FF a huge amount but i refuse to submit something only to have another say it was made by them or they own it.
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Posted: February 12, 2009 8:05 am |
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
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All good points and ideas.....
Personally, I really think that FF is in dire need of a major advancement in the incentive/reward program here.....one that is more "continuous" for the long-run as opposed to drumming up periodic short-run interest.....
I think FF really needs to find a way to draw in a larger and more continuous flow of authors.....and find a way to keep them producing here after they become skilled with the program.....
I also think that the current program reward incentives are becoming exhausted with fewer and fewer authors participating in it. Most all of the easy HU filters have been done.....and spending alot of time on creating more complex ones isn't justified when you can work fewer hours at your job and just buy the program.....
The other problem created by the "time is money" thing is that authors are becoming more and more prone to doing variants and clones of existing HU filters.....because it's a much easier and faster way to achieve HU reward points.....and thus hurting the submission of unique new quality filters here.....
Finally, I think the current rewards system has filter submissions caught in an "introductory loop".....and is stagnating filter quality instead of improving it.....
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Genie wrote:
Stevie, is that you? |
Red and I are tag-teaming these issues.....  Steve
"Buzzards gotta eat...same as worms..." - Clint :)
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Posted: February 12, 2009 1:13 pm |
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jffe
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StevieJ wrote:
authors are becoming more and more prone to doing variants and clones of existing HU filters |
----Hey now, some of us resemble that remark !  But, the flipside is, with 5,000+ filters already here, something really *new* is becoming much more difficult to come up with, and not something I'd expect someone to be able to do in 90 days really. I might've just squeaked by in 90 days, back when there were like 500-600 filters, but even that is questionable, and I spent probably 8-10 hours a week with FF. A good variant doesn't offend me personally, but it has to be modded at least 25% minimum, and 50% preferably, to offer some kind of new dynamic to an old work ya know. That said, I'd never discourage anyone from working that way, even if it's not how I started out. *shrug*
jffe Filter Forger
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Posted: February 12, 2009 1:19 pm |
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StevieJ
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Posts: 11264
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jffe wrote:
Hey now, some of us resemble that remark ! |
LOL....  I forgot about the "Chainmale" debacle.....
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jffe wrote:
with 5,000+ filters already here, something really *new* is becoming much more difficult to come up with |
That's exactly why the current reward program is failing.....and is in need of some progressive advancements.....IMHO.....  Steve
"Buzzards gotta eat...same as worms..." - Clint :)
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Posted: February 12, 2009 1:34 pm |
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Redcap
Redcap

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But, the flipside is, with 5,000+ filters already here, something really *new* is becoming much more difficult to come up with, and not something I'd expect someone to be able to do in 90 days really. |
It is true, it is hard for newbies to come up with new ideas, and even harder for them to produce the filter after they get the unique idea. However, old timers can tackle anything, heck look at all the filters Crapadilla has made but never submitted.
I wouldn't be suprised if you start to see some underground filter librarys where contributers know one another and won't try to resell presets, even though that is legal.
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Posted: February 12, 2009 7:59 pm |
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James
James
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Redcap wrote:
I wouldn't be suprised if you start to see some underground filter librarys where contributers know one another and won't try to resell presets, even though that is legal. |
Well thats exactly what FF is going towards without a good EULA imo, if things carry on the way they are now then for the decent textures it will all be chat client sharing with members the person sharing trusts only or other forums with invites.
For a while now the library is getting far less interesting to me, maybe a few from a large batch i will like though. It's not about stats at the end of the day and sadly im not seeing any interest from the developers for the new EULA, the reward program should had been limited time only but it's still going so im sure it will just carry on this way with less interest from the best FF creators also.
I agree about the modded filters also btw, they are fine but only if enough work and effort went into making them and they look different from the originals. If it's just a color change or a few modules attached changing it very slightly it's pointless though. Maybe there should be a modifications category in the library.
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Posted: February 13, 2009 8:39 am |
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
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James wrote:
not seeing any interest from the developers for the new EULA |
Well, Vlad clearly voiced that he needs to do something about this.....and it certainly doesn't require lawyers, years of work, or any more discussion to add a new paragraph to the EULA that will restrict the reselling of straight texture filter results.....so I have to assume that Vlad is being held ransom by the fear that the texture resellers will cry bloody murder and start exaggerating negative publicity about it.....
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James wrote:
less interest from the best FF creators also |
There's just no further incentives to continue contributing after the program rewards have been achieved.....and in addition to that, there's now incentive not to submit texture filters because it's the only way to prevent "resellers" from taking advantage of them.....two top things that need to be addressed here, IMHO.....
FF has an army of skilled authors who would fill the library with amazing works if they had the incentives to do it.....but FF does not seem interested in doing anything to try and take advantage of that.....so I must assume that FF is happy with the current downward trend in author involvement and filter quality.....  Steve
"Buzzards gotta eat...same as worms..." - Clint :)
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Posted: February 13, 2009 2:12 pm |
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James
James
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StevieJ wrote:
Well, Vlad clearly voiced that he needs to do something about this.....and it certainly doesn't require lawyers, years of work, or any more discussion to add a new paragraph to the EULA that will restrict the reselling of straight texture filter results.....so I have to assume that Vlad is being held ransom by the fear that the texture resellers will cry bloody murder and start exaggerating negative publicity about it..... |
Yeah most likely, the community is afraid to upload things now due to the fact if it's any good it's instantly on merchant and stock sites being sold. The devs are afraid due to mind games by the merchants.  Maybe it should get renamed Fear Forge...
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StevieJ wrote:
FF has an army of skilled authors who would fill the library with amazing works if they had the incentives to do it.....but FF does not seem interested in doing anything to try and take advantage of that.....so I must assume that FF is happy with the current downward trend in author involvement and filter quality..... Confused |
Exactly and it's very sad as FF is a great app and had great potential but as you say it seems like theres no interest in fixing the problem.
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Posted: February 14, 2009 1:17 pm |
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chars
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I know I'm new here but . I just sent 2 filters in did not think they would take them but they did main are what some of you been call the bad one . I working on learn FF better befor I send more in . That if I can come up with something.
Chars
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Posted: February 14, 2009 9:13 pm |
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
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Hey Chars  I don't mean to put anyone's filter work down or to call them "bad" per se. My point is that the mean quality of filters would grow if there were some advanced author incentives beyond the program rewards. As it stands, new authors submit filters as they are learning the program.....and once they have learned the program well enough to submit good filters for the program rewards that they want, most authors end up leaving and not submitting any more filters. If there were advanced incentives beyond the program rewards, alot of authors would continue contributing filters after they have become very skilled with the program.....thus raising the quality of filters beyond what is being produced within the "introductory loop" with new authors.....
In other words.....it's like FF is training employees (authors) for a job (making filters).....then lets them go once they become trained and skilled for the job.....thus limitting job performance (filter quality) to what is produced during training (learning the program).....  This is why I call it the "Introductory Loop".....
I've actually come to believe that finding a way to keep skilled authors producing here should take priority over enhancing the program. A continuous flow of new quality filters will promote program sales.....and thus provide the $$$ for the resources by which to enhance the program.....Business 101.....  Steve
"Buzzards gotta eat...same as worms..." - Clint :)
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Posted: February 15, 2009 12:58 pm |
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