James
James
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1. How often are the updates?
2. Will there be an EA deal? If we sign up as soom as you start taking payments?
3. How do i transfer textures i have made from computer to computer?
4. I mostly have been starting with textures others have made and editing them to look how i want, would it be ok to submit these to the filter library?
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Posted: June 21, 2006 5:18 am |
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James
James
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Oh and also will we be able to pay using paypal?
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Posted: June 21, 2006 5:22 am |
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Quasimondo
Quasimondo

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James wrote:
4. I mostly have been starting with textures others have made and editing them to look how i want, would it be ok to submit these to the filter library? |
Here is my personal take on it: This is a question of etiquette. If you have made big enough changes to a filter that it qualifies as a new effect you can submit it under your name, but you should always give credit to the original filter author by mentioning him or her in the description. If you just make small changes like adding a controller or changing a few parameters or colors you rather post this filter here in the forum first to give the original autor the chance to update his/her own filter or create a variation or give you the permission to upload it under your name.
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Posted: June 21, 2006 5:25 am |
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James
James
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Ah ok, i guess i should start making them from empty setups then, i guess what i have been doing would be called variations but i do sometimes add new components ect.
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Posted: June 21, 2006 5:36 am |
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onyXMaster
Filter Forge, Inc.
Posts: 350
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James wrote:
3. How do i transfer textures i have made from computer to computer? |
Just copy the "%appdata%\Filter Forge\MyFilters" (enter the quoted string in address bar of your Windows Explorer) to the respective location on another computer. Alternativelly, you can copy entire "%appdata%\Filter Forge" folder to preserve your settings, thumbnails and library filter presets.
If you want to share/copy individual filters, just press Ctrl-L when filter is selected in the main screen -- the rest should be pretty straightforward  )
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Posted: June 21, 2006 7:33 am |
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onyXMaster
Filter Forge, Inc.
Posts: 350
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James wrote:
1. How often are the updates? |
Updates to the program itself do not follow any specific schedule -- we fix bugs, improve performance, add features (including ones requested by users) and so on -- when we decide a chunk of work is done, we'll release a new version.
Updates to the filter library are performed mostly by the community and do not require our intervention apart from approving and sorting user-submitted and in-house developed filters.
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Posted: June 21, 2006 7:36 am |
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onyXMaster
Filter Forge, Inc.
Posts: 350
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Sorry for a small typo, the first path should read "%appdata%\Filter Forge\My Filters".
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Posted: June 21, 2006 7:37 am |
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James
James
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Yeah i think i have worked it out now, i will be submitting some textures later today, i currently have 4 finished
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Posted: June 21, 2006 7:49 am |
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Quasimondo
Quasimondo

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James wrote:
Ah ok, i guess i should start making them from empty setups then, i guess what i have been doing would be called variations but i do sometimes add new components ect. Smile |
Not necessarily - there are no rules yet written in stone. It all boils down to common sense. I think the best way to go about it is to put yourself in the other persons perspective - if you have built a filter with some effort and now somebody else adds just one component to it and resubmits it as his own creation without giving any credit to you - how would you feel about it?
BTW - doing variations is great, and very often the variation might even be better than the original, but in the end it is a variation not an original creation and cannot deny its roots.
And just rebuilding the whole thing from scratch but using the orginal filter as a blueprint is not any better behavior - I'd say that's even worse.
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Posted: June 21, 2006 7:59 am |
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James
James
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I have decided that any filters i submit will be original started from new documents, i will still make variations though but just so i can use the textures in my 3d projects ect.
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Posted: June 21, 2006 8:05 am |
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Vladimir Golovin
Administrator
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James wrote:
Oh and also will we be able to pay using paypal? |
This will depend on the ecommerce provider that will handle payments for FF. We will be using a third-party payment processing service -- some of them support PayPal, some don't. I'd prefer to support PayPal of course, but I can't promise anything at the moment.
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Posted: June 21, 2006 8:50 am |
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Vladimir Golovin
Administrator
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James wrote:
2. Will there be an EA deal? If we sign up as soom as you start taking payments?
3. How do i transfer textures i have made from computer to computer? |
2. EA = Early Adopter? If so, I suppose you're talking about a "pay less for the beta, get the full version when it's available". We considered this, but decided to go with a plain, free beta.
3. Just copy them from My Filters folder on the old PC to the same folder on the new PC. You can use the "Locate File" (or Ctrl+L hotkey) command in the main menu to locate the files.
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Posted: June 21, 2006 8:54 am |
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James
James
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yeah i mean Early Adopter, i was just wondering if we could sign up before V1 gets released for a lower price or something, some other software i use did that so it just got me thinking
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Posted: June 21, 2006 9:08 am |
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Vladimir Golovin
Administrator
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Probably, an "early-adopter" deal would be a good idea, but it will require a certain amount of time to implement the ordering / billing / delivery pipeline. We would prefer to spend all that time fixing bugs and adding important features before the final release.
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Posted: June 22, 2006 2:10 pm |
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