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GMM
Moderator
Filter Forge, Inc
Posts: 3491
We have released the update to version 1.013:
http://www.filterforge.com/more/news/989.html
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Kraellin
Kraellin

Posts: 12749
Filters: 99
as carl would say, 'noice!' smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sjeiti
sock puppet

Posts: 722
Filters: 71
hmmmm.... command-line... <drewls>
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Kraellin
Kraellin

Posts: 12749
Filters: 99
eh? where you seeing a command line?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
oh, ok. found it.

Quote
if your CPU doesn't support SSE2 instruction set).


uhm, i remember almost nothing about this from the beta days. how do we know which one to use?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
Kraellin wrote:
how do we know which one to use?


Please read the help article further smile:)
Quote
On older computers with CPUs that don't support the SSE2 instruction set (Intel CPUs prior to Pentium 4 and AMD CPUs prior to Athlon 64), use FFXCmdRenderer-x86.exe instead of FFXCmdRenderer-x86-SSE2.exe.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
yeah, i'm bad about that, gmm. and yes, i did read it further and i think i know now. smile:)

but, i'm curious about all this. compared to FF itself, this seems a bit...uhm, pardon me for saying it this way, but, sloppy. i mean, FF itself is so intuitive that by comparison, this seems like longhand compared to shorthand. and i really do NOT want to be critical. i mean, you gave us something that some have been asking for and it's REALLY not nice to bite the hand that feeds. so, thank you, but why implement it this way i guess it what is bugging me. bear in mind too that i dont understand it yet, so that certainly has something to do with my confusion on this.

and, could you do another update real soon and give us user-made folders under 'my filters'? i'd MUCH rather have that than this batch stuff.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
It always gives me a warm fuzzy feeling to see this program being improved in any way..... smile;) smile:D smile:beer:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
So uhh, does it work, like FF doesn't crash or anything because of this ? (I've become more update paranoid the more I stay in the using-software-game, I won't be the first to update anymore ha-ha.)

jffe
Filter Forger
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Kraellin wrote:
but, i'm curious about all this. compared to FF itself, this seems a bit...uhm, pardon me for saying it this way, but, sloppy.


This is a command-line tool after all smile:) BTW, it is documented in the help, unlike many of them which are documented only by their own -h command smile:) I too would prefer a proper batch processor with the GUI, but this feature is not essential to FF, so we decided to provide it in the command-line form to save development time.

Quote
Kraellin wrote:
could you do another update real soon and give us user-made folders under 'my filters'?


Real soon, no. In the longer run, definitely.
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Pity you can only render presets with the batch... thank god it's all xml

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infiniview
digital artist

Posts: 202
Filters: 13
This is an area I am unfamiar with. Other than going waaay back when command line meant
"dos" to me anyway.

So what does this mean to the user? I have been getting strange behavior due to what I am
guessing is memory challenges. As it appears that FF is constantly trying to render something.
Does any of this address that?
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, thanks, vladimir.

that looks cool, sjeiti. was that put together with the new batch processor?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
the 20% faster on some of the noises is pretty cool - I like Craig look forward to folders smile;) smile:)
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Quote
Kraellin wrote:
that looks cool, sjeiti. was that put together with the new batch processor?


Yes is was. Since you can only render presets I made a script that generates an ffxml with a hundred presets and a script to generate the batch.xml.
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jffe
Posts: 2869
Filters: 90
Quote
Sjeiti wrote:
Pity you can only render presets with the batch


----So that means no random stuff then I would assume, and does that also mean it can't be set to create a rendered image and then run it through other filters and such ? Only being able to render presets sounds pretty 1990/primitive really.
----And what's the word on dualcore stability, the update isn't causing any probs for anyone ?

jffe
Filter Forger
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
You guys rock.

Beautiful job on the batch- I'm glad to see it added. Now my poor PC won't ever get a break.

OOH: File format options are now saved across Filter Editor sessions.

^^Awesome also.
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Vladimir Golovin wrote:
I too would prefer a proper batch processor with the GUI, but this feature is not essential to FF, so we decided to provide it in the command-line form to save development time.

will it become a Gui function in the future?
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I'd imagine so. It wouldn't be a stretch in imagination to picture a GUI "shopping cart" style render list that simply created and read from the .xml file for you. I applaud the efforts FF guys, I'd much rather have this now then have to wait for a pretty version.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
YAY... the update looks delicious! smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Can't wait to try the Batch Render...Wow I can let the computer go for days..The only thing I need now is a fire extinguisher just in case smile;)
Stupid things happen to computers for stupid reasons at stupid times!
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Is there any coder around that could write a GUI frontend for creating batch.xml files? Or a tool for generating ffxml files with keyframe-interpolated sequences of filter presets, perhaps?

I can smell the animation part is near... smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Well, I got some quickly hacked up PHP with which I did that thing above, but it's not automated. I did start on something in Java but that's far from finished (I wouldn't wait around for it).
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Crapadilla wrote:
Is there any coder around that could write a GUI frontend for creating batch.xml files? Or a tool for generating ffxml files with keyframe-interpolated sequences of filter presets, perhaps?


Wheres Ken when you need him smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Crapadilla wrote:
Is there any coder around that could write a GUI frontend for creating batch.xml files? Or a tool for generating ffxml files with keyframe-interpolated sequences of filter presets, perhaps?


I started working on a related app some time ago. It uses the PS plugin and via the parameter block it controls the different controls of a filter. It uses a very simple keyframe concept, where you can define start and stop values for floating point controls (I didn't implement int and angle slider support yet). It works well, however the interface is not exactly user friendly, and the development kinda stopped when I tried to get a decent keyframe editor up running (its a lot of work!). Also it only supports 8 bpp rendering..

As it is now its simply too difficult to use, and I don't know when I'll have time to develop this further. But.. who knows smile;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
anyone noticed that 'save image as' now comes up with 100% as the default instead of 98%? smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Kraellin wrote:
anyone noticed that 'save image as' now comes up with 100% as the default instead of 98%?

yes - as I save for the forum on 85% it now retains the percentage from opening and closing FF smile;) smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, good smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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James
James
Posts: 676
Filters: 46
Nice, any idea on how long it will be before multi image import and grouping/saving groups? someone said V2 i think but im guessing thats a while away smile:)
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garbanzo

Posts: 318
Filters: 58
Quote
Vladimir Golovin wrote:
I too would prefer a proper batch processor with the GUI, but this feature is not essential to FF, so we decided to provide it in the command-line form to save development time.


not essential? sorry, but i strongly disagree with this. an easy-to-use batch processing tool is definitely essential to any high-end graphics app like FF. i think you really need to work on this end of things. i had a look at how the new command line system is set up, and it would take me more time to prepare the xml than to manually apply a filter to a folder full of files (which i do quite often).

anyone who finds they need to apply the same filter/preset to 100+ different images will definitely think twice about using FF. i think the most i've done is about 25 with the same filter, and it's a very tedious job!

there definitely needs to be a simple way to select a folder full of images, then select a filter/preset/etc, and hit GO. and i doubt i'm alone in thinking this smile:)

also, there needs to be a way to render the same filter on the same image over and over with random settings. i have generated and saved as many s 50 variations of the same image, and let me tell you, it takes forever!

these tasks really need to be automated. FF isn't a toy, or an occasional-use app, you know smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
That's just me, but I'd rather have the command-line renderer now and a functioning GUI for it in v2 or beyond than nothing. smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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miravampira_i_desistarata
Mira Vampira
Posts: 4
Hi!
Well, I cannot update to the new version!
I've had 1.009 and didn't use it longtime. Then, recently I remembered about it and when I tried to connect to the site for filters, it requires to update. But when I updated my user name and pass didn't match. What is the problem? Do I have to buy again the new update 1.013?
Tnanks!
Mira Vampira & Desi Starata (The Old)
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Hi Mira Vampira,

The latest version is 1.0.14, you can download it here. If the problem persists, please let us know via the Contact form.
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