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roseenglish
English Rose
Posts: 24
Hi Guys.

I am currently contracting a number of texture sites and artists from "outside" of Second Life and wondered if there may be a few people here who might be interested.
I do not want to post too much information here as I am unsure whether I would be breaking the forums TOS or accused of spamming.

But we are contracted currently with Ambientlight, Textureworks,Jaguarwoman.com, 3D Render and are in negotations with other "big" texture houses which I would prefer not to disclose here until its official.

If any of you are interested and would like to see the full letter and a copy of the contract which details sales figures, potential market and the benefits of joining our business which has 160,000 repeat customers please feel free to drop me a line at liz_gallagher2006@yahoo.com

Many Thanks for your attention.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
It sounds like you are putting together a texture pack "shopping mall".....which is exactly what I've been trying to get FF to do for quite some time now. What better place to do it than from a program that creates them.....justifying the proposed new EULA restrictions.....and using it to create a dual incentive/royalty program that would kick this whole thing into "high gear" and benefit FF in several other ways..... smile:devil:

Unfortunately, FF seems unable to pursue it.....or has decided to limit themselves to just the program.....a huge business mistake IMHO.....snooze you loose..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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roseenglish
English Rose
Posts: 24
Actually Stevie, we have been trading for 4 years in Second Life recruiting arists from in world alone.
But we have advanced to the degree now I feel confident in approaching outside texture houses and artists.
SL is becoming more and more well known for its potential but like most things it pays to be there at the beggining and we was.
We have a solid customer base of 160,000 repeat customers who depend on us for their content creation within SL both personally and commercially.
FF textures only play about 10 - 15% of our stock.

Had a good response from here and I am glad we found some "gems" who have so much raw talent but need help in terms of SL and the kind of textures a typical SL customer would purchase.

smile:)
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roseenglish
English Rose
Posts: 24
Why dont " you " create a site?
Dont offer the opportunity to others if you feel the idea is good!

You need to set up a site that acccepts paypal and CC and displays watermarked textures. Sure its a cost but all business are

I appreciate what you mean though, FF already have traffic so it would be easier for them.

Its a tough competition though, what with TS, Renderosity CP and I beleieve some 3D program have started their own site now too.

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
roseenglish wrote:
Why dont " you " create a site?

Well, it wouldn't be a bad idea if you were established enough to hit the ground running with a substantial texture pack library, had the traffic, and could unite an army of texture authors behind it.....like you, FF, Spiral Graphics, etc.....
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roseenglish wrote:
Its a tough competition though, what with TS, Renderosity CP and I beleieve some 3D program have started their own site now too.

Another reason why it would be hard for an individual to break into it without the substantial resources of these other established sites.....but FF is certainly in an excellent position to do it.....and they have a nice little army of authors who would love to be making money off of their work here.....while helping the success of this program..... smile;)
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roseenglish wrote:
FF already have traffic so it would be easier for them.

Exactly!!! It doesn't make any sense at all for FF to sit on the sidelines when their program and authors are creating alot of the textures that are being sold at all these other sites. That money could be kept here and used to benefit both authors and FF.....as well as used to create an open-ended incentive program that would bring in constant droves of new authors and revitalize existing authors who have become very skilled with the program.....

FF is also thinking about new EULA restrictions that will allow authors to protect straight texture results from being resold in texture packs at all these other sites without their permission or some kind of agreement. The new EULA restrictions will help authors feel a little better about submitting their textures here.....but really isn't going to amount to squat without giving authors the means to take advantage of their newly tangible result copyrights "here". Thus, authors will end up not submitting their texture filters here and leaving to take better advantage of their work at other sites.....which is already happening..... smile;)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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roseenglish
English Rose
Posts: 24
well, as it happens we have a site already that stores all the txtrs from our store in SL. It has a search function enabled with display but the long term plans was to use it as an extension to the in world business so our customers can buy textures w/o being logged into SL like when they are at work plus LAG in sl is a bitch so to be able to search and browse a website would be a bonus.

Now we are contracted or about to be to quite a number of outside texture houses I feel its a good move to take this next step.

The site would need some work, the EUAL, paypal and credit card options adding and a logo design so I would need to hire a website developer.

If there are enough people here interested we could add a Filter Forge section but to be honest it would be best if they were displayed wiith other textures.
People word search and buy what they like.
They have the option to pay by Linden Dollar of Paypal ( cash ) if your not a SL artist you can restrict you payment methods for your sets to paypal

That said, the size of txtrs for SL is 512 x 512 so by default we would probably have a seperate " higher resolution" category which would be made up of FF artists mixed in with the outside textures houses stuff.
We already have a customer base in SL...so traffic would be instant

Drop me a mail Stevie

liz_gallagher2006@yahoo.com

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
roseenglish wrote:
Now we are contracted or about to be to quite a number of outside texture houses I feel its a good move to take this next step.

It is a good move..... smile:devil:
Quote
roseenglish wrote:
If there are enough people here interested we could add a Filter Forge section but to be honest it would be best if they were displayed wiith other textures.

There probably are authors here who would be interested in it.....but I think it would be quite a task to unite most of the "FF-Faithful Core Constituancy" here.....and I can imagine that FF wouldn't want that happening because it would mean that authors would be withholding their texture filters and not submitting them here.....so I would think that it would be a conflict of interest to FF..... smile;)

Personally, I haven't submitted any of my own texture filters to the FF library because I don't want them being resold in texture packs at other sites. There is currently no way to protect them.....and even if there is protection provided by the new EULA, I still don't want to waste any of my time policing sites and trying to protect them.....

I now have at least a couple hundred unsubmitted texture filters that are unique to anything in the FF library.....more than enough to start my own texture pack business.....but I make alot more money using them in my art and achitectural renderings than I ever could by using them to sell texture packs..... smile;)

I would consider submitting them at FF if they decided to implement some kind of royalty-based 50/50 texture pack program.....by which I could diffuse resellers at other sites because the texture packs from my filters would already be offered here.....make some pocket change.....and most importantly, contribute to the success of this program.....all at the same time..... smile:devil:

Not to sound greedy.....but it is in my own best self-interests to see this program continue to grow and be enhanced.....with features and filters.....that I can use to advance my own work..... smile:devil:

Since my texture pack ideas seem to be falling on deaf ears here smile:cry: the only other way I can help is to use my high usage reward points to give away copies of the program to potential contributors..... smile:devil:

Anywho.....I can't make a move unless my "partners in crime" here are in full agreement with it..... smile;) smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
StevieJ wrote:
Not to sound greedy.....but it is in my own best self-interests to see this program continue to grow and be enhanced.....with features and filters.....that I can use to advance my own work..... Devil


+10 smile:D smile:dgrin:
Stupid things happen to computers for stupid reasons at stupid times!
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I strongly disagree. The filter forge developers would be fools to implement any sort of texture pack program. It's a rubbish idea and destroys some of the greatest features of filterforge. People don't pay $99 for a basic version of filterforge so they can then be nickel and dime'd to death to get certain filters or textures. The single greatest appeal for this program for those users is that they have a library of free filters they can use.

I view withholding filters as some sort of bargaining chip a bit childish. If you're hoarding your filters, go ahead and continue to do so, but don't complain here that you aren't getting handouts in terms of website development and texture royalties. You've likely already gotten upwards of $400 dollars in charity when you factor the cost of the professional version and its future upgrades, if you want more money then go ahead take the time and effort to do a website yourself.

I'd venture that most people submit filters here in the hopes of getting a free program or upgrade. Those of you that stuck around beyond 5 HU points are an awesome bunch because you are donating your time and efforts to the community, helping a great program and company. But you shouldn't expect any favors from filterforge because of your charity they haven't asked you to stick around and they have no responsibility to do anything more.

roseenglish, I apologize for hijacking your thread with this, but I've been getting frustrated with this "doomsday" talk that seems to keep popping up. It's like the stock market: the more everyone continues saying there's a lack of good filters being released the more everyone will start believing it. I find trying to rally everyone into "boycotting" filter submissions extraordinarily against the march of progress and flying in the face of a good-hearted contribution based community.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
KGtheway2B wrote:
The filter forge developers would be fools to implement any sort of texture pack program. It's a rubbish idea and destroys some of the greatest features of filterforge.

What features would it destroy??? smile:?: It wouldn't touch a thing about the program.....and it would take advantage of what this program creates instead of letting the texture resellers do it.....
Quote
KGtheway2B wrote:
People don't pay $99 for a basic version of filterforge so they can then be nickel and dime'd to death to get certain filters or textures. The single greatest appeal for this program for those users is that they have a library of free filters they can use.

I think you need to keep up with current events.....the proposed new EULA is going to allow authors to restrict straight result usage so that people can't just copy and resell them in texture packs without permission or some type of agreement from the author. In more simple terms.....the new EULA will make copyrights of straight texture results tangible so authors can now sell them.....so why not through Filter Forge and keep the money changing hands here where it can benefit both FF and authors???
Quote
KGtheway2B wrote:
I view withholding filters as some sort of bargaining chip a bit childish. If you're hoarding your filters, go ahead and continue to do so, but don't complain here that you aren't getting handouts in terms of website development and texture royalties. You've likely already gotten upwards of $400 dollars in charity when you factor the cost of the professional version and its future upgrades, if you want more money then go ahead take the time and effort to do a website yourself.

Who is withholding filters as a bargaining chip??? You need to go re-read the reasons why I don't submit them here..... smile:?:

I've always been able to afford the program, I don't need handouts or a website done for me, and my suggestions are clearly intended to HELP both FF and it's authors.....so go re-read all of it because it seems like you didn't comprehend any of it..... smile:?:
Quote
KGtheway2B wrote:
I've been getting frustrated with this "doomsday" talk that seems to keep popping up. It's like the stock market: the more everyone continues saying there's a lack of good filters being released the more everyone will start believing it. I find trying to rally everyone into "boycotting" filter submissions extraordinarily against the march of progress and flying in the face of a good-hearted contribution based community.

Holy Crap!!! Who is talking anything about "doomsday" or "boycotting filter submissions"??? Have you actually read anything that I've wrote.....because it sounds like a "skim job" along with a knee-jerk reaction??? smile:?:

KG, you wouldn't happen to be the same person who attacked me under an anonymous name for putting my name in my filter titles.....before bothering to find out why I was doing it.....because this sure has alot of similarities to it??? smile:?:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
StevieJ,

With regards to "feature destroyed" what I am referring to is the ability to render things from filterforge and be worry free about the way it is used. When you change the EULA and begin putting restrictions on the filters or textures on this site it drastically lowers the appeal to an interested customer. I wouldn't have given filterforge a second thought if I had to pay for textures from it or to fret about licensing issues with everything I generated.

Quote
I would consider submitting them at FF if they decided to implement some kind of royalty-based 50/50 texture pack program.....


This is the sort of stuff that scares me Stevo! smile:dead: I've seen others (see the link below for another example) state similar things- that they are considering withholding filters until a resolution is found. I understand the issues some are having with fellow forgers including the renders in texturepacks, but I don't think that Filter Forge Inc. has the responsibility to protect copyright in these cases. It's like telling Adobe to manage copyrights for everything with Photoshop. Everyone that tics the box and agrees when submitting a filter is made fully aware of the consequences of that choice.

Quote
Anywho.....I can't make a move unless my "partners in crime" here are in full agreement with it..... Wink Big grin LOL....


Smiley faces aside, I interpreted this as a call to join some sort of protesting club, I know it's probably a joke but it still raises concerns in my mind.

I'm aware of the proposed EULA changes and have already posted my thoughts against the matter. My Post Here. Proposed here is the key word. Vlad himself made sure to reiterate that these changes have not been implemented. (And wisely so, since changing EULA's midstream is generally frowned upon)

About the anonymous poster: Why would anyone would care about you putting your name in the filter titles; all that matters are the terms in the keywords box, even if the name isn't that great filters can still be found easily.

We're both in the same boat here Stevie, we both want to help Filterforge because we both realize the great software and community that it is. I really do believe though that changing the tried and true manner of things here isn't a wise choice and could end up hurting the sales and opinion of the company.

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
KGtheway2B wrote:
When you change the EULA and begin putting restrictions on the filters or textures on this site it drastically lowers the appeal to an interested customer. I wouldn't have given filterforge a second thought if I had to pay for textures from it or to fret about licensing issues with everything I generated.

The new EULA is specifically intended to stop the reselling of straight texture results and make authors feel better about submitting texture filters that they can protect from it. The only ones affected will be the texture resellers.....who are completely negligible in comparison to fostering the submission of quality texture filters here.....IMO.....

Ya gotta get over it because that's the way it is going to be.....so working with the reality of the situation, my texture pack suggestions are a way to turn these new EULA restrictions to the advantage of both FF and it's authors.....and create a new incentive program beyond the program rewards.....which would surely bring in waves of new authors and revitalize existing ones......
Quote
StevieJ wrote:
I would consider submitting them at FF if they decided to implement some kind of royalty-based 50/50 texture pack program.....

Quote
KGtheway2B wrote:
This is the sort of stuff that scares me Stevo! I've seen others (see the link below for another example) state similar things- that they are considering withholding filters until a resolution is found. I understand the issues some are having with fellow forgers including the renders in texturepacks, but I don't think that Filter Forge Inc. has the responsibility to protect copyright in these cases.

Don't be scared, KGo! Every author here has the right to submit or not to submit for whatever reason they want.....or not submit anything at all.....and my suggestions are designed to do just the opposite.....give authors royalty incentives to produce more and better quality.....

Everyone seems to be catching on to texture pack sales becoming big business if they can get it all under one roof.....and I'm betting that you will even see Spiral Graphics implementing a similar plan to what I'm suggesting to FF.....wait and see..... smile;)
Quote
StevieJ wrote:
Anywho.....I can't make a move unless my "partners in crime" here are in full agreement with it..... Wink Big grin LOL....

Quote
KGtheway2B wrote:
Smiley faces aside, I interpreted this as a call to join some sort of protesting club, I know it's probably a joke but it still raises concerns in my mind.

You've got to be kidding..... smile:?:
Quote
KGtheway2B wrote:
changing EULA's midstream is generally frowned upon

True.....impossible to change the EULA on filters that have been bought with no restrictions.....which is why FF will probably implement the new EULA with V2 filters.....
Quote
KGtheway2B wrote:
We're both in the same boat here Stevie, we both want to help Filterforge because we both realize the great software and community that it is. I really do believe though that changing the tried and true manner of things here isn't a wise choice and could end up hurting the sales and opinion of the company.

I wish you had initially framed your oposition to my suggestions like that.....then I wouldn't have taken it as a personal attack and got my panties in a bunch..... smile:|
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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roseenglish
English Rose
Posts: 24
*DING DING!! - ROUND 2!*

Seriously guys. I can see both sides here.
As a purchaser of FF the earlier version I am happy with but V2 which will not allow me to sell anything I create using the filters is of no interest.

It depends on FF target market.

If their customers are interested in creation for personal art reasons with no intent of commercial plans then V2 is perfect and they "may" get better filters to work with.
How ever if you create art for commercial projects, V2 is next to useless.

I guess FF are making 2 versions for each of their customer types.

My concern would be the V1's filter options would dwindle away as filter creators choose to create only for the V2 because they resent ( and have every right to ) others gaining financially from their work.

I personally am happy to buy a commercial license from filter authors but my feeling is they either do or don’t want their filters used for commercial purposes regardless of any offers of financial compensation
I won’t be buying v2 because I am a commercial artist.

And I do not know the % of “commercial to personal" users of FF.

Just my 2 cents and what do know?? Haven’t even made a filter!
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
roseenglish wrote:
My concern would be the V1's filter options would dwindle away as filter creators choose to create only for the V2 because they resent ( and have every right to ) others gaining financially from their work.

I was hoping that it would go differently.....that texture resellers realize that they could get further with honey than sour milk.....in approaching authors and making some royalty agreements to sell them. Resellers might not be able to make as much money initially by cutting authors in on it.....but building good "mutually beneficial" relationships with authors would balance it out over time by getting authors to produce more for them.....

Now this is considering the situation with just the new EULA.....but as you know, I would like to see FF "take the bull by the horns", set up a program here, keep the money here, build a texture pack "shopping mall" all under one roof that is rivalled by no other, and take all those texture pack customers who are dispersed throughout all those other sites and bring them (and their money) here.....to the further benefit of FF and its' authors...... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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roseenglish
English Rose
Posts: 24
Quote
StevieJ wrote:
but as you know, I would like to see FF "take the bull by the horns", set up a program here, keep the money here, build a texture pack "shopping mall" all under one roof that is rivalled by no other, and take all those texture pack customers who are dispersed throughout all those other sites and bring them (and their money) here.....to the further benefit of FF and its' authors......



Why dont you write to them Stevie.
Or call them?
Its what I had to do with texture websites. If I wanted someone to take me seriously I have to approach it seriously.
You don't need a "gang" of you to aproach them, FF are business people if they see the idea is a lucrative one and something that would motivate the authors then at the very least they can thank you at the best they can ask you to organise it.

YOU take the bull by the horns! lol

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