Kraellin
Kraellin

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i recently had a couple of filters rejected due to being something that photoshop can already easily do. and that's fine and it is true. and i know this is going to sound somewhat like a grousing over being rejected. well, ok. however, i would suggest that FF is powerful enough in a lot of cases to not even need photoshop or paint shop pro and that there are going to be folks that might buy FF solely for that reason, they dont need to buy photoshop or elements, etc, in order to do some of the simple things that most graphic editors can do.
i've made a combo filter already that does some of the basics in an all-in-one package. i dont need to import from psp or export back to psp. i can do it all from FF in an almost one step process. having hue, saturation, black & white points, threshhold, gamma and a host of other items all sitting there in one filter where i can just slide the sliders to adjust everything in one 'layer' is pretty powerful and it doesnt need psp to do it. i've made and posted several images done with FF filters where i didnt need my graphic editor at all.
normally, when i do editing in psp, i will apply one effect and duplicate that layer and apply the next filter or editing action. with FF you dont need the additional layers since you have the preview being done in real time. so, you can alter 10 different things to get the image how you want it and then apply the whole to the image. this makes FF pretty unique and IS a graphic editor in itself and does not need, in all cases, to have another graphic editor working with it.
so, even if i am grousing a bit at being rejected, the fact remains that FF can be used without an additional editor and can be marketed and sold as such. it's far more powerful than those little mini-apps that come with a printer, for instance, and you certainly dont need photoshop for those.
so, dont sell yourselves short here, devs. FF is a broad spectrum graphic editor and not just a plugin maker. it may not be a 'paint' program, but it is a graphic editor in its own right.
therefore, i'm arguing to remove that one criteria from your approval/disapproval criteria about duplicating some function that already exists in photoshop. photoshop is photoshop. FF is FF. FF does not have to be completely dependent on photoshop. FF is a graphic editor; it just happens to work well with photoshop and others.
and one last point here. by positioning FF as a solely dependent program, dependent on PS or some other editor, which is pretty much how it's been presented to the public so far, you are limiting your own sales pitch and thus your own sales. promote it as a graphic editor that can make it own filters AND can make plugins for other programs AND be used as a plugin itself and you've broaded the scope and thus your potential number of clients.
so, please forgive any grousing element here, but the other point is valid regardless.
craig If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig
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Posted: June 8, 2006 1:41 pm |
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Quasimondo
Quasimondo

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Kraellin wrote:
i can do it all from FF in an almost one step process. having hue, saturation, black & white points, threshhold, gamma and a host of other items all sitting there in one filter where i can just slide the sliders to adjust everything in one 'layer' is pretty powerful and it doesnt need psp to do it. |
What I also think is important here is that you will loose less information if you can do it all in one step due to the fact that FF works in floating point whilst if you do in in Photoshop one filter after another there's always the reduction to 8 (or 16) bits per channel once per step.
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Posted: June 8, 2006 2:06 pm |
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Vladimir Golovin
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Kraellin wrote:
i recently had a couple of filters rejected due to being something that photoshop can already easily do. and that's fine and it is true. and i know this is going to sound somewhat like a grousing over being rejected. |
Craig -- I hope we can eliminate the rejections from the submit process completely
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Posted: June 8, 2006 2:36 pm |
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Vladimir Golovin
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Kraellin wrote:
FF is a graphic editor; it just happens to work well with photoshop and others. |
Well, I have to disagree here. Filter Forge has no text, no lines, no circles, no "Save for Web", no BRUSHES. Why buy such a "graphic editor" for $200-$300 when you can get PSP or even Photoshop Elements for $99? Or GIMP which is totally free?
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Kraellin wrote:
promote it as a graphic editor that can make it own filters AND can make plugins for other programs AND be used as a plugin itself |
"It can play UMD movies, it can browse the Internet, you can play games on it, it can download trailers and demos, and it plays MP3s". With all these features and all Sony's cash and publisher support behind it, PlayStation Portable is losing the market to Nintendo DS, which outsells it roughly 10:1.
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Posted: June 8, 2006 2:53 pm |
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Vladimir Golovin
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Vladimir Golovin wrote:
What I also think is important here is that you will loose less information if you can do it all in one step due to the fact that FF works in floating point whilst if you do in in Photoshop one filter after another there's always the reduction to 8 (or 16) bits per channel once per step. |
Yes, this is one of the benefits of the floating-point pipeline. Plus, if you can't do it in one step, you can save an OpenEXR (if my memory serves me well, it reduces the data to single-precision numbers, but that's still far better than 8 or 16 bit).
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Posted: June 8, 2006 3:00 pm |
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Kraellin
Kraellin

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Vladimir Golovin wrote:
Craig -- I hope we can eliminate the rejections from the submit process completely |
hehehe, ok, well that handles any grousing element that might have been in that original post.
and actually, i do understand about buying 'multi-programs' or 'multi-tools'. the normal tendency is that they never do ONE thing very well and i think this is the general concensus amongst the general populace. but, FF is a bit different. it's not trying to do music or video or anything other than filters.
also, if you do ever split FF into the 'Full' version and the 'Reader' version, the reader could sell for $50 or under and work just fine without photoshop or psp or anything else. there is enough power in FF to warrant it as a true stand-alone graphic editor. a 'graphic editor' is not the same thing, necessarily, as a 'paint program'. some are both, like photoshop and psp, but some dont really qualify as both. those small programs from Hewlett Packard and Canon and such arent paint programs but they are graphic editors.
and i'm sure there are a lot of struggling artists that cant afford $700.00 for photoshop or even the $120.00 for psp, but $30 to $50 might just make it for a pre-made filter application.
heck, you might even be able to license FF Reader to Hewlett Packard or Canon or Nikon to sell with their digital cameras. and THAT is a BIG market!
craig If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig
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Posted: June 9, 2006 12:02 am |
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Vladimir Golovin
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Kraellin wrote:
and i'm sure there are a lot of struggling artists that cant afford $700.00 for photoshop or even the $120.00 for psp, but $30 to $50 might just make it for a pre-made filter application. |
Yup, but it is very hard to compete on price with GIMP
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Posted: June 9, 2006 2:06 am |
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Vladimir Golovin
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Kraellin wrote:
hat they never do ONE thing very well and i think this is the general concensus amongst the general populace |
Not only the populace. I fully agree with Al Ries (a marketing titan of the pre-dotcom era) that convergence very, very rarely works in products -- the only good examples that come to mind are the cameraphone and the clock-radio. And I'm not so sure about the former.
Every graphic editor -- including the free GIMP -- does brightness/ contrast/levels and stuff like that. However, all these editors share the same weakness -- their content generation tools are pretty weak. For example, none of those graphic editors has a good implementation of Perlin Noise, an algorith so fundamental to computer graphics that Ken Perlin has received an Academy award for it.
And that's where Filter Forge fits in perfectly -- I hope someday it will become a must-have tool for every content creator.
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Posted: June 9, 2006 2:10 am |
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rilos
rilos
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I doubt that professionals or semiprofessionals who are experts in photoshop or psp etc. would change their workflow for general image processing to ff just because they have one filter, doing all the job in one step. Beside that you dont have the exact control where you would like it to have, you can also generate e.g. actions in PS that do the job in one step (and you can exactly decide what the action does). And if you like you can restrict the action via masks and so on.
I think ff is great for special effects (not yet achieveable simply in other tools) and for generating (tileable) textures.
For the last purpose I dont see many advantages over the 3D-procedural shader. I dont think that sharpening or blurring effect play a great role in preprossing textures. The blurring effect is much more important in 3D-Rendering in the postprocess, when the depth map is generated and the blurring-process is guided by the depth-map of the szene.
Nevertheless ff has a great potential I think.
A great effort is probably nessesary to speed up rendertime which is still too slow I think.
regards, rilos
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Posted: June 9, 2006 2:46 am |
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Vladimir Golovin
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rilos wrote:
For the last purpose I dont see many advantages over the 3D-procedural shader. |
Seamless Tiling. 3D shading packages like DarkTree aren't very good at generating seamless textures. Plus the rendering speed -- a 3D shader is a lot slower.
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Posted: June 9, 2006 2:54 am |
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rilos
rilos
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3D-procedural shaders are all automatically seamless in infinite space! The render speed depends on the used components and their complexity to calculate - just as in FF. Its the same model!
FF just projects them flat - thats why it might be quicker and can additonally use sharpening and blurring.
Its not only Darktree that generates 3D-shader, most of the modern 3D-Modeller and Renderengines use that technique (cinema4D, 3DMax, VRay, FinalRender, ...). Some dont yet use the tree technique for combining effect, but you can achieve the same with different layers and adjustments (as in Photoshop e.g.). The trees are more elegant tough. I think the guys from SLA (smells like almonds provided the first 3D-shader several years ago  regards, rilos
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Posted: June 9, 2006 3:51 pm |
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Vladimir Golovin
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rilos wrote:
FF just projects them flat - thats why it might be quicker and can additonally use sharpening and blurring. |
Exactly.
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Posted: June 10, 2006 1:59 am |
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Kraellin
Kraellin

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vladimir,
ok, it sounds like the current target market is being thought of as 'the professional graphic artist'. ALL i'm saying is, that FF, on the user side only, has a GREAT potential in the non-professional market. that's all. the folks who are NEVER going to use photoshop or psp or deep paint 2 or art rage or the gimp or any of the others, would find FF as something they might use. it's so simple and so powerful that even my mother could use it and have fun with it.
those folks are never going to download the gimp. they're not even sure how to use HP's red eye remover in the software that came with their digital camera. they paid $700 for photoshop and it's still sitting in the box on a shelf. that's the market i'm talking about.
FF is easy. load an image, pick a filter, move the sliders, print the results (if ff had a print feature).
so, that's all i'm talking about here.
craig If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig
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Posted: June 10, 2006 8:44 am |
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