Lucato
FF addicted

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Hi Vladimir,
Now a days Remmapers doesn't show in the slider (settings tab) the minimum and maximum values we have setted. I mean, let's suppose I've setted a Remapper from 50-70. In the settings tab It shows 0 to 100 and I think the slider should show 50-70 or (0-20).
Maybe you would insert more checkboxes and one input field when using remmapers:
• [ x ] START FROM 0
(So, if I set 50-70 and check It, It will make slider 0-20 at settings tab instead of 0-100 as today)
• [ x ] USE YOUR REMAPPED VALUE
(So, if I set 50-70 and check It, It will make slider 50-70 at settings tab. If not checked will keep 0-100 as today)
• [ 005 ] STEPS
An input field value to step values. Let's say that I've setted 0-100, but I want step each 5.
(So, if I set 0-100, It will make slider 0-100 jumping 5... 0,5,10,15...100)
• [ x ] INVERT
Sometimes when building effect, the slider values act in the inverted way. I mean, let's say I mixed some nodes and added a slider called "Size" from 0-100, but the 0 makes texture bigger and 100 smaller in the size effect result. So, if I check It, would invert and 0 would be small and 100 big.
Cheers,
Lucato.
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Posted: June 2, 2006 7:15 am |
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byRo
an Englishman in Brazil

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Lucato wrote:
Now a days Remmapers doesn't show in the slider (settings tab) the minimum and maximum values we have setted. I mean, let's suppose I've setted a Remapper from 50-70. In the settings tab It shows 0 to 100 and I think the slider should show 50-70 or (0-20). |
As I understand it, that's the whole idea - you're slider will always go from 0 to 100, but internally you can remap that to anything you want.
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Lucato wrote:
• [ 005 ] STEPS An input field value to step values. Let's say that I've setted 0-100, but I want step each 5. (So, if I set 0-100, It will make slider 0-100 jumping 5... 0,5,10,15...100) |
The IntSlider remaps with a step - which is actually just a multiplier. You're slider goes from 0 - 100, and remaps to 0 - 500. If you want to remap to 0 - 100 only then set theIntSlider maximum to 20.
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Lucato wrote:
• [ x ] INVERT Sometimes when building effect, the slider values act in the inverted way. I mean, let's say I mixed some nodes and added a slider called "Size" from 0-100, but the 0 makes texture bigger and 100 smaller in the size effect result. So, if I check It, would invert and 0 would be small and 100 big. |
Just remap, swapping the minimum and maximum values.
Now, my question would be possible for the IntSlider remapping to be just a wee bit more flexible? As it is there is noway to invert, and no way to define a minimum value.
Rô
_________________________________
My favourite question is "Why?".
My second favourite is "Why not?"
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Posted: June 2, 2006 9:40 am |
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Vladimir Golovin
Administrator
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byRo wrote:
As I understand it, that's the whole idea - you're slider will always go from 0 to 100, but internally you can remap that to anything you want. |
Correct.
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Posted: June 2, 2006 11:12 am |
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Vladimir Golovin
Administrator
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byRo wrote:
Now, my question would be possible for the IntSlider remapping to be just a wee bit more flexible? As it is there is noway to invert, and no way to define a minimum value. |
byRo -- maybe we will revisit it, but don't expect that anytime soon. We'd like to focus on other aspects for the time being.
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Posted: June 2, 2006 11:16 am |
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Lucato
FF addicted

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Hi ByRo. Thanks for the feedback.
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As I understand it, that's the whole idea - you're slider will always go from 0 to 100, but internally you can remap that to anything you want. |
- Yup, but I think it would be better to see the "Real RANGE" value we are informing/setting.
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The IntSlider remaps with a step - which is actually just a multiplier. You're slider goes from 0 - 100, and remaps to 0 - 500. If you want to remap to 0 - 100 only then set theIntSlider maximum to 20 |
- This IntSlider is working a little weird or I didn't get to understand how It works yet. Ok Ro, try to set this way an IntSlider:
Value 1
Max Value 5
Remapping STEP 5
So, if you've setted this way, in the settings tab the slider should just slide 1 and 5 once I said go from 1 to 5 stepping 5. Am I wrong? But It does 1,2,3,4,5 and 6 without stepping. Well, I'm confused now. Would you explain me that situation?
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Just remap, swapping the minimum and maximum values |
- That was a good tip. Thanks.
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Now, my question would be possible for the IntSlider remapping to be just a wee bit more flexible? As it is there is noway to invert, and no way to define a minimum value |
- Agree.
Thanks,
Lucato.
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Posted: June 2, 2006 2:38 pm |
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byRo
an Englishman in Brazil

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Hi, Lucato,
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Lucato wrote:
- Yup, but I think it would be better to see the "Real RANGE" value we are informing/setting. |
I think you are confused on a "philosophical" and not a technical point.
You are making a filter to be used by a million other people. These people don't know how your filter works, they just want to get good results. As such, if internally a slider going from 55.7 to 81.3 gives you the full range of one your filter's options then remapping this to be 0-100 is easy to understand - 0-25.6 only makes sense to you.
One thing is to make a good filter and another is to make a good "User Interface". Someone who hasn't the faintest idea of what's under the hood, should be able to operate the filter without any confusion.
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Lucato wrote:
So, if you've setted this way, in the settings tab the slider should just slide 1 and 5 once I said go from 1 to 5 stepping 5. Am I wrong? But It does 1,2,3,4,5 and 6 without stepping. Well, I'm confused now. Would you explain me that situation? |
The InsSlider will always go in steps of one because that is the User Interface part. If you remap it with a step of 5, then internally it will be multiplied (only).
As above, which is easier to understand 0,1,2,3 or 0,5,10,15?
Hope this helps.
Rô
_________________________________
My favourite question is "Why?".
My second favourite is "Why not?"
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Posted: June 2, 2006 5:31 pm |
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Lucato
FF addicted

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One thing is to make a good filter and another is to make a good "User Interface". Someone who hasn't the faintest idea of what's under the hood, should be able to operate the filter without any confusion |
Ok Rô, you won, but just this time.  Thanks for your help.
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Posted: June 6, 2006 7:39 pm |
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