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Lucato
FF addicted

Posts: 505
Filters: 39
Hi Vladimir,

Now a days Remmapers doesn't show in the slider (settings tab) the minimum and maximum values we have setted. I mean, let's suppose I've setted a Remapper from 50-70. In the settings tab It shows 0 to 100 and I think the slider should show 50-70 or (0-20).

Maybe you would insert more checkboxes and one input field when using remmapers:

• [ x ] START FROM 0
(So, if I set 50-70 and check It, It will make slider 0-20 at settings tab instead of 0-100 as today)

• [ x ] USE YOUR REMAPPED VALUE
(So, if I set 50-70 and check It, It will make slider 50-70 at settings tab. If not checked will keep 0-100 as today)

• [ 005 ] STEPS
An input field value to step values. Let's say that I've setted 0-100, but I want step each 5.
(So, if I set 0-100, It will make slider 0-100 jumping 5... 0,5,10,15...100)

• [ x ] INVERT
Sometimes when building effect, the slider values act in the inverted way. I mean, let's say I mixed some nodes and added a slider called "Size" from 0-100, but the 0 makes texture bigger and 100 smaller in the size effect result. So, if I check It, would invert and 0 would be small and 100 big.

Cheers,
Lucato.
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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Quote
Lucato wrote:
Now a days Remmapers doesn't show in the slider (settings tab) the minimum and maximum values we have setted. I mean, let's suppose I've setted a Remapper from 50-70. In the settings tab It shows 0 to 100 and I think the slider should show 50-70 or (0-20).
As I understand it, that's the whole idea - you're slider will always go from 0 to 100, but internally you can remap that to anything you want.

Quote
Lucato wrote:
• [ 005 ] STEPS An input field value to step values. Let's say that I've setted 0-100, but I want step each 5. (So, if I set 0-100, It will make slider 0-100 jumping 5... 0,5,10,15...100)
The IntSlider remaps with a step - which is actually just a multiplier. You're slider goes from 0 - 100, and remaps to 0 - 500. If you want to remap to 0 - 100 only then set theIntSlider maximum to 20.

Quote
Lucato wrote:
• [ x ] INVERT Sometimes when building effect, the slider values act in the inverted way. I mean, let's say I mixed some nodes and added a slider called "Size" from 0-100, but the 0 makes texture bigger and 100 smaller in the size effect result. So, if I check It, would invert and 0 would be small and 100 big.
Just remap, swapping the minimum and maximum values.

Now, my question would be possible for the IntSlider remapping to be just a wee bit more flexible? As it is there is noway to invert, and no way to define a minimum value.

Rô
_________________________________
My favourite question is "Why?".
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
byRo wrote:
As I understand it, that's the whole idea - you're slider will always go from 0 to 100, but internally you can remap that to anything you want.


Correct.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
byRo wrote:
Now, my question would be possible for the IntSlider remapping to be just a wee bit more flexible? As it is there is noway to invert, and no way to define a minimum value.


byRo -- maybe we will revisit it, but don't expect that anytime soon. We'd like to focus on other aspects for the time being.
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Lucato
FF addicted

Posts: 505
Filters: 39
Hi ByRo. Thanks for the feedback.

Quote
As I understand it, that's the whole idea - you're slider will always go from 0 to 100, but internally you can remap that to anything you want.

- Yup, but I think it would be better to see the "Real RANGE" value we are informing/setting.

Quote
The IntSlider remaps with a step - which is actually just a multiplier. You're slider goes from 0 - 100, and remaps to 0 - 500. If you want to remap to 0 - 100 only then set theIntSlider maximum to 20

- This IntSlider is working a little weird or I didn't get to understand how It works yet. Ok Ro, try to set this way an IntSlider:

Value 1
Max Value 5
Remapping STEP 5

So, if you've setted this way, in the settings tab the slider should just slide 1 and 5 once I said go from 1 to 5 stepping 5. Am I wrong? But It does 1,2,3,4,5 and 6 without stepping. Well, I'm confused now. Would you explain me that situation?

Quote
Just remap, swapping the minimum and maximum values

- That was a good tip. Thanks.

Quote
Now, my question would be possible for the IntSlider remapping to be just a wee bit more flexible? As it is there is noway to invert, and no way to define a minimum value

- Agree.

Thanks,
Lucato.








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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Hi, Lucato,

Quote
Lucato wrote:
- Yup, but I think it would be better to see the "Real RANGE" value we are informing/setting.


I think you are confused on a "philosophical" and not a technical point.
You are making a filter to be used by a million smile;) other people. These people don't know how your filter works, they just want to get good results. As such, if internally a slider going from 55.7 to 81.3 gives you the full range of one your filter's options then remapping this to be 0-100 is easy to understand - 0-25.6 only makes sense to you.

One thing is to make a good filter and another is to make a good "User Interface". Someone who hasn't the faintest idea of what's under the hood, should be able to operate the filter without any confusion.


Quote
Lucato wrote:
So, if you've setted this way, in the settings tab the slider should just slide 1 and 5 once I said go from 1 to 5 stepping 5. Am I wrong? But It does 1,2,3,4,5 and 6 without stepping. Well, I'm confused now. Would you explain me that situation?

The InsSlider will always go in steps of one because that is the User Interface part. If you remap it with a step of 5, then internally it will be multiplied (only).
As above, which is easier to understand 0,1,2,3 or 0,5,10,15?

Hope this helps.

Rô
_________________________________
My favourite question is "Why?".
My second favourite is "Why not?"
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Lucato
FF addicted

Posts: 505
Filters: 39
Quote
One thing is to make a good filter and another is to make a good "User Interface". Someone who hasn't the faintest idea of what's under the hood, should be able to operate the filter without any confusion


Ok Rô, you won, but just this time. smile:) Thanks for your help.



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