bolba
Posts: 5 |
I have read somewhere in threads of this forum, that FF can generate seamless textures, and now I'm trying to understand, what parameters are critical for Seamless textures generation?
Also, it seems to me that DarkTree had more processing components to create seamless textures from it's own patterns or imported images. Also, it would be nice to have some tools for fast enabling/disabling FF nodes. To see final result passing throught some of them. Also, I think that zooming in/out of the main working area would be nice, because now even a couple of nodes can eat almost all free space of it. |
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Posted: May 30, 2006 6:21 am | ||||||||
Vladimir Golovin
Administrator |
Sure it can: http://www.filterforge.com/filters/21...mless.html http://www.filterforge.com/filters/28...mless.html http://www.filterforge.com/filters/243-seamless.html http://www.filterforge.com/filters/21...mless.html http://www.filterforge.com/filters/295-seamless.html
It's automatic. Any filter you create or download is automatically seamless. All you have to do is to check the "Seamless Tiling" checkbox on the Settings tab.
Seamless textures aren't the primary function of DarkTree, since it is a three-dimensional texturing package. They do have several components that produce seamless bitmaps based on their shaders, but (if memory serves) these components are simple edge-blenders and torus-unwrappers -- they take a non-seamless procedural and convert it to seamless. Personally, while I fully respect and admire DarkTree, I don't find their seamless textures as good as Filter Forge's (this doesn't apply to their 3D procedurals which are great). |
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Posted: May 30, 2006 6:35 am | ||||||||
bolba
Posts: 5 |
Thanks, I will look at help once more time. I have tried in the morning, but all I have found - is some info about textures Borders.
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Posted: May 30, 2006 8:56 am | ||||||||
Vladimir Golovin
Administrator |
Help is incomplete at the moment -- feel free to ask questions here. |
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Posted: May 30, 2006 8:59 am |
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