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MikeChr
Mike Chr
Posts: 2
Hi. For the purposes of driving animations, I would like to sample the value of a curve at point 0 -> 1 producing a float output. For example, I want to build a 30 frame animation and want to drive the Perlin Noise (Map) Component's variation input with a number sampled from a Noise Curve. With sampling I could use the current frame to sample the curve as a percentage (current frame / total frame) and obtain the curve's value at that point as a float. Is there some method of doing this? Thanks!
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emme
Posts: 718
Filters: 8
Not possible at the moment for gray inputs, only green inputs can be modified in this way. You can however plug the animation components directly into gray inputs. Another way to randomize the Perlin Noise is to offset it by a random amount for each frame. You can feed the Normalized Time into a Tone Curve to sample a curve from 0 to 1. Might need to put something like Assemble HLS before the Tone Curve.
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