GMM
Moderator
Posts: 3491 |
We have released FF 11 – feel free to download and explore:
https://filterforge.com/more/news/1111.html If you have a paid license, your new license key should already be in your inbox (or spam folder). If you have a prize license, please wait a bit and use the fully functional trial ![]() Library Backup and Librarian 11 will be available soon. 12/20/2021 UPDATE: The prize licenses are out, please disregard the fact it says "Filter Forge 10" in the text, they are in fact for FF11 ![]() Links for Library Backup and Librarian 11 have been sent out - please check your mail. |
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Posted: December 16, 2021 12:08 pm | ||||||
Imagemaker63
Posts: 6 |
So is that why I'm having issues with Librarian and backup because I'm trying to use version 10 with Filter Forge 11? I'm getting a "not installed" when i try to launch even though it is installed on my computer.
Thanks! Michael Griffin |
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Posted: December 16, 2021 5:13 pm | ||||||
GMM
Moderator
Posts: 3491 |
Librarian 10 is not supposed to work with Filter Forge 11. You need to install the same version of the main FF software and the addons. |
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Posted: December 17, 2021 3:51 am | ||||||
SpaceRay
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Thanks for the good news of the release, although regrettably most of the new features because they are ONLY available in the STUDIO version as I own the FF 11 professional version
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Posted: December 18, 2021 2:57 pm | ||||||
uberzev
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Animation looks like it could be a game changer, thank you!
Can a "buffer" be implemented so that FF doesn't re-render frames when cycling through the animation preview? Also, how about a "play" button for previewing, with an option to loop? |
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Posted: December 20, 2021 7:00 pm | ||||||
emme |
Great to see native animation support in FF!
Now I really hope we could also get an animation feedback system that would allow to load the previous frame as an image input. This would be a huge speedup for rendering iterative stuff - not having to re-render every past frame for every new frame. I get that this would not really work with an interactive preview, so it could be a feature for final rendering only ![]() Also thanks for the remap range math node ![]() |
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Posted: December 20, 2021 8:46 pm | ||||||
uberzev
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+1 on emme's suggestion for previous frame as input.
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Posted: December 20, 2021 9:05 pm | ||||||
Sphinx.
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Cool stuff!
+1 on the play button and frame buffer suggestions. I'd really like to modify time parameters with curves, so the old suggestion about being able to go green -> gray (with a sampling coordinate) is more relevant than ever ![]() |
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Posted: December 21, 2021 2:33 am | ||||||
uberzev
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Posted: December 21, 2021 3:49 am | ||||||
Sphinx.
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Yeah, but that is a green result - you can't connect that to a gray constant input, like e.g. blur radius
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Posted: December 28, 2021 11:07 am | ||||||
uberzev
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Oh good point! That's definitely a necessary missing feature.
Maybe this needs to be in the feature request forum... |
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Posted: December 28, 2021 6:27 pm | ||||||
uberzev
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Posted: December 29, 2021 6:12 am | ||||||
SpaceRay
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OH!! uberzev is back !! So much time, I miss you much, well your creativity and unique and special way of solving and creating things
+1 too for emme's suggestion for previous frame as input and +1 for uberzev suggestion Yes this is very good, but I think that it will be available maybe in December 2022 in FF 12 |
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Posted: December 29, 2021 1:09 pm | ||||||
Vladimir Golovin
Administrator |
Of course the Play button is a must-have, but we currently don't have it because of the fact that rendering can be slow, so we can't guarantee smooth playback. The idea with the buffer sounds great -- it's way better that any solutions I came up with, but there are problems with it. For example, what if our image is 8K x 8K px? Very few people in the world would have enough RAM to store 240 8K images, even if we store them in an RGB format for preview. |
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Posted: January 3, 2022 5:41 am | ||||||
uberzev
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---Have the buffer RAM limit as a separate option, once reached it overwrites. (or warns) ---Have an option for whether the buffer is kept or discarded when moving between filters/projects. ---Have commands to manually clear the buffer globally, per filter or project. ---"Render Animation..." should be able to grab from this buffer as well. I can't emphasize enough how much of a game changer this would be. Currently there's a major bottleneck in my creativity when I need to export my animation just to view it. ![]() |
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Posted: January 3, 2022 5:56 am | ||||||
Vladimir Golovin
Administrator |
Yes, and the ability to set the preview range (for example with little draggable brackets on the timeline, and somewhere in preview options).
Did a quick calculation of RAM size for a 240-frame FullHD video: 1920 * 1080 * 3 * 240 / 1024 / 1024 / 1024 = 1.39 GB So maybe it's not as scary as I thought. According to the recent Steam Hardware Survey, the majority of people have 8+ GB of RAM, with about 50% having 16GB: https://store.steampowered.com/hwsurve...e-to-Steam |
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Posted: January 3, 2022 6:15 am | ||||||
uberzev
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Love that. Also for looping animations I'd like an option for omitting the duplicate (first or last) frame automatically. On another gear, in the Render Animation dialog how about an option to save the settings and close the dialog without starting the render. |
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Posted: January 3, 2022 6:29 am | ||||||
SpaceRay
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Good to know that a play button will be added although I think that we may have to wait until December 2022 to have it in FF 12, or I am wrong and we could see it in FF 11? |
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Posted: January 7, 2022 2:33 pm | ||||||
Chris Goldthorpe |
When you mention the prize license does that include the lifetime of upgrades that I acquired using reward points that I got for writing popular filters? Usually I get an email when a new version comes out but I haven't seen one yet. |
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Posted: January 20, 2022 1:58 pm | ||||||
GMM
Moderator
Posts: 3491 |
Yes. All links to obtain FF11 keys as a part of a prize lifetime license were sent out on 12/20/2021. If you missed it please contact the support team, and we'll resend it. |
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Posted: January 21, 2022 11:02 am | ||||||
Chris Goldthorpe |
I was able to get my license - it looks like the email was going to the Spam folder. I've taken steps to make sure that doesn't happen next time. This is an excellent release - I really like the animation feature. |
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Posted: January 26, 2022 8:08 pm | ||||||
ThreeDee
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Built-in animation support -- now we're talking!
Gonna see liquid and smoke simulations, melting, erosion etc. in no time. +1 on using previous frame as input. Among other good things, it would allow "storing" variables along the animation instead of having to iterate them from the beginning for each frame. |
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Posted: February 5, 2022 2:14 pm |
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