SpaceRay
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The new PBR texture that is explained here
Physically-Based Rendering (PBR) for major 3D engines is a great thing and very useful and you can now convert many of the available textures or creations in FF Library to support this new PBR. Although maybe is not as easy as it seems, so I want to put here a guide on how to use the new FF 9.0 PBR and what can be done, and how to add additional features to previous filters like for example emission I want to also show how to use this PBR exported textures on Unity 3D or Blender 3D software, and maybe in Unreal. For start I have found this video that explain the basic of this What is new in Filter Forge 9. Why you need upgrade. Will add more things later |
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Posted: May 6, 2020 2:00 am |
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