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gerdich
Posts: 2
I would like to use FilterForge to create procedural content in unity at runtime (terrain, worlds, textures, art pictures). It would be very cool if there was a redistributable Runtime for iOS, Android, Windows and OSX.

The best would be if there was a redistributable runtime in C#
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Sorry, no hope for a redistributable runtime of any kind. However we consider adding support for Unity shaders, so in some future FF version you will be able to generate Unity-ready maps. No ETA and no promises though.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Using Filter Forge output maps is not very difficult to be used in Unity because Unity is able to import textures maps when making a material

Here is a possible way to do it

Use Filter Forge with Unity

Although I think that there are easier ways to do it and more simple.

Also you can use Filter forge texture maps to create a Substance material and so it is directly compatible with Unity

Also you can use alternatively the Bitmap2Material software

Bitmap2Material 3 for Unity 5
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