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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
So several posts and threads talked about teaching FilterForge and I thought I'd just kinda start a thread. I first off haven't made a tutorial in 2 years, my job often requires me to stay long hours just making stuff but I realized I can just negotiate myself time to make tutorials once in a while. And secondly, I'm kinda thinking of making video tutorials with example filters and post them on gumroad starting $5 or something. If otherwise I can always make them for free but it'd be nice to be able to compensate for some of the time I spare on projects like these. Would that be fair?

But ok, aside that... what's a tutorial you want on?

Just a bit about my idea, I'm more designer oriented. I've taught several times in class and kinda found that a design based approach is a lot more friendly and tends to be more flexible in terms of material. As an example, I can talk about RGB math, but that'd be like taking algebra and calculous in high school.

There's also the matter of application for these kinds of things, in other words, even if I teach you RGB math specifically, you now have to understand why it's applicable in specific instances. Which is why it's a lot more engaging to speak about "How to make a cool looking texture" than "how to use derivatives to find the slope, max, min, limit. etc etc".
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
For me I think is totally fair and would surely pay a small amount for getting FF tutorials that are well explained as you have already shown before, and more coming from such great expert like you

Udemy courses and tutorials also offer very good tools and managers to be able to make tutorials and be able to charge for them whatever money you want.

I do not know about the tutorials topics right now

It would be a good idea
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I basically don't want to create it in affiliation to things like Udemy, it probably doesn't pay me as much given the niche nature of FilterForge. I would rather do this independently.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Skybase, did you look at what Mark Johnson offers:
http://www.msjphotography.com/index.p...-download/ ?

Beside selling tutorials, he is one of the most successful affiliate seller of Filter Forge proper.
I mean, if one person is successful at something, there is often room for others to follow suit.
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EAdams

Posts: 447
Besides selling tutorials he also sells FF filters out of the box. Because of him many filter authors don't publish their filters any more. smile:(
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Beside selling tutorials, he is one of the most successful affiliate seller of Filter Forge proper.


I'm kinda getting back into the business of doing tutorials, although probably not for making profit off of. It's more like, I'm interested in just making resources available, BUT the issue now is that these things I do take quite a bit of time to make. I think I should say that the $5 is almost at a donation level.


Quote
EAdams wrote:
Besides selling tutorials he also sells FF filters out of the box. Because of him many filter authors don't publish their filters any more.


lol probably not because of him. Didn't even know Mark Johnson until this post. And I frankly haven't uploaded because I'm too busy working on other things. I haven't had the time to sit down and make filters specifically for the intention of sharing for free. I mean, during my freelance years I was able to do so much more crazy stuff and give them away for nothing because I was able to open up time for it. Now I'm just bogged down with workloads of stuff that I can't even make a filter.

I guess for now I'll start out with some kind of simple "make x texture" tutorials because those are fun.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
EAdams wrote:
Besides selling tutorials he also sells FF filters out of the box.


And you could do that, too.

Quote
Skybase wrote:
although probably not for making profit off of.


I'm just suggesting you make side profit by placing an affiliate link to the FF website in the tutorial. It takes a few seconds and can possibly yield a few hundred dollars.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
As you ask what kind of tutorial we want I can suggest some topics I have already put some time ago in this other thread

My Webpage

For start

1 - how to get the most of bomber, I mean how to combine different components to the bomber to get specific effects and what tips, suggestions and advice can be given for this powerful component

2 - how to use in the best way the modifier components

See the thread above for more topics

Thanks very much
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
I'm just suggesting you make side profit by placing an affiliate link to the FF website in the tutorial. It takes a few seconds and can possibly yield a few hundred dollars.


I got a question in regards to that. So I honestly don't have a website I can happily do that on as of now. My question is, where would I even post this material? I mean, of course, this doesn't sound like stuff I can just drop a link right on a youtube description... am I right?

Quote
SpaceRay wrote:
As you ask what kind of tutorial we want I can suggest some topics I have already put some time ago in this other thread

My Webpage


Yes, I saw these bumped up once again, and I honestly thought "not a bad idea" after taking some steps back and looking at the bigger picture over this. I believe you and many others are the type of people who want small bits and pieces of recipes or snippets. It's a good way of constructing filters, I believe, and I think it benefits people to some degree. To be honest though, I think a lot of what's mentioned is also kinda situational. In that, if you were to use RGB math, lookups, etc etc. you'd obviously have a reason to do so. That "reason" is what I'm really getting at with teaching stuff here. It kinda sounds obvious, but I basically got to come up with a really good way of elaborating on a subject that you're trying to understand from scratch. And you might wanna remember that FilterForge 1.0 didn't even have RGB math or lookups and we still made filters that we continue to talk about today!

I'll take the suggestions regardless. These aren't bad, they just need to be discussed on a light so you're walking away with at least the reasoning and critical thinking stuff. I'll have to come up with examples.

After a couple days I kinda came to the conclusion that I'll just start off easy with a simple tutorial on the FIRST steps on how to produce a filter. Then we'll start making the filter... and have a result... so on and so forth. Let's see how far I can take that for now.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
Skybase wrote:
this doesn't sound like stuff I can just drop a link right on a youtube description... am I right?


Well... I'm not sure you're getting it right. The affiliate program simply provides you with a partner id that you can append to any URL on our website. You are going to include a link to filterforge.com in your tutorial, right? So, instead of typing https://filterforge.com/ you can type something like http://www.filterforge.com?affiliateid=123456 – that's all. It can go to Youtube, to Facebook, to online galleries and basically anywhere.

Visitors that have an id in the referrer are tracked by our server, and each time a visitor referred by you places an order, you get your affiliate commission.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Skybase wrote

Yes, I saw these bumped up once again, and I honestly thought "not a bad idea" after taking some steps back and looking at the bigger picture over this. I believe you and many others are the type of people who want small bits and pieces of recipes or snippets. It's a good way of constructing filters, I believe, and I think it benefits people to some degree. To be honest though, I think a lot of what's mentioned is also kinda situational. In that, if you were to use RGB math, lookups, etc etc. you'd obviously have a reason to do so. That "reason" is what I'm really getting at with teaching stuff here. It kinda sounds obvious, but I basically got to come up with a really good way of elaborating on a subject that you're trying to understand from scratch


Thanks for your comments and you understood right, this is what I mean, that it would be great to have groups of bits and pieces of recipes and snippets to be able to build filters and keep experiemtns from this base, and do not start from zero and scratch.

The very bad thing of the FF manual for me, is that it ONLY EXPLAINS WHAT THE COMPONENT IS in a technical and brief way, and really to understand it, you must really know what this is about, as it is not explained. It may be good to know what a component is, but then you need to know HOW TO USE IT, and with what other compoents can be combined and what will you get

Of course that some components are obvious how to use them like switch, blend, levels, rotate and others, but many others are not in any way obvious how they can be used and combined with others

FF FILTER RECIPES "COOKBOOK"

I think is like that a kitchen cooker, that have bought many ingredients in the supermarket and then shows you how to prepare each one first, and then how to combine them in the right way and gives you a recipe, although this is usually a full and complete finished plate, in FF it does not have to be a finished plate, and does have to be a tutorial on how to make a whole new filter, it can be perhaps small recipes.

As it is better to know how the smaller bits are done than have it all made for you.

There is already a small recipes cookbook on the wiki, but it includes very few ones, and some may be outdated

Thanks very much for any possible help and specially from a very good expert like you
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