Kimber
Posts: 15 |
Hi, I'm been trying to make textures (fabric patterns) for my daz clothing but everything turns out way to big of a pattern or way to blurry. I've been messing with setting for weeks now.
I'm looking for a daz user who might have some advice on setting. Thanks Kimberly |
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Posted: December 18, 2013 11:13 am | ||
Totte
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Hello,
you probably recognize me from the DAZ forums ![]() Are you using any particular shader or the default shader that came with the clothes? The best thing is to either in FilterForge create the textures as 4096 x 4096 (and render and Normal map too, using the OpenGL setting, not Direct-X), but scale down the texture in FF to 512x512 repeats which will make it smaller but still detailed. I've used FilterForge for many of my products I have at YURDigital, this one for example: http://www.yurdigital.com/catalog/228...citystreet. If you use a specific shader you can use the horizontal and vertical tiling in the shader, but only if the shader is written to override the UV mapping. - I never expected the Spanish inquisition |
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Posted: December 18, 2013 3:33 pm | ||
Kimber
Posts: 15 |
Yes I do recognize you
![]() Thank you, I going to try the 512 x 512 first with a few filters then try and learn how to create texture. I'm still trying to learn on the setting on filter forge. Thanks Kimberly |
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Posted: December 19, 2013 9:37 am | ||
Scythar
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Posts: 6 |
Was planning on testing textures out on DAZ Studio, this week.
FTM i was testing them in Carrara on low poly objects. Will come back here to show results, if any... gr. Patrick. Design is a strategy ! |
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Posted: June 4, 2014 6:29 am | ||
Kimber
Posts: 15 |
Hi, The 512 x 512 have worked for the most part, really well for me.
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Posted: June 4, 2014 8:07 am |
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