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Kimber
Kimber
Posts: 15
Hi, I'm been trying to make textures (fabric patterns) for my daz clothing but everything turns out way to big of a pattern or way to blurry. I've been messing with setting for weeks now.

I'm looking for a daz user who might have some advice on setting.

Thanks
Kimberly
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Totte
Übernerd

Posts: 1460
Filters: 107
Hello,

you probably recognize me from the DAZ forums smile;-)
Are you using any particular shader or the default shader that came with the clothes? The best thing is to either in FilterForge create the textures as 4096 x 4096 (and render and Normal map too, using the OpenGL setting, not Direct-X), but scale down the texture in FF to 512x512 repeats which will make it smaller but still detailed. I've used FilterForge for many of my products I have at YURDigital, this one for example: http://www.yurdigital.com/catalog/228...citystreet.

If you use a specific shader you can use the horizontal and vertical tiling in the shader, but only if the shader is written to override the UV mapping.
- I never expected the Spanish inquisition
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Kimber
Kimber
Posts: 15
Yes I do recognize you smile:)

Thank you, I going to try the 512 x 512 first with a few filters then try and learn how to create texture. I'm still trying to learn on the setting on filter forge.

Thanks
Kimberly
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Scythar
Scythar

Posts: 6
Was planning on testing textures out on DAZ Studio, this week.
FTM i was testing them in Carrara on low poly objects.
Will come back here to show results, if any...
gr. Patrick.
Design is a strategy !
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Kimber
Kimber
Posts: 15
Hi, The 512 x 512 have worked for the most part, really well for me.
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