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Eric MacArthur
Posts: 37
Filters: 1


How do I save the image without that white back board?

Or just how do I get rid of it?
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
How was the image produced and with what filter smile:?: smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Eric MacArthur
Posts: 37
Filters: 1
Swiss cheese filter
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
It is very easy to remove that white, just download this other filter that remove automatically all the white

Peel Off White 2013

This filter works very well, and will delete for you any white that there in the image

By the way, How have you got this image shown from the Swiss cheese filter smile:?: smile:D
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Eric MacArthur
Posts: 37
Filters: 1
That did not work... I need it to be removed within the filter so I can run Occlusion properly.

I tried pasting the filter nodes from Peel Off White and connecting them but it did not work out well.

AFA how I just changed the 2 node color options in the editor
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Eric MacArthur
Posts: 37
Filters: 1


See how great Occlusion works in areas without the BackBoard...
I can layer these on top of one another adding the Occlusion as Layer add and will get the swiss cheese I need. Darker shadows as you get deeper into the cheese.
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Eric MacArthur
Posts: 37
Filters: 1
I just submitted it as Swiss Cheese Amped if you want to play with it.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well, unless I see how the filter was done, I can´t help on how to remove the white part.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Yep have to wait and see inside the filter before I can really say....There are different ways to make parts transparent...But it sometimes depends solely on the filters construction of how to mask certain areas for transparency......
Stupid things happen to computers for stupid reasons at stupid times!
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Eric MacArthur
Posts: 37
Filters: 1
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Hello, Eric I have seen your filter and I think that is a problem of the component, as the default values have a fixed square that is the content and you can´t resize or remove this square

Here I show you what each part of the Frame component does, and where is applied. All the green part can belong to the content.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I tried to remove that content square fixed size and the only way I have been able to do it in some possible way is adding the same image also to the inner setting, but this does not remove the inside square only makes it bigger

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I think I have discovered what happens, I have seen that you have used the Size, pixels (global parameters) to reduce the size of the texture of the cheese, AND when you take back this Size, pixels slider back to the maximum value, that unwanted white fixed square goes away!!

I have tried to use the Scale component to enlarge the texture from the blur component and fill the frame with this, but it does not work either, because only fill the content area and not the other parts as you want.

This one below has the Size, Pixel at maximum value so it does not modify the settings in the other components, but if you try to modify the other parts of the Frame component, you get unwanted results, and not what you want, unless you want that big black frame.

All the components you are using are old ones and obsolete, but have also tried rebuilding your filter with the newer components of FF 4.0, and the results is exactly the same

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have been reading again the help page about this frame component, and it seems that this is how it works

Frame component help page

Quote
The Frame component puts the source color or image supplied by the Contents input into a frame.


So the only thing I can help is that the white board in the background comes from using the Size, pixels slider when reducing the value
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Eric MacArthur
Posts: 37
Filters: 1
hmmmm thanks for the help. I'll see if I can made heads or tails of it... still not totally up on how these FF nodes work but you've given me the pointer smile:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I don't know what exactly you're looking for but is this something close?

Also the filter's height and reflection should be a grayscale image map instead of a color image. Point being you can do that but it's not the best practice. To help you, I created a separate process for the grayscale images.

smile:p Spaceray... nice try, but that approach is kinda like sweeping the problem under a rug. hehe

Can add more tweaks to get it even closer to what you're interested in.

Swiss Cheese Amped - No Square.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW! Here comes the expert to help and find a very good and clever way to do it! Well done, you have done it right and I think this is the right way to do it.

I have made a extended version with some more controls and some added presets

Thanks very much for making this new version Skybase

Quote
Skybase
Spaceray... nice try, but that approach is kinda like sweeping the problem under a rug. hehe


Yes, I agree smile:D

I would have never have done it, as it is more complex than it seems and needs more components than what I could have thought.

Swiss Cheese Amped - No Square - More controls.ffxml
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
lol oh come on, it's hardly cleaver. It's just basic mask construction.

But fine. I figure it'd help with somebody here.
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