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trond
Posts: 1
Hello, i am making a game where you will find ores to mine. There are alot of awesome filters here to create awesome ores with, but there is one problem. I need to render only the ore itself with a transparent background. I plan on putting the ores on a flat plane and apply DX11 tesselation on it so make it into a 3D shape, but for this to work its important that only the gem itself is rendered, no dirt/rock/other details.

Do any1 know a good filter for this, or is there a way to change an existing filter to do this? I have been looking around for ages, and think its time to ask for help smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
There is this thread that I responded to some time ago....You can also post the link to the filter in question or ask/email the original filter author..

Question re Transparency in Png/Filter Forge
Stupid things happen to computers for stupid reasons at stupid times!
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Hi Trond,

It's usually fairly trivial to create a filter with transparency. It's really not hard to create a filter which separates out one type of part.

Just open up the filter, start poking around, and there is probably something which could function as an alpha for that part; put it all on a switch and you're good to go. Sometimes you might have to subtract thing A against thing B, or put it on a threshold, but it's all pretty minor.

Best, -CCX
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