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COConsulting
Posts: 9
I am trying to create artificial height to a layer in Photoshop. I have tried a few different filters to no effect. Here is what I am trying to get the final effect to look like (see photo below).

I have created a makeshift way by duplicating the layer and changing the color to a darker shade of the original, then off setting that layer by a few pixels. This pretty much does the job, except on corners you can see the off set. So, I would love to find a filter that would do this automatically. Here is the original I am trying to match up.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You're perfectly on the right road with extrusions in Photoshop. Offset, copy, offset, copy... which is what I would have done. We could easily produce the technique right inside of FilterForge of course.

There are methods using the smudge component, but this often leads to results that don't look as wonderful. I personally think just the classic offset-copy method does a clean job extruding outwards in fact may be significantly faster than smudge with antialias enabled.

I built a small "tech demo" that I think answers your basic needs which I'm pretty sure I understood you right. This is kinda like a nice foundation so you can add more to it too. The filter just does the copy-offset method and just adds a couple parameters to help automate it. By default, it accepts images with alpha layers and utilizes that to build which ever way you offset it.

Percentage SHOULD be small values (0.1 ~ 1 works very well). I just didn't bother to put a range on each of those sliders. Shading just adds shading to the extrusion (Shading at 0 will give you a purely black shadow). Offset X and Y just gives you control which way the extrusion will go (Values between -1 ~ 1 recommended but not limited to it.) Tech Demo mode was a thing I made to test the filter. It just uses a perlin noise with alpha with high contrast to make the maps but it's really an unnecessary mode.

Hope this helps!

Offset-Based Extrude.ffxml
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COConsulting
Posts: 9
Skybase, thank you so much! That is exactly what I was needing! Seriously, worked for about 7 hours yesterday just trying to find someway of doing this. Thank you for your help!

With some tweaking I should be able to get it very close to the original. How did you choose the color to use for the extrusions? Is there a way to be able to choose the color from the user's side? Or is it taken from the original picture? Here is a side-by-side comparison.

Again thank you!

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
The current method only lets you extrude based on the original image, so there isn't much control over the output. You can only shade. If you have the pro version of FilterForge you can modify the filter by adding a simple hue/saturation node at the beginning of the tree.
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COConsulting
Posts: 9
Makes sense. If it gets the extrude on the original, then I may make the original a darker green, and then have another "flat" image with the texture filter on top of the extrude. That could solve it. Thank you so much again Skybase for your help.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
It's nice because I now have a starting point for another filter. smile:)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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