Eric Chadwick |
I'm a new user here, but one thing I noticed right away was the sheer volume of filters that have been submitted to the gallery.
Now, on one hand the argument could be made that the more filters there are, the more they show how versatile FF can be. However, on the other hand there seems to be a lot of less-than-useful filters available. When I see a huge volume of procedurals in a library like this, and many of them seem very generic or easy to reproduce in other procedural generators (Dark Tree, Genetica, TextureMaker, etc.), it reduces the good impression I initially had of the software. It also makes it more difficult to find the really good filters when I have to wade through a bunch of seemingly-simple filters. I personally would rather see a lower number of high-quality filters available, rather than a high number of lower-quality filters intermixed with a few strong filters. I would rather have my filter submissions denied if I didn't provide something new and great. I don't expect to get a free version of the software, I'll pay for it if I need it as a regular tool in my arsenal. I appreciate that the idea of the library is to reward users. But I'd like to see a bit more editorial review before filters are accepted. Editors' picks are one way to filter the filters, but it still seems like every filter that is submitted makes it into the library, regardless of unique-ness. I guess that's the issue... I'd prefer to see only unique filters represented. I see a lot of filters that seem to do nothing exceptional. But I'm new here, so I might not be seeing the whole picture. What do you think? |
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Posted: November 13, 2006 9:42 am | ||||
BLUEFROG
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I'm glad someone finally said it. In the beginning I submitted my first filter with the hopes that it would be accepted. To my surprise (and delight) it was. Then my second and third were accepted and I was, once again, pleased. But as I watched the library grow, I too started getting the feeling that maybe I wasn't so special after all! There's no denying that some incredible (and humbling) work is being done with FF but some really don't seem to belong.
I think the review process needs to be more stringent (and if my submissions are deemed unworthy so be it) but I also think people should be exercising more restraint in what they're submitting. Don't submit every experiment you do. If it's worthwhile, tweak it, finesse it, work the kinks out... then submit it. (I'm actually on version 11 (with at least 10 related test filters besides) of the filter I keep threatening to submit - the one with 55 controls.) |
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Posted: November 13, 2006 2:22 pm | ||||
Eric Chadwick |
Cool.
I think denying a filter on bases other than simply completeness of the metadata (what the submission wizard seems to do) would be a good thing. It might make people re-examine their filters, increase the quality/speed/controls/etc., then resubmit. The incentive stays the same... submit enough good filters, and get enough d/ls or editor picks, then you get free software. Doesn't seem to impinge on the altruistic incentive either. |
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Posted: November 13, 2006 2:52 pm | ||||
Crapadilla
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The review process used to be different, with each filter being carefully examined by an editor, if I am not mistaken. Filters did get turned down. This changed due to the sheer amount of submissions that generated huge amounts of editorial work. Now submitting filters is easy, and for the time being, the responsibility for quality has been given to the authors. What hasn't changed though is that only quality will get you rewards, and only quality will make successful and popular filters. A Good Thing. This mechanism alone should suffice to sort the wheat from the chaff in the long run. Still, if it turns out that the ranking system won't 'sort' the library quickly enough, the developers might have to re-institute some 'old customs'. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 13, 2006 3:29 pm | ||||
voldemort |
I was under the impression that only the ones they deemed fitting would go with the commercial version any how but as far as the online repository some that have been editors picks I scratch my head at and other that look way complex and neet to me arnt. Its a matter of oppinion and personal taste . The more variety the better instead of ommiting options simply clasifying them by popularity or quality would be more appropriate
and example is my ceiling tile filter to most folks its simplistic and not fancy at all but to a game modder it might fit the bill perfect but by removing that you have denied them the opportunity to use it based upon your personal preference and discrimination. dont restrict the options simply refine the selection process for finding what you want for instance alot of the organics here dont look that great in doom3 but some of the ones I have made in my opinion look really creepy in game while other that some folk have made that arnt as popular look fantastic in doom3 I realize I bomb the place with all kinds of them and I dont expect them to be included in the retail pachage if you look at my contributions at various modding and computing sites I allways tell people use my stuff however and wherever they want and dont worry about credit unless they really want to credit me Its not about what I get out of it but providing something for the comunity and not just a few eliet but the entire community One last note out of all my filters some of my absolute favorites that took a lot of time and head scratching and I think are great arnt downloaded much and some that I think are cheesy and hokey others download far more and seem to enjoy more This is one of the reasone I dont refrain from submitting something I might scrap might be a vangoh and the masterpiece in my mind --goat droppings in everyone elses the other reason I go ahead and submit them is that maybe my crapy attempt might give someone an idea or a direction with their own I never hold back anything I learn or produce I allways share the fruits of my labors and one last thing is I really get no feedback even from ones that have a decent downlaod rate Not one comment typically --if you want something different I allready married one human being that expects me to read her mind and thats enough for me you want somethign different ---TELL ME and dont be affraid to be blunt or use terms like &^%*&%&^% sorry sensored -- seriously let me know what to change or improve Ive been foccusing more on contols and layout on this latest batch this week and last week because people commented on that In time I will go back and revamp the originals but While Im still figuring out the nuts and bolts Ill refrain from those corrections till I have a clearer idea so I fix it once instead of 50 times So please if you want something different out of folks or to see a different dirrection ---tell people I think we should have a filter request challenge or direction thread for people to know what to produce because of community cry out lets all whine for a wine port |
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Posted: November 13, 2006 8:28 pm | ||||
John Michaud
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Ok, ill bite. The reason you don't get many comments on your filters is *because* you submit so many at a time. The active forum community is a little small to begin with, and maybe you have noticed that even the good filters sometimes don't get many comments until days or weeks later. See, thats where the quality part comes in. if you can submit just one, really nice looking filter that serves a specific purpose or shows some design forethought went into it, as opposed to 15 similar looking, sorta-cool, variations of noise controls, you would most likely get better feedback. IF your modding games, and using many of these textures you create in your mods, and in game they look really sweet, well, thats totally awesome and congratulations your using FF to the fullest. I for one can sympathize with your drive to create lots of grungy, textured, tileable noise for making game textures. But might i suggest, and this is not to discredit your contributions, to take a good long look at all your filters and ask yourself if you could combine a majority of them into a few really sweet filters. I can understand your learning the controls and what looks good and what doesn't look good can take a while to judge, but, (i will speak for myself on this one) its not really necessary to see every iteration of your learning process. tl;dr version: Consolidate your filters, ask specifically for feedback on areas your having problems with when you submit, think about design, and not everyone has time to comment on every filter. Thats about it, keep it up, im seeing improvement on your filters ![]() |
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Posted: November 13, 2006 9:22 pm | ||||
John Michaud
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Thats why theres the Featured filter and Popular filter pages. Since what looks good and bad is largely a matter of opinion, the Filter Forge editors and then the community ultimately decides whats fit for consumption. Personally, i see the "Recent" filters page as a chopping block, those that fail to catch our eyes are doomed to sink into obscurity. Maybe its just me but i don't find myself having too much difficulty scanning the filters for what looks good. And since this program is still in the beta phase, IMHO it would not be logical to limit what can be submitted to the FF library. For example they might find a program bug in a filter that may not be visually appealing or particularly useful. Now, according to the few guidelines they established here,yeah, there are a few filters in the library that need to be retired, but i am going to guess that its not a priority for the FF team at the moment, or they are working on a better submission process as we speak. All the more reason for me to keep working to improve my filter quality ![]() |
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Posted: November 13, 2006 9:51 pm | ||||
voldemort |
Thanks for the feedback Your right I do release alot of content of various degrees and in some ways that is a detractor but I see it like this. Im not really here to get a free filter prog or a pat on the back Im trying to contribute to the community I dont expect my work to be included in the final version though that would be nice as heck and rewarding. By releasing my work in its various degrees I hope that maybe I can help others with either a useful texture or even just a direction to start with . Many of the ideas I have in the pipe works are based upon concepts Ive seen here that have been done by others.
If someone wants to take any piece of my work and revamp it or run with It I dont care so long as it benefits THEM in some way Im trying alot harder in theese later version to include more options and consolidation while simplifying the controls and nameing convention and have started to take more time to organize the layout once Im done. Its preaty sad But I just last night finally figured out the proper way of using a switch and checkbox (by clicking on the little tab next to the arrow and setting it as 1 & 2 up till now i just went with the default of 8 and something else??) I really do appologize for some of the lack of quality and proffesionalizm with some of my filters but again Like the flower one until I had released it I hadnt even thought of using it as fan blades (the crystal light center is still not right) and then I saw someone else had the same idea --if they can do a better job more power to them I dont care about my name in hightlights only the community getting the most out of whats here your right about most of mine being simplistic noise filters --preaty lame Ill admit but Im just now grasping exactly how refract offset and gradients work I hope to go back and clean up my old garbage later on and maybe as you suggested consolodate -but with a simplified gui. Im glad to hear from you on this and I am working harder on those points and hope soon to have much higher quality stuff to release for you all to benefit from. And as far as the quality issue goes again Im sceptical about not releasing some stuff because many of the ones I wouldnt have released have enjoyed some of the highest downloads of any of my filters and even though it may look like Im spazzing out behind one computer the reality is I'm spazzing out behind 19 (only 7 at home have ff and 4 at work wich I use during break) I multitask alot Im currently working on 7 filters at once because as I get stumped on one Ill shift to another where I can be productive till I get a clearer Idea. Im currently also rewriting part of the edi system I helped write at work to be more fault tollerant. Thats also part of the reason I get so many out the door at once. Im used to using at least 5 computers at once at any time and listening to music and a dvd at the same time here is some screens of my office as I was first moving in several months ago at home ITs been cleaned up majorly since except for the empty soda cans every where ![]() ![]() ![]() again I really do appreciate your comments and hope you notice some improvement in the comming releases and one more note if you turn the download filters method back to the old method of in program its REAL simple and fast to scan through what you do or dont like though to be frank I tend to download even ones Im not fond of to see if I can learn from them Like just learning how to alpha colors properly a couple of days ago it was incredibly simple but since I dont have alot of artistic background either litteraly or with computers it wasnt imediatly apparent to me until I noticed how someone did it on a filter I wasnt even really impressed with lets all whine for a wine port |
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Posted: November 13, 2006 9:59 pm | ||||
voldemort |
Now I have heard two camps argue this one extensivly some want more options and variations crammed into one others want single purpose simple ones so Im trying to find a happy medium currently of adding some options without antagonizing the I want simple crowd with to much Im personally of the variety of wanting all the control and variation possible crowd to an insane degree ![]() Thanks lets all whine for a wine port |
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Posted: November 13, 2006 10:13 pm | ||||
Richard Bartlett |
@Voldemort: Don't take this the wrong way but I'm hesitant to comment on your filters because there are several pages to choose from and none of them are really unique.
I see numerous tile, brick, and organic surfaces when I browse the library and I see more of the same when I look at your filters. Not that there's anything wrong with tile, brick, and organic surfaces. I'm just at a loss for words because the subject matter doesn't grab my attention amidst all the other similar filters. For instance, here's a few ideas I've been toying with in my head lately that would be "unique" in my eyes: Sunbleached Poster Film Burn Depth of Field I've been experimenting but nothing fruitful has come of it yet. If you want to give any of them a go have at it. I promise you'll get feedback if you can bring any of them to life. |
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Posted: November 14, 2006 12:06 am | ||||
voldemort |
But just remember one thing this should ring true to you especially knowing me from the other site. I came both here and there with a complete lack of understanding about anything involved but through patient discovery I finally got to the point where I had a nasty tendency of finding solutions to things others said couldnt be done. Im the same here I look at extrac ??? and assemble ??? and I'm stumped Everytime I think Im starting to understand the few components Im foccusing on like refraction gradients and offsets for now They stump me with completly unexpected results and I have to dig way deeper. Stuff artistic and talented folks like you forget is half the controls I have 0 -zero Idea what they are for or do since I have no artistic background or ability. The only controls Im feeling confident in are noise. Everything else is new and being plubmed for its abilities. Im glad you gave me a direction on the first two I allready have a couple ideas they are probably unconventional since I lack all the needed knowledge and tools still but should work on the last If you could shoot me a picture So i could better understand Ill get to work on them The film burn a pic might help to since do you meen the end result on screen or a negative --actual film --a negative effect with burn I think I know wich one but I hate to assume what you really want. As far as that stuff goes though Thats exactly what I was trying to avoid for 2 reasons One there are a billion and one filters that allready exist that do color effects and a plethora allready here that do color effects as well and second I havnt even really begun to experiment with the color operations I still have to learn about 90% of what does what with this prog. The other reason Ive shied away is that stuff dosnt appeal since those kind of operations are allready simple with stock tools in most moddern paint programs and the fact that out of popular downloads they tend to be downloaded far less if you look at the popularity lists. Though I have noticed that some allong theese lines do get editor picks. Again editor pick would be nice but not to be disrespectful its not my sole goal. Beleive me Rich I have a TON of ideas and 1/10000 the skills to impliment them so far I can refrain from submission and take about a year to figure it out but I felt the additions and variety would be welcom if its not The I will gladly refrain from submitting things for a while. My sincere goal inst to antagonize or bother people Im sinceerly trying to contribute in my Way limited cappacity. Like i mentioned earlier heck I just finnally figured out alpha colors and how to use checkboxes properly. Im in the midst now of pegging feathered edges and a few other effects Im working toward But please do send me some intel on what you want and Ill make an effort --those areas are my greatest weeknesses right now but You know me I never like to leave a challenge unanswered It might take me 50 years and be far from conventional but I wont abbandon it till I find an answer ![]() Jeese why couldnt this be simple like a posix migration or something else simple --you look at this art stuff from the outside and think --that dosnt look that bad or hard ![]() lets all whine for a wine port |
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Posted: November 14, 2006 6:22 am | ||||
voldemort |
And agian guys sorry if I offended I was releasing my work this way so I could get a direction from everyone but as im learning feedback here is sparse and I didnt mean to offend folks Ill refrain from submissions at least for a month --its just the way Im hard wired I like to share my stuff with everyone. Again sorry didnt mean to antagonize or offend folks
lets all whine for a wine port |
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Posted: November 14, 2006 6:31 am | ||||
voldemort |
Just as a heads up If I got your burnt film request right I have allready prototyped the negatization of the photo -color wise and use cells with bacteria profile for the bubbles --im useing refraction with a profile gradient to dialate and pinch bubble size and photo distortions (getting the gradient just right might take a while Ive also got the crumpled look preaty well underway. as far as the layer seperation of the negative Im still working on it. Im probably going to have to shelve this until I figure out some more but mayve someone of your abbilities can take those concepts and run with them--also considdered making the negative have burnt edges that are completly burned away as well
lets all whine for a wine port |
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Posted: November 14, 2006 8:06 am | ||||
Vladimir Golovin
Administrator |
Very good discussion -- I'll join as soon as I have some time (currently busy).
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Posted: November 14, 2006 8:34 am | ||||
Crapadilla
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Now, as John wrote, the answer seems to be right there in the filter submission guidelines, under the 'New Filters' heading. Aside from the obvious technical and editorial standards that a filter must fulfill, in my opinion, an author should first ask himself whether a filter brings anything innovative or creative to the table. If it's a clone or a trivial filter, it probably shouldn't be submitted at all, for the sake of keeping the library as efficient as possible. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 14, 2006 8:46 am | ||||
Eric Chadwick |
Again, I'm new here, so I don't want to tread on anyone's feet. But I'm wondering if a healthy rule of thumb might be to limit oneself to only submitting one filter per day. This helps me filter my own filters, forces me to let my filters mature a bit before submitting them. Lets me focus on working through variations and adding controls, organizing and optimizing.
I look through my iterative filters to sift through the ones that are simple enough for someone else to create quickly, discarding them in favor of the more unique approaches. Voldemort I think that sharing your filters is important and helpful, I don't want anyone to stop submitting altogether. I really appreciate everyone sharing their efforts. The one piece of advice I would give to any artist producing artwork to share with others is to be a self-regulator, only submit your very best, quality over quantity. Working in my studio, I don't regulate my output, I just let my creative process flow freely. But before I open the door for public eyes on my work, that's when I force myself some distance, take the long view, filter out the absolute best. |
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Posted: November 14, 2006 9:10 am | ||||
voldemort |
sunbleached poster is 85% done film it really depends on how you look at it the mechanics are 85% done as well but Ive hit a rutt so time table wise might be closer to 30% done still not sure what you meant by depth of field
lets all whine for a wine port |
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Posted: November 14, 2006 8:40 pm | ||||
Richard Bartlett |
Sorry bro, I tried really hard to word that in such a way that you wouldn't take offense. I'll try to elaborate on what I meant and hopefully it won't make matters worse.
IMHO, given the type of application Filter Forge is, your going to have two kinds of end users, graphic artists and texture artists. That said, the filters I find unique are ones that are most likely to find a practical application. So when I look at a collection of filters if I find myself thinking "I can picture that being used in a game" or "I imagine that would be pretty useful for photo editing" I know I'm looking at a good filter. Now your filters aren't bad but most of them remind me of that red and blue texture from Doom 2... It was pretty neat back in it's day but you can kinda tell there wasn't a goal in mind when it was made. I mean what is it? Fire? Water? Both? I understand what you're doing. Your just experimenting and your eager to share. But fight back those urges. Be your own worst critic. Step away from your work every now and then to clear your head and then come back to it and ask yourself "Is this really special or am I just proud of it because it's mine?" Also, keep in mind you don't have to make submissions to the library to share. You can attach files to posts here in the forums. In fact, that's a good exercise for you. Stop working on a dozen filters at once. Find one filter you're especially committed to polishing and start a WIP thread. Post a concept of your goal and ask for advice, feedback, and suggestions to help you achieve it. |
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Posted: November 14, 2006 11:37 pm |
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