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Tuxmask75
Just learning FF
Posts: 41
Hey guys, Just bought Filter Forge pro,
Awesome package !
Anyhow I'm wondering if there is a way to render out multiple maps at once, diffuse spec normal for example.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Short answer: No.
Longer answer: It's been on the feature wish list of some time now, so let's cross our fingers and hope that it will be implemented in FF 4.0.
The beta for FF4 should come out any day now smile;)
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Tuxmask75
Just learning FF
Posts: 41
Glad that I pre ordered. crossing fingers!

I know I should start another topic for this next question.
However I wonder if it is possible to make a frame that is tillable, lets say of some procedural rock or crystal, than within that frame have another replicated version of that texture within its center however with another procedural variation of the frames texture.
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Morgantao
Can't script

Posts: 2185
Filters: 20
For that you would need an iterator. Another thing in high demand smile:D
The only way I think you can do this now, is to save the result of the filter, and load it as the image to be filtered. Rinse and repeat as many times as you need.
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Tuxmask75
Just learning FF
Posts: 41
Thanks!, Well onto the learning section of the site.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
if there is a way to render out multiple maps at once, diffuse spec normal for example.


Short answer: there is a way, though a bit tedious.

Long answer: you need to save each map as a separate preset, create a batch render task and use the command-line renderer to render all the needed presets. Please review the corresponding help section.
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