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BLUEFROG

Posts: 89
Filters: 6
Just curious what people are using FF for.

As an artist I am using it to generate textures and backgrounds for design pieces (as well as for therapy after work smile:D ).

Anyone?

Have fun,
BLUEFROG
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jffe
Posts: 2869
Filters: 90
I'm using it to make filters, and hopefully earn a free copy soon. Maybe after that I'll chill out and do some artsy fartsy stuffs with the filters. smile:D

jffe
Filter Forger
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
As I am currently officially "in-between projects", I am using FF merely for fun, relaxation and exploration. It is so powerful and versatile that I can see using it for many many things. Most likely, I will be doing lots of texturing for 3D in FF, and some artsy/graphical stuff for a 2D animation project I am cooking up.

Now if it only had animation! I would love to use it for effects work as well.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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John Michaud
Student

Posts: 66
Filters: 7
Im currently using mine to build user friendly texture generators for my game designs, much like angelboiii just without the same skill level @__@. As a side note: I have been trying to spread the word with my classmates too, hopefully well see many more new faces appear here

But generally i just use it to take a break from homework and make a cool looking filter to share with the community.
smile:D
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Eric Chadwick
Eric Chadwick
Posts: 24
Filters: 2
I just started about a week ago, investigating how we might use it to make textures for our real-time 3D scenes. We're making games, simulations, tech demos, etc. Here's an example, where I used the Ocean Foam filter for crashing waves that animate in-game.


full size image
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I'm working as a texture artist for the next version of an online multiplayer game. I saw the automatic diffuse and normal mapping features of this and was instantly hooked. I just wish specularity maps were created more often.
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