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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I have seen that on most (or all) the filters I have seen it has activated the Antialias 5 samples Edge Only

Is this Antialias activated by default when installing Filter Forge ?

Are there any filters that have the presets with the antialias NOT active ?

I wonder WHY is this activated ON ALL the filters when perhaps is not ALWAYS needed and this is very important for optimizing the render speed.

I think that you should be ABLE TO CHOOSE if you want it activated or not as this it realy matters a lot

AND you CAN´T change the Antialias setting as it is included already inside the factory preset of the filter and you can´t modify or update a factory preset

Yes, I know that you can turn off the Antialias BEFORE rendering, but while trying different presets you can´t turn it off because each time you click on a new preset it will be changed back to Antialias 5 samples.

AND there can be a great difference in rendering time

2000 x 2000 Actual Size Mode
Antialias 5 Samples, Edge Only
Ambient Occlusion ON
8.53 minutes

2000 x 2000 Actual Size Mode
Antialias Off
Ambient Occlusion ON
1,50 minutes

Test done with Simple Stone filter with intel i7 2600K 3.5 Ghz
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
SpaceRay wrote:
I have seen that on most (or all) the filters I have seen it has activated the Antialias 5 samples Edge Only

I often have it turned off on appropriate filters I submit to the library [ such as Romancing the Gorrilla ] some filters definately don't need it smile:)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Thanks Carl, good to know that you have taken care of turning it off when it was not needed.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
The main question here is

Is this Antialias 5 activated by default when installing Filter Forge ?

I mean if it it this way, then this is active without you knowing that it is active and this affects much to the speed so you should be able to know that this is active and that not always is needed.
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Carl
c r v a

Posts: 7289
Filters: 82
yes it's default to 5 when you start building any filter, if you have added any presets and want the filter to have AA turned off, you have to update each preset manually smile:)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Thanks Carl for letting me know that FF has AA 5 by default when building any filter, I did not know that and I have seen that this is very important for render speed and perhaps you are hurting much the perfomance of the filter when really the AA may not be needed.

Quote
Carl wrote:

if you have added any presets and want the filter to have AA turned off, you have to update each preset manually


Yes, this is a bad thing, but this is this way, UNLESS you turn it off when you begin making the filter, BUT if you turn it off when you begin you probably do not know if you will need to have AA, because it would be the same afterward, if you make the presets afterward you would to manualy turn the AA ON of every preset manually

BUT what is worst of all is that YOU CAN´T MODIFY the AA preset of factory presets
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
... don't you just mean you want anti-alias settings globally instead of locally?

Meaning you want to be able to just turn off AA overall instead of doing it on a per preset-basis. I'd find that a desirable feature.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Carl is right: AA settings are stored in the filter presets. Filter Forge by itself doesn't have a default AA setting, it uses the value stored in the preset.

On the contrary, Filter Editor does suggest a default setting of 5 AA samples. As only few filter authors care to select the optimum AA value, most filters retain this default setting.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Skybase wrote:

... don't you just mean you want anti-alias settings globally instead of locally?

Meaning you want to be able to just turn off AA overall instead of doing it on a per preset-basis. I'd find that a desirable feature.


YES, exactly, it would be very good to be able to choose and have the option of turning OFF ALL AA overall even overriding the preset inside the filter so it keeps always OFF if you want to.

I agree that this is a desirable feature

Quote
GMM wrote:
Filter Forge by itself doesn't have a default AA setting, it uses the value stored in the preset.


As said above, it would be good if FF could have a checkbox with a AA default settings

1 - Use preset´s AA (this would be by default as it is now)

2 - Use your own AA configuration (if you put 10 AA would be applied on all presets even it is stored 5 AA on the preset)

3 - Turn off all AA overriding any presets configuration (so you if you want to just test and make some experiments that do not need much quality, you could be able to turn off any AA configuration stored on the presets)

Quote
GMM wrote:
On the contrary, Filter Editor does suggest a default setting of 5 AA samples. As only few filter authors care to select the optimum AA value, most filters retain this default setting.


Curious that the 5 AA samples setting is put in the Filter Editor and not in the FF normal use, that I suposse uses for the presets whatever AA setting you have in that moment.

I agree with the idea of the default 5 AA Samples to keep the quality of the filter, but I suggest that also when USING this filters presets we could choose to override this settings if we want

Quote
GMM wrote:
As only few filter authors care to select the optimum AA value


Well, I would care If I could new what could be the best and optimum AA value in each filter, and how to choose the best setting in each filter and see if it is not needed or it would need a higher one, knowing that this is very important also for the speed of the filter but also for the quality, so there should be a balance of the two.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
In the FF Help you can find this explaining the Anti-Aliasing menu and what each option does but there is not much about how to use this in an optimum way and how to choose the best setting depending on the filter you are making
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
what? smile:p

AA is totally up to you, it's a consideration of quality vs time. I mean sure, there is a optimum way of looking for that one AA setting that works with both time and quality but my point is you'll just have to do it manually. Fortunately there are some rules of thumb.

When you see Jaggies or "edges that look pixelated" you raise AA one notch. If those wonky pixels go away you can stop and call it "optimal."

Here's a example, if your filter has a ton of hard edges densely packing one small area, you'll need to increase AA samples to avoid fuzzy pixels. You can also attempt to solve part of this issue by enabling "Jitter sampling" in your FilterForge Options > Render tab but that doesn't get rid of every problem.

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Thanks for your answer Skybase and is useful

Quote
SpaceRay

In the FF Help you can find this explaining the Anti-Aliasing menu and what each option does but there is not much about how to use this in an optimum way and how to choose the best setting depending on the filter you are making


Quote
Skybase

what? smile:-p

AA is totally up to you, it's a consideration of quality vs time. I mean sure, there is a optimum way of looking for that one AA setting that works with both time and quality but my point is you'll just have to do it manually. Fortunately there are some rules of thumb


You are right Skybase, I think I explained it badly, because as you say well the AA is up to you and depends of what yourself think is optimum and how much quality vs render time you want

What I wanted to say above is that on the help page, the antialias are described all the options and settings well, BUT there is no tips, hints or suggestions on what is the best way to configure the settings according to speed and how much would increase the quality vs render speed and how to combine in the best way all the possible setting of AA

From your own experiences that FF users may have, I wanted to know what combinations of the 3 settings would work best and is a starting point to work with and combined it with AO if needed



What I was asking is as you say some rules of the thumb you mnay have, or hints and tips. Fortunately there are some rules of thumb

or like this useful advice and comment about how AO works Anti-alias and ambient occlusion (bad result)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Here are some "rules"

1. If you get fuzzy edges (see post above) and you don't like them, your samples are too low, bring it up a notch until you don't see fuzzy messy edges in high contrast areas.

2. Edges only is a good measure. It's faster than all pixels since it only applies anti-aliasing where it needs to be.

3. Use diagnostics to see what FilterForge is doing so you get a better sense. There are times when FilterForge will do wonky things. The point of "show diagnostics" is to display the data driving the anti-aliasing. If you don't get what you're looking at and what you should do with it... don't bother with this tip.

4. Default settings are generally good enough for everything. 5 Samples, edges only... preeettyy much the best. I've rarely set my sample count above 17 and rarely use all pixels.

5. If it looks good, so be it. There are "Happy settings" you'll always land on just keep that to yourself.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Thanks very much for sharing this useful tips and "rules"

The great problem I have is that FF is in some cases slow or very slow previewing the result to see if it would need more AA or if it would not be needed, as ALL the filters have 5 samples AA, but not always is that really needed. And also the same with AO

Will have to test and experiment more with this AA and A0 settings and follow your rules and see what I can do to make a better workflow.

Thanks again
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You know you can do AA in post? outside of FilterForge?
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