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Crapadilla
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To my knowledge, it was me who used the term first (see here for the thread that started the whole discussion!), and I used the term specifically to describe a very specific kind of 'seamless tile publisher': the 'lazy copy-cat' type that put NO effort in his merchandise other than hitting render and obscuring the true source of it. [Note that in the first post of the thread I linked to above, I particularly emphasized the fact that the 'tile publisher' even claimed copyright on the texture.] However, my very specific use of the term was very consistently overlooked and misinterpreted by many, and those using the term (including Vlad and myself) were subsequently accused of badmouthing all tile publishers, which never was the intention. [I'm working on the assumption here that the 'lazy copy-cat' type of tile publisher is NOT representative of all tile publishers.] At this point in the ongoing discussion, I still have the feeling that most people have not clearly understood what exactly the proposed EULA changes were meant to combat. Instead, many appear to have the impression that there are extensive blanket measures being devised to broadly discriminate against a particular group of FF customers. This indicates to me that the discussion is bound to do much more harm than it is doing good for Filter Forge and the community, and I can almost see the competition rubbing their hands with glee at all the uproar and confusion this has created here. Since there will always be some 'agent provocateur' feeling obliged to dig up and incite this thing anew, we need to put a definite end to it, once and for all! --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 18, 2008 6:50 am | ||||||||||||
Genie |
Ain´t that the truth! It has been a problem from the very beginning!
Oh, you can bet they are! Have people actually read the proposed restrictions? They are VERY reasonable and I really don´t see the problem. Just that FF will be the only one (to my knowledge) of it´s kind that will be implementing them.
YES, PLEASE! Just implement the damn thing and let´s be done with it! Dog - Men´s best friend... until internet came along. |
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Posted: December 18, 2008 7:36 am | ||||||||||||
Crapadilla
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Isn't it rather strange that you should think there exists such kind of a divide among the users of Filter Forge? And that there was a difference between a filter maker and a digital artist using the tool? I doubt that any of the regular contributors here are making filters as a be-all-end-all as you appear to suggest. After all, there would be nothing in it! --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 18, 2008 8:36 am | ||||||||||||
Sign Guy
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Posts: 554 |
I stand corrected ... Vlad chimes in on post #7 with
He then proceeds in that and subsequent posts to post the actual proposed changes and his disclaimed interpretation of them making his position quite clear that he would like to specifically limit or eliminate the practice of rendering textures with Filter Forge to create content that will be sold to others as ready-to-use seamless tiles. He goes on to say:
And here we reach the heart of the problem ... when does a "non-substantial modification" become a substantial one? And why should I or any other licensee of Filter Forge be put in the position of having to defend how substantial our changes were? If I use Photoshop to apply a layer effect to create a texture that I then offer for sale, Adobe has no requirement that I cannot claim a copyright or that I should announce that the work was created using Photoshop and with code that was written by whomever. If I use Alien Skin or Genetica to generate a tile, there is no complaint when I publish and claim copyright to my rendering. But somehow, a publisher must pass some additional scrutiny if he or she uses Filter Forge as to whether or not a preset was used, or if it was non-substantially modified, or if, in fact, it was substantially modified enough to pass some vague, subjective test. As Vlad said:
You also can't ignore the fact that free access to more than 5000 filters is a major selling point for Filter Forge and is used very much to their benefit. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 18, 2008 10:16 am | ||||||||||||
Vladimir Golovin
Administrator |
I said that ages ago. Since then, we suggested at least three revisions of proposed changes. The current version of proposed changes, on the first page of this thread, defines exactly, explicitly, in precise terms, what a blatant copying is. The phrase you're quoting is not relevant.
1. Open the first page of this thread. 2. Use your web browser search to find the phrase 'non-substantial modification'. It's not there. Again, what you're quoting refers to an old, outdated version of proposed changes.
Unfortunately, this seems not to be the case. |
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Posted: December 18, 2008 11:07 am | ||||||||||||
Vladimir Golovin
Administrator |
Could you please post a link? |
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Posted: December 18, 2008 11:32 am | ||||||||||||
Sign Guy
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Posts: 554 |
"Ages ago" is only 30 days prior to your Round 3 proposed changes. Your term changes from "non-substantial modification" to "secondary result" and "Insubstantially Modified Image". The intent is the same. You offer "Definitions" of what is an "Insubstantially Modified Image" without offering any definitions of what would qualify as a Substantially Modified Image that would presumably pass your test of a permitted use. You then proceed in Section 4.2 to restrict distribution of secondary results thereby hanging a cloud of confusion over your product for all licensees who are not in the habit of reading all terms of a EULA or up to comprehending legalese. As someone who has followed the progression of posts on the EULA and its proposed modification, I do not feel that there has been any break from your original thinking that you would like to eliminate the use of Filter Forge as a tool for publishers to use to produce ready-to-use textures and sell them. The lack of any stated criteria that would meet the test of being a substantial enough change to be in compliance with whatever vague standards are being proposed reinforces my feelings that you seek to remove or cloud my rights as a licensee in favor of the separate rights of other licensees and filter authors as well as keep intact the benefit you receive from donations of filters to the free library. Lots of solutions have been proposed and dismissed. If you want to keep the free library available as a marketing device, maybe you should just stop accepting donated filters and publish only those you develop yourself or compensate third party authors for. That is the crux of the problem and it puts publishers and filter authors in conflict with each other while Filter Forge receives benefits from both the donated filters and the license fees for use of the application. In essence, Filter Forge has a conflict of interest and seeks to remedy it at the expense of publishers. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 18, 2008 11:51 am | ||||||||||||
Sign Guy
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Posts: 554 |
Genetica Usage Rights Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 18, 2008 11:57 am | ||||||||||||
James |
Yeah i agree the EULA is perfectly reasonable, genetica actually does have restrictions on user creations see below for info -
Theres a post about it which says - The thread - http://www.spiralforums.biz/index.php...ic=79&st=0 A quote by staff -
The official usage rights page - http://www.spiralgraphics.biz/packs/usage_rights.htm So basically they provide a set ones you can use made by devs or special commissioned ones for users to use, users are free to post textures etc on the forum but that does NOT give them the right to render them and sell them unless the original creator is ok with them doing so and various users mentioned they did not want this happening. So yeah just give the library rights to the original creators and make a commisioned or dev made set and apply the EULA and keep the library but for learning purposes with owner rights. Thats my opinion anway, and people that are not willing to learn the app can use the stock ones provided or look elsewhere. |
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Posted: December 18, 2008 11:58 am | ||||||||||||
Vladimir Golovin
Administrator |
Both the terms you're referring to have precise definitions. They were absent in the previous revisions, but are present in the new one.
The text doesn't contain any references to a 'Substantially Modified Image'. Therefore, no need to define it. Mind you, I can easily come up with a definition, along the lines of 'a Substantially Modified Image is any Modified Image that is not Insubstantially Modified Image'. But what's the point of including a definition that is not used anywhere in the text? Also, the changes don't describe 'permitted uses'. That would be the biggest mistake. What they describe is restricted uses. What is not a restricted use, is a permitted use. If we did it the other way around, then any use outside of the 'permitted uses' would be considered restricted.
This is the problem with all this mess.
The intention of all these proposed changes was to block people who resell unmodified (or slightly modified) textures rendered using filters they downloaded from the Filter Library on stock image sites. This has not changed.
Vague? Please quote the fragments of the text you consider to be 'vague'. EDIT: Fred, please disregard the last line. If the current revision seems vague, well, I don't know what else in the world would make it not vague. (Adding redundant fluff to it is not the solution). |
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Posted: December 18, 2008 12:11 pm | ||||||||||||
Amethyst
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Also from that thread:
Quite frankly, I couldn't give a hoot about Filter Forge any more. I would not touch it with a barge pole. Give me Genetica any day. They behave in a professional manner and the use of their software is in line with every other filter I have ever used. It also produces much more realistic results than Filter Forge. Thank you to everyone for making me look for another alternative. I have found one which is much better and only half the price too. By the way, it is unethical to advertise your free filters the way you do and to offer for sale the lower versions of Filter Forge which literally force people to use the software in ways which are against your intended EULA. I do not blame people for wanting their money back and only hope you will have enough morals to refund those customers who are now not happy. |
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Posted: December 18, 2008 12:21 pm | ||||||||||||
Sign Guy
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Posts: 554 |
Yes absolutely!
This could be interpreted as meaning that if you perform any of these manipulations the result is insubstantial. A simple adding on the word "only" would go a long way in reducing the vagueness.
In addition and returning to what you don't define, the understanding level and clarity would be immensely enhanced if you did, in fact, define by listing examples of those editing changes which would represent a substantial modification. If I reset colors in a fabric filter does that pass your test? If I change the settings on any available control, does that pass your test? If I delete all presets and use the available controls in a filter to create my own presets, does that pass your test? Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 18, 2008 12:33 pm | ||||||||||||
James |
Yes but it's already said that with FF it's perfectly fine to make your own creations thats exactly what this means also it does not include others work.
Well it's up to you of course, i use a range of apps myself, but remember what you quoted states 'released by Spiral Graphics' so that does not include forum creations from non staff members and a user could easily have the rights to anything posted on a stock site they did not permit and get it pulled you quoted this part yourself which is suprising because thats what everyones been saying all along that the user should have control over there creations but you have seemed against this. This is what the EULA is trying to do so whats the problem? As i suggested if theres a basic royalty free or commisioned set but users get the rights to there projects it would solve the problem imo. |
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Posted: December 18, 2008 12:36 pm | ||||||||||||
Amethyst
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I would also like to add that the people who post free textures in the Genetica forum gain nothing at all from Genetica. People who post good filters here are rewarded with a free program for their efforts. The intended EULA would not be so bad if these filter creators created filters without any rewards AND Filter Forge was not advertised as having thousands of free filters to use.
Genetica DOES have THOUSANDS of high quality filters and other textures provided by members of the forum are extras and provided out of generosity. Some members do not mind how the textures are used while others just want them used for non-commercial use. Seems very fair to me. |
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Posted: December 18, 2008 12:40 pm | ||||||||||||
Vladimir Golovin
Administrator |
Fred -- thank you for the clarifications, they are all reasonable and don't change the intended meaning in any way.
As for the level of clarity, I now see that EULA alone is not enough. I'll postpone this matter until we can show a mock-up of the plain-language page, with a case-by-case FAQ or something like that. Anyone reading the thread and feeling confused, read this:
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Posted: December 18, 2008 12:47 pm | ||||||||||||
Sign Guy
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Posts: 554 |
The operative word in the Genetica statement is "generate". Nothing references creation. The limitations put forth regarding forum sharing get no criticism from me. The 5000+ free library from Filter Forge is not at all the same thing. It is offered without restriction as an inducement to pay a licensing fee. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 18, 2008 12:48 pm | ||||||||||||
James |
Well no, people posting textures there gain feedback from others and tips on how to improve there work, i think thats the whole point in user sharing to begin with imo so they DO gain from it but not in a financial way. The reward thing i agree, i actually won a free copy but did not originally think i was going to and was actually saving for it just before i got my email so it was a nice suprise for me but the deal seems to still be going now, the advertisement seems to be aimed at the fact that theres tons of filters and i agree possibily not the best thing to do untill this is sorted out and these new versions also which complicates things a bit imo. The sharing rights thing Genetica does i think is a good idea the problem is it's quite late into it now with FF so some of my previous suggestions might hopefully resolve this, like putting a royalty free set to use and making the library a learning resource with user acess to there content and maybe choose do display how there works can be used if wanted. Set the EULA to user rights and something like whats currently there now then it should be fine except im guessing some re-sellers would be unhappy but thats to be expected and can't be avoided. And the sooner the better really imo so it does not become a worse situation. |
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Posted: December 18, 2008 12:52 pm | ||||||||||||
Sign Guy
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Posts: 554 |
Vlad - Thank you. I sincerely hope that you will resolve this in ways that are acceptable to all licensees. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 18, 2008 12:53 pm | ||||||||||||
James |
Yes but that does not cover what else was said which you did not quote about usage of user forum posted content which is not allowed and was posted by a official staff member. The advertisement of the user content is probably not the best thing yeah i agree with that 100% and as i said imo a good idea is a commisioned/dev made set. |
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Posted: December 18, 2008 12:58 pm | ||||||||||||
James |
Thanks Vlad i hope this gets sorted.
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Posted: December 18, 2008 1:00 pm | ||||||||||||
Kraellin
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we've basically got three interested parties here, FF inc, third party authors and lastly, end users. some of those may overlap, but that's the 3 basic parties involved here.
and here's the jist of the problem: FF wants/needs authors. FF wants/needs end users. authors want HU's (as compensation for their work) and want credit for their work. end users dont want to be hassled with copyright this and copyright that and for the most part dont make filters, they use them. so, FF has a conflict. authors have a conflict and end users have a conflict (at least in the proposed new eula). FF wants authors to be happy so they keep making filters and submitting them. authors want compensation and credit. and end users dont want to be bothered with copyright issues and possible royalty claims (at least the ones in dispute here) so, FF makes an author/upload eula that basically lets the author keep his copyright but that also allows end users the right to use it without compensation, if the filter is in the library. FF also makes a deal with end users to allow them to use the filters pretty much restriction free. so, some users use and dont give any compensation to the authors and no credit. authors get upset, yet, they signed an agreement that said this was ok. so, there's the first mishap. authors shldnt load their filters to the library if they're going to try to control said use of filter thereafter. they cant. they signed an agreement that users could use. so, authors havent a legal leg to stand on in yelling foul. nonetheless, vladimir, wanting to keep his authors happy, decides to amend the eula and announces such and said changes. authors are happier but now some of the end users are pissed off because suddenly the program they bought is going to change the rules. frankly, there's been a bit of blindness going on here. authors just didnt read the upload eula carefully enough. i did, but i didnt mind uploading and having others use those filters. i also quit uploading as many. i'm not working for free for texture sellers, or least not for the most part. so, the solution isnt to change the end user agreement. that's just not going to work. there are over 5000 filters already grandfathered by the original author and end user agreements and you cant make a new eula retroactive to the old filters. it just wouldnt hold up in court. the solution is to leave the eula alone. if authors are pissed about their filters being used, then why the hell did they upload them for free in the first place? that's just a sour grapes situation. that would be like someone telling adobe that they'll write filters for photoshop and adobe doesnt have to compensate them and then they do so and users like and use them and then the author goes back to adobe and says, 'hey, protect my filters and credits!'. uhm, that just doesnt work... as we can well see from the controversy now existing with this thing. and, in doing that, leaving the eula alone, if FF wants to keep their current and future authors happy, then offer them some sort of compensation for the filters uploaded. FF would then be the screening agent of all filters and could and would disallow 'junk' filters. no sense paying for junk, right? authors would have to shape up as far as meeting standards in order to be compensated and we'd have a better, albeit more trim, library. and, if you (FF) just wanted to leave the current library intact and use that for an anything goes library, like it is now, then fine, make a second library that is the 'professional' library. authors get compensated there, end users get a no hassles library. FF could even charge for the Pro libary and use that to compensate authors. FF wins, authors win, and end users win. but all of that also assumes FF has the time and personnel to do all that or even a willingness to do so. there's nothing wrong with the eula. there's actually nothign wrong with the upload eula, except that authors ignored it somewhat. so, you cant cry foul to the texture users like fred said. they did nothing wrong, technically (though i do admit i feel sorry for the authors whose filters were just blatantly 'used' ). it would be nice if texture sellers gave credit, in the very least, and moreover compensated authors, but that's just not likely to happen unless you signed a deal with one up front or something. if you gave this whole mess to judge judy and asked her to resolve it, i can see her now asking the authors for a written contract protecting the author and when all the author could produce was the upload license agreement, she'd rule in favor of the texture sellers, hands down every time. and that's what fred's been arguing the whole time, that authors have been naive' and that they shld be being compensated, but that by uploading their filters to the library, they arent entitled to any other than the HU agreement(s). so, vlad, i know you're not asking for votes here and i know you'll decide this on your own, but to me, authors are going to have to bite the bullet on this one. those of us who did win enough HU's for free copies and even for free lifetime upgrades pretty much knew what we were getting into and if we didnt, then that was our responsibility to find out. it's not your responsibility to alienate your end users by now imposing more limits on them. that's how judge judy would rule and i think that's going to be your only viable option here, much as i know you dont want to hurt the authors. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 18, 2008 1:03 pm | ||||||||||||
Vladimir Golovin
Administrator |
Well, not all licensees, I'm afraid. The intention remains the same -- to block people who resell unmodified or slightly modified Library textures made by other people, without asking for their permission first. These particular licensees definitely won't find the changes acceptable.
We don't reference 'creation' either ![]()
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Posted: December 18, 2008 1:04 pm | ||||||||||||
Kraellin
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ok, a lot was posted while i was composing that last post.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 18, 2008 1:05 pm | ||||||||||||
Sign Guy
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Posts: 554 |
You might be surprised there. One of the primary tenets of digital art publishing that you come to realize if you stay at it is that you don't want to publish the same images others are publishing. So our practice is to change from the supplied presets what we generate with filters from the FF library or the Genetica library. So I think if you clarify what represents an acceptable change, you will not hear much in the way of complaints because it just makes good business sense at the same time. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 18, 2008 1:46 pm | ||||||||||||
Vladimir Golovin
Administrator |
Precisely.
That's what we're going to do next. No more legalese threads -- people don't get them anyway, and some of them start to spread uninformed panic and rage all over the Internet. In the next installment we'll discuss a plain-language page. |
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Posted: December 18, 2008 1:57 pm | ||||||||||||
jffe |
----Then why start now ? You have almost nothing to gain, and everything to lose by trying to straddle the fence like this. In fact as evidenced by a few vocal angry people, it's already costing you, just the suggestion that you want to stray from this norm. Had you done it differently from the start, maybe there'd have been a chance it would work, now there is no chance. ----About the only seperation I can see working at all, is a commercial usage (pro) license, and a hobbyist (basic) license. Selling the pro version with restrictions on usage, any restrictions (well, short of reverse engineering the program itself of course ha-ha) are just going to drive sales to Genetica and any other similar app that doesn't have them, it really is that simple. jffe Filter Forger |
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Posted: December 20, 2008 8:20 pm | ||||||||||||
Vladimir Golovin
Administrator |
jffe, we're not starting anything until we understand what's the best approach.
An interesting fact about 'vocal angry people'. Two most vocal and most angry people we had here were on different sides of the barricades -- Person One was angry because of texture reselling, and Person Two was angry because we're trying to find ways to prohibit texture reselling. |
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Posted: December 21, 2008 3:20 am | ||||||||||||
3Dillusions |
Actually I am angry that you suck people in to buy a commercial product by stating free filters, with no limitations and then you go on about in the future you will change your EULA to state no texture reselling or any kind, while I understand my version that I bought will not be like this, you better fix the EULA and soon with a plain speaking English version because if this program is for not making textures then what is it, pray tell. The sheer arrogance of you statements which by the way change to suit you and others is breathtaking. You I believe were the ones to say Parasite to your paying customers. I say buyer beware, as you EULA can change and probably will again in the future when you think of new restrictions for this program. For me I am fine now, you staff member explained to me I cannot be sued for copyright violations and for me that is good enough. Poor buggers that buy a commercial filter program that they cannot use for texture making they are the ones that will regret parting with their money. Oh and on a happy note I have now made 5 filters for my own texture making so thanks for making that possible in my version that I paid for. Seems to me if should of thought of letting the filter makers earn some money for themselves, as you earn the bulk in the actual program but its the popular filters that actually sell this product. But Ce La Vie to them if they don't want to earn anything. Oh and a big thanks for your staff member that explained to me about my version she is a treasure, that is what I call customer service. And as for the other Vocal Person she got away with keeping her money on a commercial program that will have future restriction that will cost you customers, good luck with it. |
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Posted: December 21, 2008 7:46 am | ||||||||||||
Vladimir Golovin
Administrator |
3Dillusions, please stop posting here.
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Posted: December 22, 2008 4:45 am | ||||||||||||
jffe |
----Dare I say you have already "started something" as evidenced by this never-ending thread and the lack of a resolution 358 1/2 days later.
----Is that really going to help ? Yeah 3Dillusions seems a bit overly concerned, but the root problem is yours, not the new & confused customers. ----I still say no limitations other than claiming "copyright" on images from library generated textures, since that isn't legal at least in the U.S. is the simplest and best path toward generating sales and a strong user base. As far as use/reselling, there's no reason to block it, if people want to sell their graphics then they need to just not submit the filters to FF and buy the program or only submit 3 filters earn it, and then get on with their lives, that's their choice. Limitations on the use of the library filters is only ever going to cause you headaches and lost sales. jffe Filter Forger |
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Posted: December 22, 2008 1:37 pm | ||||||||||||
Crapadilla
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As an exercise in discerning the reality behind the fiction, one need only look at the Renderosity stores of some of the vocal anti-EULA-change-people here.
Following that illuminating web excursion, one cannot help but realize the sheer amount of hippocrisy inherent in their statements, which - to me - is nothing short of nauseating if not outright disgusting. Coming here and daring to accuse the FF developers of "false advertising" (while it is actually their very own online stores that should have 'Caveat emptor' stamped all over the place) is only the latest episode in the rationalizing of their double standards. But, I'm beginning to sound like a broken record... ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 23, 2008 4:19 am | ||||||||||||
Amethyst
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Before slinging stones, maybe you should get your facts right. I do not have any store anywhere that sells textures and I have no intention of ever selling textures rendered straight from Filter Forge and yet I am still against the EULA changes. I take offence at your accusations and the vile way you express them but I do not suppose you are adult enough to apologise. Just continue to fill the forum with ignorance and false accusations the way you are doing. Maybe the quote below should be directed at you and not towards honest customers who have bought FF in good faith.
Well said, jffe! You know I really like Filter Forge but the continual bitching all over these forums, the attitude of the owner, various other things I have read on the internet regarding this company and the way this thread has gone over the last year does not fill me with confidence about how this company treats its customers. This filter is expensive and this confusion does nothing to help sell Filter Forge. I am not really sure why the people who make filters are being so aggressive in any case. If they think they can make more money selling their textures then why do they not sell their own textures and stop submitting to the library? If it is the fame and glory they want them I am sure there are easier ways to go about achieving it. If they do not want to share a filter then they should not submit it to the public library. Show people what you have done in the forum and let people know they cannot use your texture or post your textures to your own gallery and let people view without touching. However, uploading to the library is lunacy with the attitude displayed by some people here. |
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Posted: December 23, 2008 7:55 am | ||||||||||||
Vladimir Golovin
Administrator |
OK, before I close the thread, here's my usual 'broken record' snippet. If you're feeling confused, please read it:
1. These are PROPOSED CHANGES, NOT THE ACTUAL EULA. 2. These changes are NOT FINAL. They are posted here for public discussion and are subject to change. 3. According to the current EULA, there are NO RESTRICTIONS regarding selling textures. In other words, selling textures is currently COMPLETELY LEGAL. 4. The changes WON'T GO LIVE until we resolve the problems and possible conflicts. That's why they're being discussed publicly. |
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Posted: December 23, 2008 10:00 am | ||||||||||||
Vladimir Golovin
Administrator |
The thread is now closed. We will start the next round of the discussion when we have a comprehensive, detailed, illustrated plain-language version of the changes. This may take months.
Anyone feeling uncertain, please read the previous post. |
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Posted: December 23, 2008 10:07 am |
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