YOUR ACCOUNT

Messages 226 - 270 of 394
First | Prev. | 4 5 6 7 8 | Next | Last 
Login or Register to post new topics or replies
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
StevieJ wrote:
I'm really hoping that you take this one step further and allow authors to create and sell texture packages thru FF on a royalty basis.....


Yes, I'm thinking about this. However, I don't think that author's revenues will be significant. The main ingredient of such revenues is exposure to potential buyers, i.e. traffic, and FF's traffic will never compare to that of, say, iStockPhoto or ShutterStock.

Quote
StevieJ wrote:
Vlad, remember my little idea about creating gallery links on filters and turning them into their own little websites???


Actually, we discussed this idea internally quite a long time ago. Definitely a good idea, especially for Effect-type filters. We'll play with it later, when working on the top-level Gallery section for the website.
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Vladimir Golovin wrote:
I don't think that author's revenues will be significant.

Really??? I was thinking that an author could create tilable texture packs from a single texture filter.....get very creative with it by running results thru other filters, etc.....and sell them with copyrights for let's say $10.00 each (what other sites are selling them for). At a 50/50 split with FF, authors would get $5.00 per sale.....50 sales would be $250.00.....which I think would act as a pretty good incentive......and that's just for one filter. I think the incentive would even work at a minimum of $5.00 per texture pack.....undercutting texture pack prices at other sites.....and bringing customers here to save some money on texture pack purchases..... smile:devil:

I also think this would continuously bring in droves of new authors......rejuvinate existing authors.....and keep them all here continuously creating new textures to try and sell texture packages from. I also think that something like this would be most beneficial to FF if used as a reward level beyond obtaining lifetime upgrades of the program.....guarranteeing that authors are well-versed with the program and creating useful quality filters before they are allowed to start selling texture packs..... smile:devil:

Finally, I think that it would be a good business move to start taking customers (and their money) from all those other sites and bring them here to purchase FF textures.....which would benefit authors with greater returns on their filter work if they stay with it....while also benefitting FF with greater author incentives, program marketing and promotion, and increased profits from both texture pack and program sales. I think the resultant author-generated "buzz" alone in the graphics market would create and maintain serious spikes in that "traffic" chart here..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
StevieJ wrote:
Really??? I was thinking that an author could create tilable texture packs from a single texture filter.....get very creative with it by running results thru other filters, etc.....and sell them with copyrights for let's say $10.00 each (what other sites are selling them for). At a 50/50 split with FF,

I like the idea, but I'm use to my gallery stuff at 33 1/3 percent commision smile;)
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Carl wrote:
I'm use to my gallery stuff at 33 1/3 percent commision

I would demand more!!! smile:| ..... smile:dgrin:

***COUGH*** smile:D
Quote
StevieJ wrote:
I was thinking that an author could create tilable texture packs from a single texture filter.....get very creative with it by running results thru other filters, etc.....and sell them with copyrights for let's say $10.00 each (what other sites are selling them for). At a 50/50 split with FF, authors would get $5.00 per sale.....50 sales would be $250.00.....which I think would act as a pretty good incentive......and that's just for one filter. I think the incentive would even work at a minimum of $5.00 per texture pack.....undercutting texture pack prices at other sites.....and bringing customers here to save some money on texture pack purchases.....

I also think this would continuously bring in droves of new authors......rejuvinate existing authors.....and keep them all here continuously creating new textures to try and sell texture packages from. I also think that something like this would be most beneficial to FF if used as a reward level beyond obtaining lifetime upgrades of the program.....guarranteeing that authors are well-versed with the program and creating useful quality filters before they are allowed to start selling texture packs.....

Finally, I think that it would be a good business move to start taking customers (and their money) from all those other sites and bring them here to purchase FF textures.....which would benefit authors with greater returns on their filter work if they stay with it....while also benefitting FF with greater author incentives, program marketing and promotion, and increased profits from both texture pack and program sales. I think the resultant author-generated "buzz" alone in the graphics market would create and maintain serious spikes in that "traffic" chart here.....


smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
jffe
Posts: 2869
Filters: 90
Quote
Vladimir Golovin wrote:
Yes, I'm thinking about this. However, I don't think that author's revenues will be significant. The main ingredient of such revenues is exposure to potential buyers, i.e. traffic, and FF's traffic will never compare to that of, say, iStockPhoto or ShutterStock.


----iStockPhoto and Shutterstock don't charge enough in most cases (from $1 for a websized graphic, up to maybe $20 for a professional size formatted unlimited license). Plus they cater to penny pinchers and people with no real project budgets, as compared to say Jupiter or getty Images and those types who sell a set of 20-100 images all with the top level license included for $99-$699 a dvd. They are only really successful because they get a lot of people submitting material who either don't know any better, or don't want to take the time to put together fuller collections to sell themselves or shop to the big name companies (and because they advertise, and have such low prices since it's not their work anyways and they are just playing middleman). I mean I guess $0.20 on the dollar is in fact better than nothing (except when we are talking literally about selling something for one dollar at a time in cases like this, then it's not worth the paperwork). But I come from the audio/muzak industry where 1/2 is pretty much normal in most real money making situations, a flat fee payment up front for usage, and 1/2 later if there is any to be had later (Ascap/Bmi/etc.).

jffe
Filter Forger
  Details E-Mail
GMs Apprentice
Posts: 7
I've scanned through some of these threads and figured I'd throw in my two cents.

First, It's apalling that the filter creators are not receiving a benefit from someone selling the textures flat out. To me, this strikes me as slightly unethical, but certainly not illegal.

I keep in mind, tho' that the ability to create such textures is probably why those individuals purchased FF in the first place.

More importantly, restricting the EULA to require a drastic change in the texture would prevent those who would like to use the texture "as is" in a 3d model or environment from doing so. This may also be detrimental to sales.

As is being discussed now, a happy medium may be to provide the creators the capability to sell collections of filters here for a modest fee--that way they will receive at least something for their effort. If there is a concern with still providing a source of free textures (to support the program), perhaps the creator would have to qualify by having a number go "gold" similar to qualifying for free updates.
  Details E-Mail
jffe
Posts: 2869
Filters: 90
Quote
GM Syndicate wrote:
a happy medium may be to provide the creators the capability to sell collections of filters here for a modest fee--


----I dunno what Vlad is thinking of/about or considering at all in regards to that, but I have no interest in selling any filters, just renders. Selling a filter is only slightly better than just giving it away, cause once it's out there then any renders from it can be sold/claimed by anyone (as we've seen done already and why this is such a hot topic).
----Ultimately, there's only a handful of people on here making filters of such quality that renders will be worth good $ (and I may not even be one of them) but for those few (and however many remain anonymous and don't submit their filters), I don't think selling a filter for a few dollars or something is going to make any difference at all in their decision, and I can't see FF trying to charge for filters really since then it would cause confusion etc. with the free library.
----I suppose a kind of dark horse inbetween/partial solution is for FF to actually help people sell textures, and consider that additional good advertisement for their software, and to take a % of it for setting up the template pages that people can put their graphics and Paypal buttons on. I would suggest a model similar to Istock or Shutterstock, and just set it up and let the texture sellers decide which terms to offer, and how to price things. If it were along those lines, I personally would get right on board with it.

jffe

Filter Forger
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
GM Syndicate wrote:
More importantly, restricting the EULA to require a drastic change in the texture would prevent those who would like to use the texture "as is" in a 3d model or environment from doing so.


No, it wouldn't. The upcoming restrictions are very narrow and specific -- they limit only four kinds of use: (i) selling rendered textures online, (ii) selling them on physical media, (iii) uploading them as a free download and (iv) uploading them to p2p networks. The restrictions say nothing about texture usage in 3D models/environments. See "4.2. Distribution Restrictions" in the first post of this thread.
  Details E-Mail
GMs Apprentice
Posts: 7
Sorry about that, I took a rather restrictive approach to not redistributing the rendered texture.

For instance, if I develop a simple wall section for poser and apply a seamless texture, then I would be making the texture available for download by whoever downloaded my wall section. The texture itself could easily be pulled out of the appropriate place in the file structure--it's a jpg (of course, taking the texture that way violates another potential right as well).

(It's not my desire to stir a pot here--I do realize that it is not your intent to prevent such usage, but a strict reading of 4.2 would allow a creator to prevent such a seamless texture from being distributed, particularly as a freebie)
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
GM Syndicate wrote:
I develop a simple wall section for poser and apply a seamless texture, then I would be making the texture available for download by whoever downloaded my wall section. The texture itself could easily be pulled out


GM, good point. I'll think about this scenario (although, to be honest, I don't want to introduce additional restrictions).
  Details E-Mail
Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
GM Syndicate wrote:
For instance, if I develop a simple wall section for poser and apply a seamless texture, then I would be making the texture available for download by whoever downloaded my wall section. The texture itself could easily be pulled out of the appropriate place in the file structure--it's a jpg (of course, taking the texture that way violates another potential right as well).


Even though this is possible, it does take some effort, which would make blatant and mass leeching of presets somewhat prohibitive. I doubt that this kind of workaround is likely to become rampant.
If someone has that much creativity and goes through that much trouble to use default presets, I would think they would be more likely to at least move a few sliders and come up with a non-preset look.
Not that making a 3D wall takes much effort, but still, it's a bit more then merely rendering out presets.
  Details E-Mail
Genie
Genie
Posts: 179
Filters: 42
Quote
Vladimir Golovin wrote:
a clause in 4.3. Exceptions that lets filter authors specify that they don't mind texture reselling in the filter description.


smile:D That way everyone is happy!

Quote
Conniekat8 wrote:
Not that making a 3D wall takes much effort


5-10 seconds! smile;)

If 3d restrictions are to be implemented, I think there should be a seperate section for game developement, since textures can´t be extracted from them. At least I think they can´t... But if I recall correctly, there was a consensus that if a texture is applied to a 3d object, it would be considered derivative work enough.
Dog - Men´s best friend... until internet came along.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Genie wrote:
I think there should be a seperate section for game developement, since textures can´t be extracted from them. At least I think they can´t...


depends on the file structure. some games purposely allow textures to be ripped so that mods can be done by users.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Wouldn't it be neat if we could circumvent the new EULA by just supplying a properly uv-mapped 3d model of a cube with every seamless texture preset rendered? smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
GM Syndicate wrote:
For instance, if I develop a simple wall section for poser and apply a seamless texture, then I would be making the texture available for download by whoever downloaded my wall section. The texture itself could easily be pulled out of the appropriate place in the file structure--it's a jpg (of course, taking the texture that way violates another potential right as well

That wouldn't negate the original copyright [ if it broke the guide lines of Eula ], it wouldn't matter how they got the texture it is still copyrighted against reselling as is.

  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
Alright I read the whole thread, now I have a head ache.

If I had know this about texture packs believe me when I say this I would not have paid almost 300 dollars Australian to buy this product. What I do is the following open up filter filter forge load the filter I like, then I play with the settings I don't use the randomizer to generate new filters at all to make texture packs.

How does this come under the new EULA, and do I have to pull the packs I have made, I want to know now, I have never broken copyright rules ever and I am not about to begin now.

Also would it not be prudent to change the terms for all filters at the discretion of the filter maker on how they want this filter to be used, I would not mind paying a one of fee to use a filter, price being their discretion again so at least I knew that the texture packs I make will not break any copyright.

And what happens to the packs I have already have in store should I pull them now and return any money to those that bought them. I have never heard of buying a commercial product and then finding out the supposedly free filters are not for use anyway. No disrespect to the filters makers but the guys that own this company have not gotten the EULA right from the get go.

Angela
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
3Dillusions wrote:
and do I have to pull the packs I have made, I want to know now,

no you don't have to pull them they are completly legal and the new eula can't be retrospective smile:) [ from one Aussie to another smile:D ]
  Details E-Mail
Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Carl wrote:
no you don't have to pull them they are completly legal and the new eula can't be retrospective


If you follow Vladimir's posts, finding a way to make the restrictions retroactive is something he has written that he would like to do.


Fred Weiss
Allied Computer Graphics, Inc.
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Sign Guy wrote:
finding a way to make the restrictions retroactive

I think that would be tough to enforce, if at all, since the program was sold under the condition that existing filters had no restrictions on them. I would think that it can only be applied to filters that are submitted to the library "after" the new EULA goes into place.....unless authors go through the trouble of having them deleted, change them, then re-submit them as new filters.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
Either way I would love to know. Sooner rather than later.
And thanks Carl, from me an Aussie to you too smile:)

And yes Steve that is how I read the original EULA that the filters were free, it would of been nice if the filter owners were given a choice from the get go to provide for free with not restrictions or one for copyright and commercial usage fee applicable. I would pay and so would allot of people. Even if you had one or two sets of free filters that only worked in the demo version lets say but not in the commercial version, then you would not get those that did not buy Filter Forge abusing it like all the free mega packs on offer at say SCGshare.com

When I see them offering them all up for free I feel like screaming.


Angela
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Yeah, I think it would be hard to try and undo what's already been done.....but definitely no reason not to put it on filters that are made from this point on.....
Quote
3Dillusions wrote:
When I see them offering them all up for free I feel like screaming.

I anticipated that this would start happening.....thus, there are no textures in the "StevieJ Collection".....but I think that will change with the new EULA.....and maybe something like this.....

http://www.filterforge.com/forum/read...5&TID=4776

smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
I would gladly pay royalty to a filter maker, no problem if I can fork out almost 300 dollars Australian then you know I am genuine. Its those others that steam me.

And yes a great reason to help out all those filter makers that spend time and money, lets not make a mistake you have to pay to get the versions that makes filters, I don't have the time, I also make my own tiles from scratch but the beauty of filter forge is there filters are there if you need to use them.

Bring on the paying system for filter makers I would pay gladly.
those that don't want to pay, should never have access to the program in the first place.

Had a look at your filters Steve nice job on them I haven't made a texture pack from them though VBG. Just being cheeky. LOL.

Angela
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
3Dillusions wrote:
Had a look at your filters Steve nice job on them I haven't made a texture pack from them though

You couldn't even if you wanted to.....because I've never submitted any texture filters to the library..... smile;) smile:D
Quote
3Dillusions wrote:
Just being cheeky.

Holy Jesus, Joseph, and Mary!!! Don't tell me that you are an Aussi like.....the one.....the only.....Capt'n "too-cheek-to-be-sheik" Carl??? smile:dgrin: smile:dgrin: smile:dgrin: LMAO...... smile:)

Two against one.....not fair..... smile;) smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
Come on be nice lol, give me a texture filter, no seriously I don't blame you unless the EULA is properly fixed I would not either.

Now If I had the time and the patience I would sit down and do a couple of my own filters but took one look at the learning curve and nearly passed out.

Yes it looks like The Aussie's have landed lol.

Angela
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
3Dillusions wrote:
seriously I don't blame you unless the EULA is properly fixed I would not either.

I actually feel bad for those who have been getting their work resold in texture packs at other sites.....and I sure as heck don't want that to happen to my work.....that is fer sure..... smile;) smile:)
Quote
3Dillusions wrote:
If I had the time and the patience I would sit down and do a couple of my own filters but took one look at the learning curve and nearly passed out.

It's really not bad at all once you get into it. I would suggest starting with experimentations with some simple filters in the library.....and I'm betting you would be amazed at how quickly you can catch on to it..... smile:)
Quote
3Dillusions wrote:
Yes it looks like The Aussie's have landed

LOL..... I kid around with Carl out of affection.....because he really is one hell of a nice guy.....and we've become good friends from here..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
smile:cry: You can imagine how I felt then from the other side of the fence, I thought I was allowed to use those filters and now it looks like no soup for me lol.

It does not matter if I am asked to pull them out of my store I will do so gladly. I respect their right to ask me to do this. Just as long as the EULA is fixed so I know what I can and cannot do smile:) It took me about one week to do all the packs as I put all my own settings in and did not use the randomizer thats with the program.

Angela
  Details E-Mail
Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
3Dillusions wrote:
You can imagine how I felt then from the other side of the fence, I thought I was allowed to use those filters and now it looks like no soup for me lol.

It does not matter if I am asked to pull them out of my store I will do so gladly. I respect their right to ask me to do this. Just as long as the EULA is fixed so I know what I can and cannot do It took me about one week to do all the packs as I put all my own settings in and did not use the randomizer thats with the program.


Doesn't sound like the new EULA is going to affect you very much, if you;re putting some of your own work into it. Also, the new EULA won't be retroactive.
Also, to make sure, you can always get specific permissions from filter authors.
That's what I'd be doing if I was unsure.
  Details E-Mail
Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
Sign Guy wrote:
If you follow Vladimir's posts, finding a way to make the restrictions retroactive is something he has written that he would like to do.


I've been following stuff pretty closely, and didn't see him suggest that. I know few people have been asking if they will look into doing this.

Personally, I think trying to make it retroactive would not be a good business move. What's out is out. Lesson learned, move on and makimprove the future.
  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
And I think also all those filters that were offered for free should now be removed so there are no links to them, and hence we cannot make any more texture packs I don't want to upset the guys that make the filters anymore they work hard enough at them as it is.

If it means they have to close down the website for a week and put up only filters we have to buy so we can have permission to make what we like with them and I think this should be a consideration and also the changing of the EULA.

As a buyer of the program I am willing to pay for the filters to use them commercially but this is up to the actual filter makers.
  Details E-Mail
jffe
Posts: 2869
Filters: 90
Quote
3Dillusions wrote:
I am willing to pay for the filters to use them commercially but this is up to the actual filter makers.


----Sorry to butt-in, you seem to be the newest/most serious FF user to show up here, and that's not meant as an insult, just an observation. Do you mind if I ask what you do with the filters that makes you money, ie = do you just sell texture packs on renderosity or a similar site or what exactly ? There are a growing number of us here with some experience and varying styles (at filter making), that I think I can safely say, are looking to sell renders from filters we have made that may never see the library. Going even further, I'd say at a 50/50 split, I think there are some of us who'd start producing that material in 30 days time or less if there was more than $5 a shot involved. Just asking etc. smile:D

jffe
Filter Forger
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Sign Guy wrote:
If you follow Vladimir's posts, finding a way to make the restrictions retroactive is something he has written that he would like to do.


Well, I don't think that there is any acceptable way to make the new changes retroactive. Plus, at the time when the sellers started to re-sell textures, it was (and still is) completely legal. So I think we won't be pursuing retroactivity in the new EULA.
  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
Quote
jffe wrote:
----Sorry to butt-in, you seem to be the newest/most serious FF user to show up here, and that's not meant as an insult, just an observation. Do you mind if I ask what you do with the filters that makes you money, ie = do you just sell texture packs on renderosity or a similar site or what exactly ? There are a growing number of us here with some experience and varying styles (at filter making), that I think I can safely say, are looking to sell renders from filters we have made that may never see the library. Going even further, I'd say at a 50/50 split, I think there are some of us who'd start producing that material in 30 days time or less if there was more than $5 a shot involved. Just asking etc. Big grin



No I don't mind at all, with some of the texture filters I have made packs for sale, but the only difference being when I open filter I do not use the randomizer, I change all the actual properties so it does not in no way look like the original, as for a 50/50 split I don't know as you might be aware there are so many packs out there that we already lose 50 percent to the host that has the texture files. And I only sell the packs for 6 dollars and I get 3 dollars if they sell that is, some have sold but so far small amounts only.

I find people need more textures like lace and shiny patterns which you guys don't make many of smile:) Hope this answers you question. And as for me being the only one, The rest are chicken lol, and I don't hide away from an issue, I would like it resolved, its best for me, the filters makers and the owners and distributer of Filter Forge in the long run smile:) The sets I sell on Renderosity are my own seamless tiles, and have nothing to do with Filter Forge but this is only one of the 2D and 3D markets out there.

If they figure out a price for buying filters I would be happy to pay a one of fee don't care what it is, but as for a split I suspect people will not take to that idea at all. So lets pay for them, I am all for that. That way I know I can make whatever and then the filter maker makes a cut too.

I forgot to add I would be willing to pay up to 10 dollars for a really good patterned filter

Angela

smile:D
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
3Dillusions wrote:
How does this come under the new EULA, and do I have to pull the packs I have made, I want to know now, I have never broken copyright rules ever and I am not about to begin now.


the new eula is not in place yet. you are not in violation of any copyrights or eula agreements and you do not have to pull any packs you've made. ALL existing filters, as of this date, fall under the original eula, since the PROPOSED new eula is still not in place. so, rest easy.

and welcome to FF smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
Quote
Kraellin wrote:
the new eula is not in place yet. you are not in violation of any copyrights or eula agreements and you do not have to pull any packs you've made. ALL existing filters, as of this date, fall under the original eula, since the PROPOSED new eula is still not in place. so, rest easy.





Thanks I needed to ask, I don't want anything coming back to bite me on the behind, and I refuse to hide like some lol. So I await the new EULA, let see what we can get out of it, and please make it clear English no gibberish. smile:D

  Details E-Mail
jffe
Posts: 2869
Filters: 90
Quote
3Dillusions wrote:
we already lose 50 percent to the host that has the texture files. And I only sell the packs for 6 dollars and I get 3 dollars if they sell that is, some have sold but so far small amounts only.


----Yikes, no one would bother sue-ing anyone for those amounts, not unless you were selling 20+ a day 365 days a year, and even then, not unless you were only selling one person's filter renders. And then there's the fact that yer in some other country and there goes the Eula (as if the grown ups even know what a "Eula" is) and quadruples any lawsuit costs for the person trying to sue you. Anyone not making over $10K a year off my renders = pretty darn safe ha-ha, the math just makes it not worth to even jokingly consider chasing them down for a cut. smile:D Oh, and you should just use Renderosity and wherever for freebee packs with links to your own site, you know, the one where you stick a couple Paypal buttons on and other than webhosting expenses you get 100% of the money from. smile8)

jffe
Filter Forger
  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
I make my own free packs with seamless tiles. The reason I bought FF was so I could go commercial, but I have stopped using the filters now for my store until this is all sorted out smile:)

And think about it if I paid you 10 dollars and you had say 100 people a day downloading the filters in the end you would make more money than I ever could lol

And believe me I would pay for great filters.

Angela smile:D smile;)
  Details E-Mail
jffe
Posts: 2869
Filters: 90
Quote
3Dillusions wrote:
if I paid you 10 dollars and you had say 100 people a day downloading the filters


----The popular library filters don't get 100 downloads a month ha-ha, so yeah, selling filters isn't gonna go very far, in fact I'd bet even the best filtermakers here couldn't sell 100 copies of a filter at $10 a shot, ever, total. Too many free ones in the library to compete with, right now, it's still possible to compete with any graphics person doing tiles/textures who doesn't know about FF, and have an edge on them (but not so with selling filters, that requires they know about FF, and then they'll see the huge library that's free with it and there goes your sale). Other than that, I have no personal interest in promoting FF what-so-ever, not for free, I mean I've told a few friends but they are too lazy to deal with making filters and have alreadys tolen every pro photoshop filter in existance. That being the other problem, once a filter is sold, 1 copy, if it's good/desirable, then it's on it's way to being stolen 8,000,000 times like any file is online. Anyways, I'm rambling, and sorry to hear you texture people aren't making much, but maybe you ought to target a different audience and get out of what sounds like a very small and very very flooded market eh. smile:)

jffe
Filter Forger
  Details E-Mail
Sign Guy
Digital Art Developer-Publisher

Posts: 554
While you find lots of reasons not to pursue a commercial income from either filters or renderings, new commercial grade ready-to-use tile libraries are coming to market to meet the demand.

In addition to the two volumes we've released, Volume One and Volume Two, THIS ONE was released just this week by a full time publisher-developer. Next to reach the market will be from the major company I mentioned in a post a while back. They will be incorporating access to their tiles into their sign making program as well as distributing them through more than 200 resellers around the world.

Fellers Inc., I'm told by informed sources moves about 2,500 copies of Monster Wrap Fills a month through it's 50 locations. And they're just one major player.

Why am I pointing this out? For a couple of reasons ... although I'm sure Conniekatt will insinuate otherwise. First off, I have been pointing out the situation the filter artists are in since last August in this forum. Secondly, I am actively pursuing this market in the sign making community and am quite willing to publish commercial grade renderings made from filters not in the free access FF library under a royalty agreement that any of you here may want to submit for consideration. Be forewarned, as jffe discovered, that it is a very time consuming chore to render most high resolution tiles. If you'd rather license filters for commercial use and publication of the renderings in ready-to-use form, I'll be happy to look at any filters you may have that are not in the existing FF library and negotiate a one time fee for the non-exclusive use of those filters we may feel have commercial appeal in the market we are targetting.
Fred Weiss
Allied Computer Graphics, Inc.
  Details E-Mail
jffe
Posts: 2869
Filters: 90
Quote
Sign Guy wrote:
Be forewarned, as jffe discovered, that it is a very time consuming chore to render most high resolution tiles.


----Well, as we both found out ha-ha, but yeah, for the sizes the pro's require, you best have at least a dualcore, at least, and some free time. smile:D
----*If* FF decides to allow us to *lock* the filters (from being opened in the editor) at some future point, then I might be more interested in Fred's method #2, the licensing of filters for commerical renders. Meanwhile anyone interested shouldn't hesitate to contact Fred, he's very prompt in replying and does know pretty much what he wants, he's already selling graphics to the sign industry, he's not just kicking tires and making plans.

jffe
Filter Forger
  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
Thats a nice set of tiles, good luck to the owner of this filter.
Yes the larger renders say over 1000 pixels are murder on any pc and very time consuming I have mine set at the standard of 600x600 they seem to work better for me and no complaints as yet. If I every make a filter work rendering then I will of course submit it for consideration smile:) Most High End Texture designers prefer to use a large size. Especially those in the 3D world of texturing. I dont provide for this market as mine are way to small.

  Details E-Mail
Sign Guy
Digital Art Developer-Publisher

Posts: 554
We master at 3600 x 3600 and downsize from there to 1800 and 900, pricing accordingly. Since putting the first one up at our individual image site, we have sold one 900 and one 1800 size. The balance have been at 3600 x 3600. But we are selling to wide format printers who use them for vehicle wraps and large signs and banners.

The typical render time for those which we do in Filter Forge (about half) is anywhere from 15 minutes to 2 hours on an Intel Core 2 Quad with 4 GB of RAM and with anti-aliasing turned off. As a side note, Genetica automatically turns anti-aliasing off for any render larger than 1500 x 1500 and has a high end limit of 3000 x 3000.

Fred Weiss
Allied Computer Graphics, Inc.
  Details E-Mail
onyXMaster
Filter Forge, Inc.
Posts: 350
Having more than 2 Gb of RAM is next to useless if you run FF (unless you have other programs running, but you shouldn't). Also, punching the "Memory usage limit" slider all the way to the right might help.
Also, I would like to note that if you're using a 32-bit client Windows OS (Windows 2000/XP/Vista), having 4Gb of memory is usually pretty useless, since you won't be able to use 300Mb (if you're lucky with your driver layout) up to 1.2Gb (if you're very unlucky).
  Details E-Mail
Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
onyXMaster wrote:
Having more than 2 Gb of RAM is next to useless if you run FF (unless you have other programs running, but you shouldn't). Also, punching the "Memory usage limit" slider all the way to the right might help. Also, I would like to note that if you're using a 32-bit client Windows OS (Windows 2000/XP/Vista), having 4Gb of memory is usually pretty useless, since you won't be able to use 300Mb (if you're lucky with your driver layout) up to 1.2Gb (if you're very unlucky)


Yes, you're probably right, but it doesn't hurt and when one is already spending $1500 for such a computer another $50 seems worth it for whatever benefit there might be in the extra 2 GB of RAM. Even if only 800 MB is actually usable, that is still a 40% increase in capacity over just 2 GB.

Most people I talk to are hanging on at 32 bit because of the negative issues associated with Vista, the extreme cost of upgrading their other applications and the lack of availability of updated drivers for their hardware.


Fred Weiss
Allied Computer Graphics, Inc.
  Details E-Mail
3Dillusions
Posts: 77
Filters: 38
Quote
Sign Guy wrote:
Most people I talk to are hanging on at 32 bit because of the negative issues associated with Vista, the extreme cost of upgrading their other applications and the lack of availability of updated drivers for their hardware.


Try living in Australia and see the prices we pay for computer software not to mention hard ware, for me the upgrade would take a huge chunk out of my savings but eventually I have to make the move rendering with 712 ram is for the birds, lol

Angela
  Details E-Mail
Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
Sign Guy wrote:
although I'm sure Conniekatt will insinuate otherwise.


I have no idea what you're talking about. If you have something specific to say about me, spit it out. Otherwise quit the blanket 'poor me' insinuations.
  Details E-Mail

Messages 226 - 270 of 394
First | Prev. | 4 5 6 7 8 | Next | Last 

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,534 Posts
+27 new in 30 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

27 unregistered users.