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Betis
The Blacksmith

Posts: 1207
Filters: 76
Doesn't sound not-awesome to me! smile:D

Oh, Vlad, I think you're a Kung-Fu Master.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Quote
Vladimir Golovin wrote:
Well, I'm afraid we can't -- the first beta round won't include all planned features. We're planning about 5 beta rounds, and each of them will include its own batch of features


Doesn't sound like October,
Quote
Crapadilla wrote:
Can we say "AWESOME OCTOBER" together!


is going to be AWESOME, wonder IF we have any hope for even December sometime,
OR, could it be sooner Vladimir? smile:loveff:

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Betis wrote:
Doesn't sound not-awesome to me! Big grin


I'm with you on that one. Sounds awesome nonetheless! smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Crapadilla wrote:
The one thing I'd like to see confirmed for v2 are user-defined 'My Filters' folder trees. Man, it's sure getting crowded in my one lab folder.


amen to that! ...+10
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Zoltan Erdokovy

Posts: 204
Filters: 24
Phew.
By using JPEG artifact pattern recognition and statistical probability based pixel restoration algorithms, combined with standard interface design analysis and advanced feature interpolators, I was able to recover Vladimir's original image of the new node:



I think v2.0 is well worth the wait.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
:oooooooooooooooooo well said. smile;)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
lol. zoltan! boy, talk about wishful thinking smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
You mean that wasn't true? smile:D
Quote

Zoltan Erdokovy wrote:
Phew.
By using JPEG artifact pattern recognition and statistical probability based pixel restoration algorithms, combined with standard interface design analysis and advanced feature interpolators, I was able to recover Vladimir's original image of the new node


Like I said:
Wonder IF we have any hope for even December sometime,
OR, could it be sooner Vladimir? smile:loveff:

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Vladimir Golovin wrote:
Well, I'm afraid we can't -- the first beta round won't include all planned features. We're planning about 5 beta rounds, and each of them will include its own batch of features.


So you'll have the beta-testers focus on a specific set of features in each beta round, and each new round will have additional features 'unlocked' for testing?

Quote
ronjonnie wrote:
Wonder IF we have any hope for even December sometime, OR, could it be sooner Vladimir?


My guess (with a little wishful thinking mixed in) is that we'll see the first beta round sometime in october, and that each round will last for about a month or so, depending on the severity of the bugs and the influx of bug reports.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Crapadilla wrote:
So you'll have the beta-testers focus on a specific set of features in each beta round, and each new round will have additional features 'unlocked' for testing?


Yes -- and a bit more. Beta 2.0 will be sloppier than our previous beta for v 1.0 (which was basically a release-quality product), and the new features will not be super-polished. So when we release each beta round, I'll publish a list of related "open problems" and ask the community to help us solve them. Mostly, these open problems will be related to productization and UI.

P.S. I'd prefer the term "included" rather than "unlocked" -- the latter implies that the features are ready but not available via the user interface, which is not the case. If a feature is not in beta, it means that it's not yet developed enough to be publicly released.

Quote
Crapadilla wrote:
depending on the severity of the bugs and the influx of bug reports.


I expect that bugs won't be a problem. Most problems will be UI-related, i.e. "How can we make feature X usable and newbie-friendly?"
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Vladimir Golovin wrote:
I'll publish a list of related "open problems" and ask the community to help us solve them. Mostly, these open problems will be related to productization and UI.

Quote
Vladimir Golovin wrote:
I expect that bugs won't be a problem. Most problems will be UI-related, i.e. "How can we make feature X usable and newbie-friendly?"


The UI always struck me as functional yet very rigid (read: non-configurable). Now, I'm blissfully unencumbered when it comes to programming and GUI design, so please pardon my uninformed ramblings, but it always appeared to me that the original approach to designing the UI was to have it pretty much 'hard-coded' and 'nailed-down-exactly' from the start.

Obviously, there is no need for a very specialized application like FF to go for a completely open and redesigneable UI (like Luxology's modo, for example), but IMHO the overall UI handling should feel a little more 'loose' to allow users more room for refurnishing their 'filter labs'. smile;)

So, my question is: In the long-term, will there be a move towards a more fluid UI that users can reshape to fit their workflows, hopefully with an infrastructure behind it that allows for incorporating user requests and new features more easily?

Or will the new beta focus on distilling -- by trial and fire -- another 'hard-coded' and 'nailed-down-exactly' UI design that happens to fit exactly the needs of the expanded feature set of v2?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Zoltan Erdokovy

Posts: 204
Filters: 24
+1 for more flexible UI.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
I expect that bugs won't be a problem. Most problems will be UI-related, i.e. "How can we make feature X usable and newbie-friendly?"


i think, dilla, that the above may be why the UI isnt a bit more flexible. vlad has always stated he wants things understandable by new folks. so, i'm guessing it's going to be a choice between being easy/intuitive to being more flexible. the point is, the more options you add, the more complex things get and the less 'newbie friendly' a thing gets... in most cases, i would think.

now me, i want options! i want a tabbed GUI and a file manager and the kitchen sink and... but it has to be user-friendly smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Redcap
Redcap

Posts: 1290
Filters: 100
No matter how user-friendly FilterForge becomes, newbies will never be able to create high quality filters without first understanding basic principles like noise, offset, blending types, thresholds, etc.

So yes FilterForge should strive to be user friendly but I think if the reason is to support newbies, I say help them via better tutorials and give the weathered veterains like Crapadilla his shining liquid UI.

Because frankly speaking whose filters have come to symbolize Filter Forge more, this one http://www.filterforge.com/filters/2074.html or this one http://www.filterforge.com/filters/523.html

No disrespect to the creator of that last filer, but I think it shows my point.



If you are bored check out my unpractical math website
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
probably get shot down for this but maybe there should be a new category for new people experimenting with FF and if their filter goes HU or medium usage it then gets moved over to the main categories? That way new people get to have input on their filters with out the main library getting flooded?



And yes I know I created and submitted some newbie filters that I should look at sometime smile:D

Just to keep on subject

Quote
Zoltan Erdokovy wrote:
+1 for more flexible UI.


I like new functions smile:D (even if I wouldn't know what to do with it to start with)
Nothing wrong with a little insanity ;)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Hey, that's not a bad sounding idea. Although it would almost get separated like the gallery: Featured works and non-featured. So people experimenting wouldn't get much attention, and would make newbies less interacted with, and they would feel excluded.

So, at first I liked it, but as I typed and predicted, it seems it's one of those ideas that sounds great, but wouldn't be in the long term, or for another "grouping" of contributors.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
i think, dilla, that the above may be why the UI isnt a bit more flexible. vlad has always stated he wants things understandable by new folks. so, i'm guessing it's going to be a choice between being easy/intuitive to being more flexible. the point is, the more options you add, the more complex things get and the less 'newbie friendly' a thing gets... in most cases, i would think.


The UI can easily be made more flexible and yet stay intuitive and newbie-friendly.

For example: One of the first things I did inside the Filter Editor was to click-drag on the dividers framing the preview window in an attempt to resize it to fit my needs. Sadly I was out of luck, and I found that everything was locked into place.

So, by making the UI more 'fluid' I do not mean making everything completely undockable and free-floating. I'm just saying it should be less locked down to a single pre-planned layout that was deemed 'optimal'. People have different preferences as to what is optimal for their style of working, so a somewhat adaptable UI is a must.

Furthermore, my post really wasn't meant as a feature request, but rather as a question as to which course Vlad is laying in for the future of the UI: Will we head towards a more changeable UI or towards another pre-planned 'optimal' layout updated for the additional v2 features?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yeah, i know. i'm all for it. open it up! we'll just have to wait and see (Damn you, stupid v2 alpha!) smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
How many people in this thread remember the days of the right-to-left connection flow, with no way to reverse it? Just to note we have been making things more flexble smile;-)


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Kraellin
Kraellin

Posts: 12749
Filters: 99
that's true, gmm. i remember when we were only allowed 10 controls per filter smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
How many people in this thread remember the days of the right-to-left connection flow, with no way to reverse it?


Ah! Those days were painful indeed! smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
that was gmm's quote, dilla. that seems to happen a lot with quotes and i dont just mean you. why does that do that?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Quote
Kraellin wrote:
that was gmm's quote, dilla. that seems to happen a lot with quotes and i dont just mean you. why does that do that?


We be watin to hear.

Those must have been some hard times! smile:evil:

But we KNOW that better days are coming!
smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Crapadilla wrote:
that was gmm's quote, dilla. that seems to happen a lot with quotes and i dont just mean you. why does that do that?


That's easy to do ... just click on the quote link above the post and it's attributed to someone else, as I just did here. And below.

Quote
GMM wrote:
Ah! Those days were painful indeed!



Fred Weiss
Allied Computer Graphics, Inc.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
ronjonnie wrote:
That's easy to do ... just click on the quote link above the post and it's attributed to someone else, as I just did here. And below.


ah, ok. i see now.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Thanks Craig,

BUT, smile:?: I can NOT take the credit for that. It was:
Quote
Sign Guy wrote:
That's easy to do ... just click on the quote link above the post and it's attributed to someone else, as I just did here. And below.


Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
He was using it on purpose ron, hehe. smile;)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
He was using it on purpose ron, hehe.
Betis wrote:


And you can reverse the formatting as well.

Or have people say things they never said ...

Quote
GMM & Crapadilla sang together in a tenor voice
Today filters, tomorrow the world!


Fred Weiss
Allied Computer Graphics, Inc.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Quote
Betis wrote:
Quote He was using it on purpose ron, hehe. Betis wrote:

And you can reverse the formatting as well.

Or have people say things they never said ...

Quote GMM & Crapadilla sang together in a tenor voice Today filters, tomorrow the world!


Meta-quoting?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Oh, fail.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Quote
Betis wrote:
Betis wrote:
Quote He was using it on purpose ron, hehe. Betis wrote:

And you can reverse the formatting as well.

Or have people say things they never said ...

Quote GMM & Crapadilla sang together in a tenor voice Today filters, tomorrow the world!
smile:D

Right. smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Redcap
Redcap

Posts: 1290
Filters: 100
I heard that we were going to get more teasers as of late... was I lied to or are the voices in my head telling the truth? smile;)



If you are bored check out my unpractical math website
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Betis
The Blacksmith

Posts: 1207
Filters: 76
It was OCTOBER fool! Your mind is bending time subconciously because it is so eager for it! smile;) smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Redcap wrote:
I heard that we were going to get more teasers as of late


Remember the Colossal Component of Doom from my previous post? It just got six more inputs and a twin brother.

Regarding the overall progress: everything is (almost) well on track for an early October beta. The end is nigh.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, where's the bloody drool smiley? smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Redcap
Redcap

Posts: 1290
Filters: 100
You know what the funniest joke would be, if beta wasn't an open beta. Hahahahaha.. ha ha... *redcap begins to cry* smile;)



If you are bored check out my unpractical math website
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Quote
Vladimir Golovin wrote:
Regarding the overall progress: everything is (almost) well on track for an early October beta. The end is nigh.


Quote
Kraellin wrote:
ok, where's the bloody drool smiley?


Bring it on! smile:ff: smile:banana: smile:ff: smile:loveff:

Ron



zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
Quote
Redcap wrote:
You know what the funniest joke would be, if beta wasn't an open beta. Hahahahaha.. ha ha... *redcap begins to cry*


Hey, don't cry, Redcap! Because there are very good news for you - I stole the top secret draft with the list of beta-testers of V2!!! And looks like you are in the list! This draft is prepared by FF administration for the FF support team which will read it in the nearest time and then start to send the betas to those who is in the list. I had a few minutes to look at it and then I returned it back. I didn't do anything with it, just looked and returned it. Really...


Here is the copy of the list...
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Betis
The Blacksmith

Posts: 1207
Filters: 76
smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Zoltan Erdokovy

Posts: 204
Filters: 24
smile:D
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
smile:D

Better days are commin! smile:loveff:

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm sorry, constantin, but because FF, inc. is a russian company they are not taking any beta testers from russia (or parts nearby) due to others thinking they're showing nationalism favorites. so, you can cross your name off the list, too smile;) smile:dgrin:

actually, if i remember correctly, there were 311 beta testers awarded free copies in the original version tests.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Redcap
Redcap

Posts: 1290
Filters: 100
That list made me nostalgic. I haven't seen Uber forever. Maybe with the beta we will see him more frequently.



If you are bored check out my unpractical math website
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uberzev
not lyftzev

Posts: 1890
Filters: 36
lurking... smile:blush:
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
My real name is actually "Steviejizov"......so where do I sign up??? smile:dgrin: ... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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