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StevieJ
Designer/Artist

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Quote
Kraellin wrote:
let's be thankful that FF, inc. has been as kind and generous as they have been, yes?

I wouldn't go so far as to drop to my knees and praise FF for their kindness and generosity in offering the demo. It was the most cost-effective way for them to build their filter library.....drawing upon most people who can't afford to buy the program.....and getting them to spend much more time trying to create HU filters than the hours they would need to work at minimum wage in order to buy the program. In other words, it's a hell of alot cheaper and they get alot more out of doing it this way than doing all of it themselves.....

How's that for "getting it straight"??? smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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James
James
Posts: 676
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Quote
StevieJ wrote:
James wrote: The free deal should have been limited time

I have to disagree.....gotta have a demo trial period.....especially for a program such as this.....


You misread what i said, i was not talking about a trial version. What i meant was the HU reward program (free version with high usage filters). Of course a demo/trial version is a good thing. smile;) Sorry for any confusion smile:)

Basically i like trials to test the software but think it is unfair to give people extra extensions when others don't know about it. The free copy for HUs reward program should have run for a few months only. It also seems like a way of just growing the library/stats size yet they may not end up with a free copy for ages anyway.

I also agree that it's generous of FF for the free copies but also feel that due to the problems the library also causes like this thread (SL merchants etc) that keeping the HU reward deal open for so long only causes more problems. Also the fact that they are selling the app as well as the offer running. Thats why i said it should have been limited time only.
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Amethyst

Posts: 155
Filters: 23
Quote
Kraellin wrote:
with the quality of filter that you are producing, i have no doubt you'll earn enough for two pro versions plus lifetimes on each


Craig, I do not think it is as easy these days to get a HU. It is very, very difficult for a beginner to come up with anything that has not been done a million times already. I have not submitted several filters because when I have done a quick check in the library I see that there are already too many variations of my idea. I have found it very disheartening on many occasions and I am not advanced enough with FF to make something really cool and mind blowing original. This is why I am hoping the next version of FF will bring us some new tools to play with.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
James wrote:
You misread what i said, i was not talking about a trial version. What i meant was the HU reward program (free version with high usage filters). Of course a demo/trial version is a good thing.

Oopsie.....sorry about that.....I need to slow down and actually "comprehend" what I'm reading..... smile;) smile:D
Quote
James wrote:
it is unfair to give people extra extensions when others don't know about it.

I totally agree..... I kinda just realized how unfair it was from Amethyst's point of view.....and I've been one of the biggests "informers" of it all along..... smile:|
Quote
Amethyst wrote:
I do not think it is as easy these days to get a HU. It is very, very difficult for a beginner to come up with anything that has not been done a million times already.

I think that's very true.....the steady decline of author involvement is obvious proof of that.....which is why I think FF needs to start getting progressive with rewards.....like dangling some "golden carrots" out beyond the program rewards.....for example.....1) offering rewards of other associated programs that use FF as a plugin (Photoshop, Paintshop Pro, etc).....2) author storefronts to sell royalty-based texture packs (giving authors the means to take advantage of the "proposed" tangible copyright protection on straight texture results).....3) simple result 8bf "advanced authoring" version of FF with the ability to submit filters to the library in converted proprietary format (I think alot of skilled authors would submit a serious amount of quality works to get this.....including myself.....I would actually pay good money for it!!! smile:devil: )......etc etc etc.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
How's that for "getting it straight"???


a little crooked smile;) regardless of why FF, inc. did what they did, how many other software programs do you know of where you can earn the program, other than in a beta test? photoshop? paint shop pro? even the plugins out there dont offer such a thing; they tend to either be free or on a demo or buy outright, but no earning program like FF. and that's all i'm saying here. it was a brilliant move on FF's part, great for those of us who didnt want to shell out $300 and great for the end users and great for FF (good PR and a better library). so, a total win-win-win.

by the way, if i said the sky was blue.... smile;) smile:D

amethyst,

again, you sell yourself short. yes, it is a bit tougher to make HU's now than when i first started. you really only do need so many wood grain filters smile:) however, i guarantee that if i wanted to, i could make another 8 HU's for a freebie and a lifetime within the next year. the world is FULL of textures and our little 5000+ isnt really tipping any scales yet. besides, your two medallion filters will go HU and quite probably one or two of your 'bead' filters. so, like i said before, hang in there, keep pluggin; you'll get your freebie plus the lifetime, i have no doubt smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
StevieJ wrote:
How's that for "getting it straight"???

Quote
Kraellin wrote:
a little crooked

LOL.... smile:D Well, at least you know that I'll "call'm like I see'm".....and you won't get anything "sugar-coated" from me, eh??? smile;) smile:D
Quote
Kraellin wrote:
it was a brilliant move on FF's part, great for those of us who didnt want to shell out $300 and great for the end users and great for FF (good PR and a better library). so, a total win-win-win.

I'll agee with that.....and call it good..... smile;) smile:D

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Apologies for a long quote:

Quote
StevieJ wrote:
I've suggested all along that FF should offer storefronts like Second Life as an advanced incentive/reward level by which authors can sell straight texture results on a royal;ty basis with FF. It would work perfectly with the proposed EULA restriction on reselling straight texture results.....which would give authors "tangible" copyrights by which to do it.....while justifying the implementation of the EULA restriction all at the same time.....

I don't understand why FF is letting the texture resellers run wild with this.....when FF should be taking advantage of it itself towards getting more authors in here and keeping them producing here..... Confused

The only reason that I can think of to why FF is not taking advantage of something so obvious is that they don't have the resources to pursue it.....and that's a crying shame.....


Stevie, we're not ignoring this. The new business model will be our #1 priority after we finish the Mac version (very soon) and get the development of v2.0 off the ground (will take some months). We can't get back what we gave away with v1.0, but we've learned a very valuable lesson. All I can say, expect changes.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Kraellin wrote:
and frankly, i dont think anything about the free program is seriously wrong. how many other companies offer their software for free for contributing? it's pretty much unprecedented in the software industry, other than beta testing. and notices are posted all over the forums about the two extensions. i know i've answered several people on this subject. so, let's be thankful that FF, inc. has been as kind and generous as they have been, yes?


Couldn't agree more with you Craig..I know that I am very thankful for what FF has given to me.. smile;) smile:) smile:loveff:



Quote
Vladimir Golovin wrote:
We can't get back what we gave away with v1.0, but we've learned a very valuable lesson. All I can say, expect changes.

Unfortunatly a bad way to learn this lesson but life is also like this sometimes.. smile:cry:
But I do look forward to the changes.... smile:) smile:loveff:
Stupid things happen to computers for stupid reasons at stupid times!
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Vladimir Golovin wrote:
Stevie, we're not ignoring this. The new business model will be our #1 priority after we finish the Mac version (very soon) and get the development of v2.0 off the ground (will take some months). We can't get back what we gave away with v1.0, but we've learned a very valuable lesson. All I can say, expect changes.

smile:beer:

Sorry about my "persistance" on some of these issues.....some of it might come off as sounding negative.....but it's "motis operandi" is only meant as positive..... smile;) smile:)

smile:devil: ......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
It appears the sharpness of Vlad's two-hander has somewhat lessened as of late... smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Yeah, I'm still in shock..... smile;) smile:D LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Parsimony doesn't equal stubbornness smile;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Vladimir Golovin wrote:
We can't get back what we gave away with v1.0, but we've learned a very valuable lesson.


The lesson being? smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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James
James
Posts: 676
Filters: 46
It sounds like good things will happen with V2 which is great. Although we will have to wait and see what happens, but i have a feeling it will be much better. smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Vladimir Golovin wrote:
Parsimony

Dictionary Reference: Adoption of the simplest assumption in the formulation of a theory or in the interpretation of data, especially in accordance with the rule of Ockham's razor.

Now I know you guys are in cahoots..... smile;) smile:D LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Vladimir Golovin wrote:
We can't get back what we gave away with v1.0, but we've learned a very valuable lesson.

Quote
Crapadilla wrote:
The lesson being?

I'll make an educated guess that it's in reference to "giving away" copyrights on straight texture results (the "unrestricted use" thingy in the EULA smile:D ).....maybe they are going to implement a EULA restriction on reselling straight texture reults.....maybe take it back from all the texture resellers taking advantage of it.....and maybe start taking advantage of it themselves here.....maybe.....possibly.....hopefully..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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James
James
Posts: 676
Filters: 46
Most likely StevieJ, my guess is also a better EULA stopping direct re-selling. User protection for their own work and extra reason to take part in the community. Maybe protection on the way the website library is displayed also so people don't just grab library images and run. Ways to bring back focus to the app as a builder/tool rather than a huge bundle of free for all textures. Hopefully things like that but we will have to wait and see what happens though... smile:)
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Amethyst

Posts: 155
Filters: 23
Quote
James wrote:
Maybe protection on the way the website library is displayed also so people don't just grab library images and run.


IMHO, this is the biggest misuse of Filter Forge. None users of Filter Forge are able to run off with our textures and sell them with their copyright on them. Filter Forge owners and the community at large suffer from this abuse of the filter gallery. smile:cry:
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FF Girl
Posts: 1
Ok here is what I need to know smile:) I would like to get into creating textures which I will use/sell commercially. I have heard Filter Forge is a good program so I am checking it out...downloaded the 30 day trial, have been downloading filters and playing around a little bit. I have looked at the prices and "thought" I would be buying the full version for $70 where I can do everything except create my own filters, as apposed to the Pro version. Now with that being said....say I am using a filter someone created from the website. For example I want to make a gingham texture, so I download a gingham filter...play with the sliders a little, change the color, etc. Is THIS texture now ok to sell in the eyes of filter makers? As long as I am not selling the direct preset? I mean its going to look LIKE one of the presets probably no matter which slider I pull, but I guess the question is.....is it ok to use the filters to create commercial textures? smile:?: Or do people who create the filters expect you to create your own filters in order to create commercial textures? smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
FF Girl wrote:
I want to make a gingham texture, so I download a gingham filter...play with the sliders a little, change the color, etc. Is THIS texture now ok to sell in the eyes of filter makers? As long as I am not selling the direct preset? I mean its going to look LIKE one of the presets probably no matter which slider I pull, but I guess the question is.....is it ok to use the filters to create commercial textures? Or do people who create the filters expect you to create your own filters in order to create commercial textures?

You can currently do whatever you want with them.....there are no usage restrictions (commercial or otherwise) on straight results. Some authors have a slight problem with straight texture results being resold without any credit given to them.....but hey, they knew that there were no usage restrictions on them when they submitted them.....so knock yourself out doing whatever you want with them.....everybody else is doing it..... smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hi FF girl. steve is correct. there are no legal restrictions on using whatever you find in the FF library. some authors may gripe a bit about that, but legally, they have no recourse and you are free to use any and all presets and renderings.

as a caveat to what i just said, you really shld read the licenses and study them to be sure for yourself. i am NOT a lawyer, nor in any way a legal representative of Filter Forge, so my responses are not binding on anything here. it's just my opinion.

and, you never have to submit your filters to the library. a number of us have limited what we publish any more. i still submit one once in a while, but mostly i'm hoarding the little buggers to make steviej jealous smile:D i figure if i hold out long enough, he'll break down and pay me thousands and thousands just to see the things, let alone be able to use them smile:dgrin: (so far, it hasnt worked very well). but, simply not submitting the filters is an option. a lot of folks get the demo program and then work like mad to earn the free pro version and a lifetime copy after that. some work even more for multiple licenses for multiple machines. so, it all depends. so, if you're intending to buy the pro version and also wish to create filters, it is fun to see one of your library filters get used somewhere. but if you dont want to submit them, you then have all the rights to use your renderings with full coypright protection and no restrictions and no royalties due anyone. smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i think you missed the post above this one, steve smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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garbanzo

Posts: 318
Filters: 58
here's my two cents:

resellers should not be restricted from doing what they do, but there should be a small caveat - all texture packs etc that are made using FF should contain a document naming the filter that was used along with the author of that filter, and some big bold text letting the buyer know that the textures being purchased can actually be made for free using FF!

do these things sell that good anyway? i had some texture packs up on the site that starts with R that i made with some unreleased filters of my own making. they did OK, i made about $50 in all, but then sales slowed down and they scrapped my files, so i eventually put the filters here. i thought about going another round, but to be honest, that site was extremely unpleasant to work with, so i think i'll avoid it in the future...

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Yeah, the bottom line is to not submit texture filters if you are going to have a problem with straight results being resold as someone elses work.....I wish Vlad would put some tangible copyright protection in place to end it.....but hey, I'm just "a fly in the ointment" here..... smile;) smile:D

Under the current circumstances, the best thing authors could do to make money off of them would be to unite and form their own "texture pack shopping mall".....where's Dilla and Constantin??? smile;) smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Philoneus
The Pain in your...

Posts: 6
I'm new to Filter Forge but I do hang out in Second Life a lot. I go into Second Life for fun and don't have a business in world at all. It's just a great way to have fun, explore, and visit with friends who happen to live on the other side of the world (saving me a ton on phone bills). But I have to admit that even though I don't earn any money in Second Life, I have spent a ton of money there. And one thing that I've seen a lot in SL are texture stores selling ripped-off textures. Even the "big" texture stores do it all the time. In reading threads at the XStreet forums, Textures-R-Us essentially runs a sort-of consignment shop where they sell textures FOR supposed "texture makers" but they simply take the word of their supplier that the textures are either licensed or unique content and not stolen. The owner manages to have "no knowledge" of the IP theft in this way. Other stores are even more direct and just rip of the images themselves and cut out the middle-men. You go into the bigger texture stores in SL and you'll see tons of textures from video games, websites, and much more. In my short time of owning Filter Forge I've been looking through the library and I'm seeing lots of the textures that I've seen for sale in SL.

Not everyone in SL is a crook and not all texture sellers are rip-off artists. But there are definitely a lot of them out there. For the longest time it was the Wild-West mentality of "anything goes" in SL and that company is only now starting to try to reign things in.

As for the "earn a copy" system in Filter Forge, I have to admit that I considered it after downloading a free copy. But then I thought about all of the real work that I have to do and how little time I really have available to learn how to make new filters, I decided that it was best for me to just bite the bullet and purchase the program. I bought the standard version just a few days ago when it was advertised as being the last day of a 30% off sale. I thought I was getting a great deal. Now today the program is 40% off and I wish I'd waited a bit longer. smile:evil:
I'm in a love-hate relationship. I love the taste of donuts, but hate what they do to my behind.
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James
James
Posts: 676
Filters: 46
Quote
Philoneus wrote:
I bought the standard version just a few days ago when it was advertised as being the last day of a 30% off sale. I thought I was getting a great deal. Now today the program is 40% off and I wish I'd waited a bit longer. Angry


I and was thinking about mentioning this. Everytime i visit the site there is a 30%+ discount on always and it just seems odd really.

To me it seems like a way to bring in sales/marketing but then they put it to 40% etc and it keeps changing like you say and it doesn't seem fair to buyers. If FF needs more sales it should stop the free FF deal because it should have been a limited time deal just like the discounts should also.
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raphil
Raphil
Posts: 1
I know this is an old thread, but is there any update on people selling textures in second life that were made by people here?

I was perusing the second life marketplace and came across this person's store: Second Life Marketplace with heaps of different textures from filter forge.

I initially only saw the one (bejeweled) and sent a message to the creator via the filter forge website, but then perusing the person's store, I found heaps from filter forge.
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Amethyst

Posts: 155
Filters: 23
Thank you for the heads up. However, as far as I know there is nothing to stop these people from selling the raw textures at Second Life. I have made my textures free at ShareCG but I'm still finding them in different stores around the internet. I've even seen textures sold under the same name as my Filter. None Filter Forge users can also sell the textures from the actually gallery pages on this website and it is the reason I don't submit filters to the gallery any more. smile:(
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Quote
Amethyst wrote:
it is the reason I don't submit filters to the gallery any more.


Shame, but I guess if it bothers you that much it´s the only thing you can do.

Sure, you could watermark those presets, but then they can just grab a demo and render them out. Yeah you could watermark that too, but a basic edition isn´t all that expensive...
I think no matter what you do to try and stop these kind of ppl, they will always find a way to do it anyway. You´d just punish the honest users.

Sure, I would find it lame if I saw someone claiming my presets as his own artwork. On the other hand, my textures aren´t exactly picassos or rembrands so what do I care smile:p I think, if they are that uncreative, poor them. Mixing different filters, using them on your artwork or creating your own is so much fun, their loss really. Can´t be very happy ppl smile:-)

And for sure it won´t stop me from contributing to the community. I use other ppls filters and have fun with them, and I´m happy if I can give back and it saves someones day, they have fun with it or it just puts a smile on someones face. smile:-)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You really have to remember that not everybody who will see your work is on the same page with authorship. Some people will respect your authorship and will credit you, but most others won't. When stuff like this is in the public, authors should realize that no matter what law, what authority there is it's "up for grabs" on the internet. I kinda hate saying that but its the reality artists face, especially when you make something that can generate high quality work.

Personally, I don't upload many generators on FilterForge. When I do I typically upload generators for a couple reasons. 1. The generator got boring and needs new life. 2. There's something technical I want to display. 3. I made it for the public usage.

But most of my filters are effects and those are things are easier to upload given the effect cannot produce its own image unless I make it so it can.

In short: People shouldn't expect others to be on the same page with morals and ideology. Don't upload things you have tons of feelings for, keep those to yourself. But upload things you're done with, that you no longer have the same association with. Lastly, artists should never be afraid of the public.

And there you go, those are just some of my personal ways of thinking through matters. I mean, everybody has their own way of dealing with it so I don't expect anybody to agree with anything here.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Stevie, we're not ignoring this. The new business model will be our #1 priority after we finish the Mac version (very soon) and get the development of v2.0 off the round (will take some months). We can't get back what we gave away with v1.0, but we've learned a very valuable lesson. All I can say, expect changes.

Posted: March 26, 2009 12:56 pm by Vladimir Golovin


[My emphasis]

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Totte
Übernerd

Posts: 1460
Filters: 107
Some people do give credits smile;-)
I was emailed by a guy making texture packs for MineCraft. He had snatched the previews here but contacted every filter developer he could reach to give credits. That's the spirit we should se more of smile;-)
- I never expected the Spanish inquisition
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Amethyst

Posts: 155
Filters: 23
Quote
Shame, but I guess if it bothers you that much it´s the only thing you can do.


What bothers me more is buying a texture pack and then finding I've bought my own textures. LOL Been there and done that more than once. LOL
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tabbytig
tabbytiger

Posts: 27
Filters: 8
Quote
What bothers me more is buying a texture pack and then finding I've bought my own textures. LOL


me too smile:|
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