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uberzev
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Vlad is the big cheese at FF and I'm sure he could address some of these concerns.
I can bug him if you guys would like me to... |
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Posted: June 10, 2012 11:13 pm | ||||||
SpaceRay
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As Skybase wrote brilliantly and very well and I agree totally
AND more specially after someone say very stupid and silly things as: "About 99% of the filters in the library are completely useless.." ![]() How can someone be able to say this ???? ![]() ![]() ![]() Will not continue on this unless the FF team gives some news about this and I doubt that the FF team will give any news about this OR worse will make any change in the rendering engine to make it faster, so I think that all this is useless. Sorry Today GMM will see this thread and will not care at all to give any information here and will be like many other days that this thread is invisible to the FF team. |
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Posted: June 11, 2012 1:42 am | ||||||
uberzev
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Posted: June 11, 2012 1:54 am | ||||||
Morgantao
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I think you'r barking at the wrong tree, SpaceRay. GMM is here to help us with anythingn he can, but he's not a policy director. If the FF big anchiladas tell him not to release any info about coming features, he won't release any information. ![]() |
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Posted: June 11, 2012 2:31 am | ||||||
SpaceRay
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Sorry, I am not going in any way against GMM, he is good and help us as much as he can, BUT the problem is that he must follow the FF team rules, and so he CAN´T do what he wants, so if he can´t help us on this topic of this thread because the FF team does not give him the needed information or what to do, he is forced to act like this thread is invisible and do not exist, isnot his fault, is from the FF team.
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Posted: June 11, 2012 2:53 am | ||||||
Skybase
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lol what are you trying to do? Make people leak info?
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Posted: June 11, 2012 3:19 am | ||||||
uberzev
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SpaceRay is looking for his Deep Throat.
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Posted: June 11, 2012 3:46 am | ||||||
Sign Guy
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Posts: 554 |
I don't see anyone speaking against any individual such as GMM going on. I do see discussion of the shortcomings of the Filter Forge program and the management decisions of the FF team with regards to these shortcomings. Whether they choose to respond with replies here or with actions on upcoming releases is up to them. It's all about word of mouth advertising. When people here and elsewhere post good things about FF, that spreads quickly and benefits sales. When people here and elsewhere post complaints about FF, that spreads quickly and hurts sales. Thus, it becomes a business decision as to how, or if, to respond for the management of Filter Forge. It certainly isn't personal. As a paying customer for the Filter Forge software, each of us is clearly acting in our own best interests and the interests of all customers by giving voice to such matters. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: June 11, 2012 9:01 am | ||||||
StevieJ
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Interesting discussion...
Since FF is procedural, a software accelerator is possible...but unlikely FF will invest in the programming needed to create one... Think FF will remain the same...and more likely to make adjustments to take advantage of new and faster processors...and more cores in the future... +1 ...on no quality control...and wayyyyy too many useless filters... FF wants the number of filters as a selling point...obviously... +1 ...on using FF to create base images with Substance Designer...excellent complimentary combo... +1 ...on positive and negative feedback affecting sales...guilty of alot of negatives myself...and has been for things towards my own self-interests...but also think my "complaints" would benefit FF if as well...if they were ever addressed... ![]() +1 ...on sending Uber to bug them... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 11, 2012 10:33 am | ||||||
Kraellin
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i remember a similar discussion on another subject within FF a while back. i recall that vladimir talked about the costs of program libraries (.dll's) and that those were one of the biggest reasons they didnt or couldnt do whatever that other discussion was about. i'm fairly sure the same would apply here. some of the .dll's one might use in one's program can be QUITE expensive. building them yourselves can also be time consuming and expensive. thus, one tends to use more cost effective libraries. i'm going to guess that that same arguement would apply to this present conversation. we may not like it, but in order to keep selling prices down and development ongoing at a reasonable pace, the 'best' and fastest programming is not always within one's budget.
now, i dont know that that's the case here. i'm just bringing up the point that it may be, based on that prior conversation on whatever that other program idea was ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 11, 2012 1:11 pm | ||||||
SpaceRay
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NO, just a very simple and very short word YES or NO Do not want to get the details, just the answer to question of this thread. If you read well the question on the title I am not asking how they are going to make it or get more details about it JUST SIMPLY YES OR NO If the answer is NO, anything else is totally useless. |
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Posted: June 11, 2012 1:14 pm | ||||||
SpaceRay
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As you have seen GMM has answered to others threads but as I said ignored this one forced surely by the FF team that does not allow him to give any information on this thread.
As I have said above, I do not want MUCH information, ONLY AND JUST a simply YES OR NO |
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Posted: June 11, 2012 11:30 pm | ||||||
Skybase
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lol ok spaceray. ok.
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Posted: June 12, 2012 1:46 am | ||||||
uberzev
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Would be a shame for GMM to reply now.
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Posted: June 12, 2012 3:36 am | ||||||
Morgantao
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Posted: June 12, 2012 3:37 am | ||||||
StevieJ
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Feel a "SpaceRay vs GMM" cage match is in order here...
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 12, 2012 7:17 am | ||||||
SpaceRay
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![]() I woud bet and think that the most possible answer is NO, Why? Because if the FF team avoids to answer in this thread is because they are not doing something to make FF faster, or they want to do it but can´t do it because in the way FF was built, and so they can´t give an answer, and if they say yes and can´t really make it would be bad. If it was clear that they ARE doing something positive and reaching good results for making a faster FF 4.0 they would not have a problem to say a YES, but they are hiding from any answer, so most probably is NO BUT they do not want to say it so there is still the doubt and possible hope. |
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Posted: June 13, 2012 2:01 am | ||||||
SpaceRay
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9 days more without any news from the FF team, and I only want to know if they have any possible plan to make FF 4.0 faster when rising the resolution of the results.
JUST AND ONLY want to know a YES or NO, do not need to explain or write more. Or at least we are trying to do it. |
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Posted: June 22, 2012 5:56 am | ||||||
Skybase
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Darn, I waited 9 days for a response! Man I get so much nothing on this forum! LOL.
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Posted: June 22, 2012 7:16 am | ||||||
SpaceRay
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![]() ![]() Yes, so much nothing from the FF developers team ![]() |
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Posted: June 22, 2012 8:45 am | ||||||
joBox
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There is ONE problem with Substance Designer that is an absolute deal breaker: The largest image that can be rendered is 4096x4096.
http://support.allegorithmic.com/docs...Dialog.htm Scroll to bottom to see: "Cooking size limit" defines the maximum pixel resolution permitted. By default, this is 4096 pixels. As a Substance's output is always square, the value set here defines both the maximum width and height, in pixels. |
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Posted: June 27, 2012 9:56 pm | ||||||
joBox
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Oh and Genetica is $899 and can only render up to 6000x6000
http://www.spiralgraphics.biz/gen2tou....htm#tour1 |
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Posted: June 27, 2012 10:00 pm | ||||||
Morgantao
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I guess the saying "Nobody's perfect" goes for software too
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Posted: June 27, 2012 10:51 pm | ||||||
SpaceRay
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I have to say that this price of 899$ is WRONG if you want to compare Genetica with Filter Forge, as is not true at all, because you should choose the Pro version and NOT the Studio version that have animation. Genetica Pro is the nearest posible comparison to Filter Forge and is 399$ Although really Filter Forge is cheaper as it has many discounts usually and Genetica has ONLY as much as 30% once in a while very few times. See here below the difference CAN´T COMPARE REALLY GENETICA TO FILTER FORGE Although both are node based and can possibly make similar things, they are really in my opinion and point of view very different and can´t really be compared against each other. ![]() |
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Posted: June 27, 2012 11:06 pm | ||||||
Vladimir Golovin
Administrator |
Alas, the situation on this front hasn't changed much. The most viable way to speed up the renderer at this point would be to rewrite it to use a GPU-supporting architecture, but the existing codebase is built around the CPU paradigm, so a straight port is extremely difficult. I posted about this before. We experimented with GPUs, observed insane gains in performance on some tasks, but we decided not to pursue this approach. Basically it would mean rewriting the renderer from scratch, plus we'd likely encounter big, really big problems with backward compatibility. If we started writing Filter Forge today, or a couple of years ago, we'd certainly build it to utilize GPUs. This would also work for a separate product that doesn't have to maintain compatibility with Filter Forge (that is, being able to render its filters from all versions down to v 1.0). |
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Posted: July 13, 2012 10:45 am | ||||||
Vladimir Golovin
Administrator |
On the other hand, there have been some interesting developments on the GPU front that are relevant to Filter Forge. For example, id Software's RAGE suggests that we can use an approach similar to their megatexture streaming to implement Filter Forge's infinite bitmap caches. And Epic's UE4 utilizes GPU-accessible data structures such as octrees to do their fantastic global illumination.
Which means, we probably should revisit the GPU idea. |
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Posted: July 13, 2012 11:02 am | ||||||
Skybase
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High five.
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Posted: July 13, 2012 11:03 am | ||||||
Kraellin
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thanks, vladimir
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 13, 2012 6:42 pm | ||||||
Morgantao
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Good to hear that there may be some use of GPUs in the future.
![]() I would like to thank you for taking the time to explain some of the complexities of adding GPU support. It's important to hear fr om the team wh ere things are going ![]() |
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Posted: July 13, 2012 6:58 pm | ||||||
Vladimir Golovin
Administrator |
There's another potential way to speed up the rendering: the new Xeon Phi co-processor from Intel (formerly known as Larrabee):
http://www.anandtech.com/show/6017/in...es-retail/ Implementing support for it shouldn't be too hard. However, unless this card becomes a must-have upgrade for graphic artists, I don't think it's worth the effort. |
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Posted: July 14, 2012 2:29 am | ||||||
SpaceRay
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Thanks very much for answering in this thread and good to know that there is possibly some slightly hope on GPU acceleration.
Although I thank you for answering and giving all this comments you have put, I am sorry to bother you and say that you really have NOT answered to the question in the title of this thread. Please, could you tell if there is any possible plan about this for FILTER FORGE 4.0 ? Is FF Inc. making something for FF 4.0 to have a FASTER render engine? I am NOT speaking here about GPU at all, I mean ANY way that you could think of to make FF 4.0 faster than FF 3.0 |
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Posted: July 15, 2012 4:41 pm | ||||||
Sign Guy
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Posts: 554 |
For example, the suggestion of a global on/off setting in preferences for anti-aliasing.
Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: July 15, 2012 4:46 pm | ||||||
Skybase
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lolol where's the popcorn?!! I'll be sitting in the back row enjoying the thread. lolol
Shhhhh patients spaceray, 4.0 is around the block. We'll find out soon enough. |
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Posted: July 15, 2012 9:10 pm | ||||||
Morgantao
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I forbid FF 4.0 beta coming out, untill I have enough HU points to upgrade!
So go ahead and start using my filters like crazy ![]() |
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Posted: July 16, 2012 2:44 am | ||||||
SpaceRay
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Since the release of the Beta there has been between 6 and 9 months until the final release version, so probably if your filters are used much you could have time to get the HU points, OR even better make a new (or more)awesome and very useful filter that many people would love to use and get those wanted HU rewards see this thread for more information of the release dates of the betas and final versions http://www.filterforge.com/forum/read...5&TID=9638 |
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Posted: July 16, 2012 3:41 am | ||||||
SpaceRay
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![]() ![]() ![]() ![]() ![]() ![]() Here you have some FF Popcorn ![]() There is something very important, is supossed that FF 4.0 will be released early in next year 2013, so if this possible way to make a GPU acceleration that Vladimir have already told above is NOT included and will be something for FF 5.0, Filter Forge Inc. will be loosing much against the competing software companies that are ALREADY NOW making updated faster versions of many Photoshop plugins and also some others software companies are going to release even better versions at the end of this year. So if FF Inc. is NOT going to make FF 4.0 faster and have the SAME render engine of FF 3.0 will be a great loose. WHY ? Because FF 5.0 will be not available until probably the middle or end of 2014 and already at the middle of 2013 there will be MUCH better plugins and much faster ones available and FF will be left behind I know that there is really no other direct competition software available, BUT there are many available plugins and artistic softwares that CAN make many of the effects and things that FF can do, and MUCH FASTER AT HIGH RESOLUTIONS AND WITH HIGH QUALITY than FF 3.0 can do. I LOVE MUCH FILTER FORGE and would not like to see it left behind against other companies, and I will not continue using Filter Forge in the same way and will regretably have to use OTHER software that are really optimized and faster instead of FF. AND VERY IMPORTANT THAT MANY OF THE PLUGIN SOFTWARES I KNOW DOES NOT USE GPU ACCELERATION TO MAKE IT FASTER, JUST OPTIMIZED RENDER ENGINE OR CODE |
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Posted: July 16, 2012 4:14 am | ||||||
Skybase
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I mean, this is actually a really really deep topic of how you output data in a visual form. The current blog article I'm writing (which is longer than I imagined) touches on topics regarding rendering in the most general manner possible. Hopefully some of the little things I'll go over will be helpful in saving tons of time from a single render.
And SpaceRay, I highly doubt there will be something that can beat FilterForge in the next couple years. This is one solid piece of software that has more functionality than anything I ever used in a long long time. Back in the old days KAI's Power Tools was "the thing" for the Photoshop market now the market's mildly shifted but this software's basically "the thing." There's something special about this software and maybe you haven't seen the crazier things you can achieve with this software that most others won't even deal with. See the thing is, you'll see software that's FASTER than this program, but when it comes to the amount of stuff you can do, FilterForge usually wins by a long shot. ![]() |
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Posted: July 16, 2012 6:54 am | ||||||
Vladimir Golovin
Administrator |
For FF4.0, no. The current CPU-based renderer and most components are already optimized to their limit, so trying to optimize them further will push us beyond the point of diminishing returns. All possible improvements I mentioned in this thread are long-term plans.
Filter Forge filters will never be able to offer better speed than hard-coded, precompiled filters because FF uses a node-based architecture that imposes a runtime cost (extra function calls, passing parameters etc). Also, Filter Forge filters don't exist at compile time, so they cannot benefit from whole-program optimizations offered by modern compilers. It's a deliberate tradeoff: either you get better speed, or you get node-based flexibility. Also, we use double-precision for almost everything, while other software makers can use integer math and buffers when necessary. Integer calculations are cheaper than double-precision floating point calculations, but we can't get rid of them, again due to our node-based architecture. So, you shouldn't expect Filter Forge to render some effect faster than a hard-coded, compiled version of the same effect on the same hardware. |
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Posted: July 16, 2012 8:29 am | ||||||
SpaceRay
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WOW!! I finally after so much time I have a real and useful answer so I do not keep bothering and annoying all the forum with the same topic You see, it was not so difficult to answer to the title question. Now I know it and will not keep asking for it anymore. Thanks very much for telling it and also explaining why, very good to know.
Thanks and good to know that we can´t expect any kind of speed optimization of the render speed as it is already maximum optimized. |
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Posted: July 16, 2012 9:41 am | ||||||
xirja
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Here's hoping for a great new year
![]() ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 2, 2015 2:44 pm | ||||||
Ramlyn
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Good work, Xirja. Very nice filter.
![]() It also seems fast. The rendering time is only 58 seconds. ![]() |
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Posted: January 2, 2015 3:10 pm | ||||||
sunnykid
Posts: 38 |
Today is January 3, 2015. I have read most of the posts on this thread wondering if I made a mistake paying for my upgrade for 5.0.
But after thinking about it, I still love FF and don't regret it at all. I can deal with limitations compared to a bit more upscale products. And I really enjoy some of the LOL filters submitted by users. FF allows me to cobble together my own filters using filters in the library. So far I have only had one major failure. My hybrid attempts won't qualify for the user library. That is okay. This is a pretty forgiving program. It allows me to play mad scientist. I am willing to throw down some bucks for that any day. Here is one result. I think there is a filter called "On The Surface" that I mangled to get this result. Not sure if that is right. Anyhow, this started as a public domain photo of a bush with white blossoms. I hope the image shows up. It is quite large on my end, but small show here. So you can't see detail. I use FF in a lot of my artwork for Fine Art America. So I am really glad it can render large images, because you need them to sell on those websites. ![]() |
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Posted: January 3, 2015 4:50 am | ||||||
sunnykid
Posts: 38 |
This is also why I love Filter Forge. It is so useful in Photoshop.
I should have posted this in my previous post. Here is how I use FF and Photoshop. I have a lot of self made tutorials to remind me of how to use them together. I use the Angel Blur filter to create a very soft effect for roses. I start out with a flower with a background that has been masked so the image is smooth pastel throughout. You need to keep a copy of the orig under this layer that is being changed. I didn't alter the Angel Blur filter. No need to. It is a perfect filter. ![]() |
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Posted: January 3, 2015 5:19 am | ||||||
Ramlyn
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Hi Sunnykid.
I think we all have something that doesn't exactly fit with what we can upload in the library. For example, my case. I made filters that are composed of separated areas. Each area has its own controls. The controls are nothing complex, mainly different colors. But, because each area can have a different color, the same control is repeated many times. Well, I can't upload these filters, because they have more controls than what is allowed by the library. ![]() What did I do? I made a topic in this forum. I uploaded a few of those filters in my own site and I posted the link in the forum. This way, who is interested, can download them. Even they aren't in the library, it's fine. "On The Surface" is very nice, and your rose/flower tutorial is interesting. If you feel, you can make your own topic and post filters, psd files, tutorials, or any other of your works. You can surely find people interested to see and/or use them. There is also the Gallery, where you can post images made completely with FF or with FF plus other programs. |
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