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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
(Post refers to material on previous page)

Hm... ok well... the fact that you started out by using the free-rectangle component actually breaks some conventions here. There's nothing wrong with it, but it's not a clean construction, especially for what you're doing here. Let me explain further:

Particle bombers read in square images, and the free-rectangle (also free-elipse) components break that since values can go above -1 and 1 in both x and y directions. This results in clipping of the particle shape which is generally undesirable.

Also, at this point of noisiness, it would be perfectly acceptable to use the noise component directly as a source of the particle. There's no need for a free-rectangle at all. And of course, where it's desired, you can mask shapes out by feeding the noise into a polygon or elipse component (not the ones with "free" on it.) This allows for cleaner, more controllable results.

One note here: As far as I'm looking the resulting imagery looks nice but what troubles me is the way these examples are being constructed. It's important to note that some of the methods in the examples above are unconventional and not necessary the best ways to do something. FilterForge is a free-for-all environment, and I understand anything really goes... but you know... I just wanted to make sure people are getting the right ideas about methods here. Many unconventional methods do lead to slower filters with less control and unexpected results. So please... just be very cautious about that, especially when you're making examples.

The attached image below shows what would be nicer although it does not have to be followed as is.

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Hello, I want to thank you much for your skilled and expert comments to help me make it better and do not continue following a wrong way. I like also much your polite and aserive way to tell things. Also have some "art" to say the things in such a good way and I like it.

Quote
Skybase wrote:
As far as I'm looking the resulting imagery looks nice but what troubles me is the way these examples are being constructed. It's important to note that some of the methods in the examples above are unconventional and not necessary the best ways to do something. FilterForge is a free-for-all environment, and I understand anything really goes... but you know... I just wanted to make sure people are getting the right ideas about methods here. Many unconventional methods do lead to slower filters with less control and unexpected results. So please... just be very cautious about that, especially when you're making examples.


I am sorry that I have done and shown the examples breaking the authors right and giving a bad example of how to use the shapes, and without respect to the author filter. I totally agree with you and you are right that this is no good to show this in the forum as an example to follow.

Also is true that possibly I am using unconventional ways to do it, and I have confirmed also that my way of doing is is SLOWER than the real filter, and as you say very well it has less control and surprising and unexpected results.

I am sorry that I still do not know which is the difference fr om conventional and unconvential ways when speaking about using the components inside filter editor, I suposse that the conventional use is the one that is already used in many filters available from skilled and well done filters.

Quote
Skybase wrote:
Hm... ok well... the fact that you started out by using the free-rectangle component actually breaks some conventions here. There's nothing wrong with it, but it's not a clean construction, especially for what you're doing here.

Let me explain further:

Particle bombers read in square images, and the free-rectangle (also free-elipse) components break that since values can go above -1 and 1 in both x and y directions. This results in clipping of the particle shape which is generally undesirable.


Well, I started using the rectangle because thought that all the shapes was exactly the same and did not matter which one you choose, and I choose the rectangle because is the one that has more area available and could be better modified.

Thanks for your advice, I did not know that this breaks some conventions and does not make a clean construction.

Is true that it have happened that using the bomber I had some undesirable clipping and did not know why. Now thanks to you I know.

Quote
Skybase wrote:
Also, at this point of noisiness, it would be perfectly acceptable to use the noise component directly as a source of the particle.

There's no need for a free-rectangle at all.

And of course, wh ere it's desired, you can mask shapes out by feeding the noise into a polygon or elipse component (not the ones with "free" on it.) This allows for cleaner, more controllable results.


OH, I see, and is true that is not possibly needed to use the free rectangle and use directly the noise component as the source, and good idea to use the mask shapes using the NON FREE components and so this way I will get a cleaner and more controllable results.

Great to learn all this useful and interesting things.

Thanks very much for your help and sorry for all my errors and have done it wrong before and have it done bad with the examples.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Finished the Basics of this shape guide.. smile:) Here is the updated pdf....
SHAPE GUIDE

Next I will be moving into using the curves...From the basics to advanced including this character in the image....

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh sweet smile:D
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Thanks really very much for the second update, this is even more interesting and useful than the first part, and like very much how you have done and show how to MIX the shapes in many different ways, and some way that I did not imagine it could be possible. Love it much and like the way you explain the things, and is easy to follow and understand well and with the very good examples you have made.

Thanks again for all the time and work involved to make this, and for sharing your knowdlege and experience, is really useful and good to learn about all this and like it much and this arrives for me in THE BEST moment because I just making a filter that is based totally on shapes, and was wondering HOW to mix some of them beyond the simple and obvious way, and now thanks to you I have learnt how to do it in the right way.

Will be waiting for the third part that we will be interesting too, and the curves surely can be even more useful than I can imagine.
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Rod_D
have you seen my eraser?

Posts: 222
Filters: 3
Thanks CFandM. smile:)
Nicely done, and so good of you to share your knowledge with us.
Rod
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Mardar
Graphics Junkie

Posts: 688
Filters: 61
smile:banana: Thanks CFandM. Keep those great tutorials coming. smile;)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I have seen a filter that is also probably a good lesson and good to learn on how to make complex shapes in FF

Shrooms by Jim Niehues



Also the great work on shape building of the letters on this great filter

TD Europa Sans Caps Proc Font Advanced

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Thanks All....Yep always love sharing what I know... smile;) smile:)

Quote
SpaceRay Wrote..
I have seen a filter that is also probably a good lesson and good to learn on how to make complex shapes in FF


Yep that is a good...There are a lot of complex shapes to learn from in the Library...
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
CFandM wrote:

Thanks All....Yep always love sharing what I know... smile;) smile:)


Thanks for very much for this and is good that you love to do it, AND I want to add, that this is not enough sometimes, someone could know very much BUT does not know HOW to share and teach this to others! And the way you do it is very good and very easy to understand and made with good examples.

You love to share it with us, and I love to learn this from you smile:)

Quote
CFandM wrote:
There are a lot of complex shapes to learn from in the Library...


Yes, is true, the problem is to find them smile:D

Also sometimes you do not know if the way shown in the filter is a good one and is the best and optimized way, or a complex way that could be done probably easier and better and getting the same result.
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Gene S Morgan
Posts: 648
Filters: 81
Thanks so much for your PDF CFandM .... It took me awhile to finally download it and study it a bit. I have made a number of filters, but never tried working much with shapes. This does a great job of covering the how-to of shaping. I've already made a couple of really cruddy filters using ideas from your tutorial. It is always great when those of you who actually know what you are doing give us tips on going new directions with our filters .... Thanks again
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Gene S Morgan Wrote..
Thanks so much for your PDF CFandM .... It took me awhile to finally download it and study it a bit. I have made a number of filters, but never tried working much with shapes. This does a great job of covering the how-to of shaping. I've already made a couple of really cruddy filters using ideas from your tutorial. It is always great when those of you who actually know what you are doing give us tips on going new directions with our filters .... Thanks again

You are welcome Gene and thanks I was trying to cover the best methods that I have encountered or used. Thats why I am posting this guide..I am kinda focusing more on the methods more then the filter..Ideals seem to flow more from a method then just posting how to put together a filter...


Quote
SpaceRay Wrote..
Thanks for very much for this and is good that you love to do it, AND I want to add, that this is not enough sometimes, someone could know very much BUT does not know HOW to share and teach this to others! And the way you do it is very good and very easy to understand and made with good examples.

Always good to hear Spaceray...Still working on that curves part.. smile;)
Working on the making shapes with FF2 curves at the moment..
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Sorry CFandM, I forgot to thanks you for this great work. I look forward for the next one. smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Glad to post it Ghislaine.. smile:)
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Morgantao
Can't script

Posts: 2185
Filters: 20
I haven't had time to look at the PDF yet, but i'm sure it's fantastic.
Thanks for the hard work CF!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Thats alright Morgantao you can grab the updated version now with curves...Well for those still using FF2...But you can use the tutorial and substitute the standard curves for the Bezier curve.... smile:D
Shape Tutorial Now with Curves
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Wow ! Great work CFandM ! Thanks a lot ! I love your bow tie guy, is cute smile:) I look forward for the next one... smile;)
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Rod_D
have you seen my eraser?

Posts: 222
Filters: 3
Thanks for the new PDF update CFandM. smile:)
Rod
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Rod_D Wrote..
Thanks for the new PDF update CFandM.

You are welcome...A long way to go still.. smile;) smile:)

Quote
Ghislaine..
Wow ! Great work CFandM ! Thanks a lot ! I love your bow tie guy, is cute I look forward for the next one...


Thanks Ghislaine..Yep thought that bow tie guy was a cute shape to put in there.. smile;) smile:) Heres another guy thats going to be in here...Showing how to use some distortion with the Bezier curves..

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Morgantao
Can't script

Posts: 2185
Filters: 20
I know it's not exactly related to this thread, but itkinda is...
Take a look at the M_Shadows and Highlights. See those two bezier curves in the beginning? How would you go about creating those with FF2.0 components?

It's not exactly proper SHAPES, but you can think of the curves as shapes and combine them too.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Yep kinda is.. smile;) smile:) Yep the curves in FF2 can also be considered shapes...Thats the first tut in what I just posted. smile;) smile:) ...Working with the normal curves is a bit more tedious that the bezier....You have to plan more and sometimes connect more curves and curve ops just to equal something that can be easily done with the bezier curve...Its a lot harder to be precise in controlling those also..This is close but no cigar....

curves.ffxml
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
WOW!! I did not expect to have the third part so soon. Thanks very much I will see it later.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
CFandM Wrote:
This is close but no cigar...


Are you kidding me? This is almost spot on! smile8)

Just a question, on the top part you combine a circular arc with a step. What for? It looks eaxactly the same as the orinal arc... smile:?:
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
hehe.. smile:) Whoops...I was trying something else and forgot to take out the math and step curve.....You can attach that circular arc to the other math curve op..

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Morgantao
Can't script

Posts: 2185
Filters: 20
OK, thought there's a hidden meaning smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
smile:D smile:D
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Sorry, I thought that the above link was the pdf for the new curves tutorial and did not see at all that was only a ffxml file smile:D

I am sorry for my ignorance but I do not know and have the knowledge to be able to use this, will wait to see the instructions on how to use this ffxml you have put.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
I did post a link to an update with some curves tutorials..Its a couple of posts up but here it is again...
3rd Update
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
I did post a link to an update with some curves tutorials..Its a couple of posts up but here it is again...


Oh Yes, I NOW have seen it, how did I not see it before ?

Thanks for the link and I am downloading it now and continue learning from the master of the shapes that is YOU. smile:)

Thanks again for your work
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
WOW!! This is getting more and more interesting and useful each time it updates and is really very useful to learn about all this and never imagined that all this things could be done inside FF in this way.

I will have to pratice with all of this.

Thanks really very much again for this and so well done and explained very well.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Thanks Spaceray..Taking a break for a bit to create some filters. smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Of course that you deserve a break for making filters after so much work doing this tutorials that are very welcomed, useful and great.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I want to make some simple LONG diagonal rectangular shapes but I can´t make them as I do not have yet much experience on this

I have an example here for you to see, AND be able to have them in different long sizes.

I do not know if this would really be possible as I have not seen any other similar thing in any other filter, I have tried it without any good result at all, because you need to join the components as the rectangle component makes small ones, OR use the scale component to make it bigger, but, yet do not know how.

Thanks for your help

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Well heres a start....I still need to figure out a good method for random height...I have a couple of methods but not for this one yet.. smile;) smile:)

Lines.ffxml
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
WOW!! Thanks really very much CFandM for making this shapes for me !!!!

Your solution is much better than what I have been making to be able to make this. very interesting and useful.

Thanks for the time taken to make this and for your great experience and knowledge.

For the height of the lines I had the idea to make them separate and join them after, but probably this is not a good idea, as it would have a lot of components and would not be a efficient way to do it.

I will see what can I make with this.

Thanks very much again for your great help
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Glad to help SpaceRay.. smile:) I'll come up with some more later.. smile:) I have another ideal for making the shapes with the bezier curves also... smile;) smile:)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Here is a fast test with your work

Will keep working on it

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Heres the next version of this filter...Still need to work on getting the width to work correctly on those bars..Also some little adjustments here and there.. smile;) smile:)
They now have random height and some other things.. smile;) smile:)

Lines.ffxml
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Thanks really very much for the second version of the filter, looks very good and is perfect for what I wanted. smile:loveff: smile:ff:

You have done an excellent and awesome works to be able to make this complex filter and with many possible options of configuration and customization of the lines in many ways.

Thanks a million for making this possible.

By the way, your great tutorial is finished or will have another further parts ?
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Great and very well done !!!!!

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
You are welcome SpaceRay...
Nope not finished with that tutorial yet..Still more to come...Making shapes with the bezier curve..See the images in this thread...The guy with the sign and then the guy on the Working with Curves graphics are two of the "Build A Filter" filters...Then I am working on an introduction of sorts to the curve editor...Then its on to the 3d shapes..With FF2 and FF3....Told you it was going to be long.. smile;) smile:)
I am slowly getting back to the tutorials...Getting sidetracked with that pin-up filter at the moment.. smile;) smile:)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
And this is filled with a city aerial view

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Great to know that there will be MORE interesting and useful part of the tutorials.

Please, take your time to make them and do not feel forced to make them, make them as you can and want.

Very good to keep learning from you

Thanks very much
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
smile:) Good sample SpaceRay.. smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Rod_D
have you seen my eraser?

Posts: 222
Filters: 3
Yes i really like that effect. smile:)
Rod
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