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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
and yet another

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Totte
Übernerd

Posts: 1460
Filters: 107
Really cool Sphinx!
- I never expected the Spanish inquisition
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Thanks - its been quite an adventure through various lua guides and pixel blender sources. The raytracer part is based on Tom Beddards implementation for pixel blender (http://www.subblue.com/), the fractal variations are from various sources and experimentation.

I'm not ready to publish the filter yet - its too messy at the moment, and I'm hoping to figure out some optimizations that make it a bit more ..mm.. realistic for normal usage, hehe.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Shpinx! You're getting it! smile:D You realize, you're working on the best filter ever made with filter forge.
@ronviers
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey Everyone,

Awesome work Sphinx.!
What 3D program did you use, 3D Max?

Quote
ronviers wrote:
Shpinx! You're getting it! You realize, you're working on the best filter ever made with filter forge.


Filter Forge? smile:?:

Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Yes, it is 100% filter forge (or rather 100% script component, I'm not using the FF shader). The script is build up of three parts, a small vector "class" I made for lua, a raytracer with extended phong shader and the actual mandelbulb distance estimation routines
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey Sphinx.

That is almost hard to believe! I didn't think Filter Forge was capable of such great 3D work! I realllly.... feel old now...LOL. smile8)

Great job!

Have a wonderful day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Sphinx, this is beyond intriguing!!! smile8) smile8) smile8)

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
wow thats pretty cool Sphinx smile8)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Sphinx, does the bulb have an inside?
@ronviers
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Totte
Übernerd

Posts: 1460
Filters: 107
Looks like a huge alien hive, ready to spawn small evil filterlings,,,,
- I never expected the Spanish inquisition
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Sphinx, does the bulb have an inside?


Hmm, I guess lol.. it is not easy to "navigate" around when you have to wait minutes for even lofi renderings to complete. I guess I need to get a light in there and have a look smile;)

Meanwhile here is another rendering - the shadow caster now works better with the phong shader (I forgot to reset the ray variable)

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Man, that one is just plain spectacular!!! smile8) smile8) smile8)

Ron has it right.....this work is by far the best I've ever seen from this program, IMO..... smile:beer:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Yeah, yeah, yeah.....V2 is released.....there are more important things going on in here..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Looks like I will not be doing any renderings for some time.. FF2 is not working at all here, downloaded and installed and when I run it, nothing happens..sigh
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Sphinx. wrote:
FF2 is not working at all here

smile:( smile:cry: smile:(
@ronviers
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh dear lol.
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Sphinx.

What the... smile:( .. smile:cry:

Have a GREAT day, I hope! smile;)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Sphinx. wrote:
FF2 is not working at all here

I've got the same thing happening..... smile:cry:
Quote
Sphinx. wrote:
Looks like I will not be doing any renderings for some time

The hell you say!!! smile:D .....I'm having my meals delivered to my desk and have an intravenous drip going so that I don't miss any of this..... smile:devil:

This is seriously groundbreaking stuff with this program.....can't stop looking at this pic.....I swear it's better than sex smile:D LOL..... Got me now using all my spare time in Lua.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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DisTrash
Posts: 32
WOWWWW !!! Many thanks to make me discover this software.

I do like this.

Fractal, kaleidoscope, and 3D, it's great.

I'm downloading the package to work in Photoshop.


Thanks again !

Best Regards.


++
smile;) smile;) smile;)


PS : I works with Apophysis3Dhack too, it's a great software.
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Redcap
Redcap

Posts: 1290
Filters: 100
smile:D Pssst. Filter Forge Staff... Offer him 2 EP for this one filter. smile:D



If you are bored check out my unpractical math website
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Alright, the alien machine is running again.. I have some higher resolutions for ya this time.. I got the aa hinting set up correctly now, so these rendered in around 30 mins each

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Holy kick-the-snot-out-of-Bryce batman....excellent 3D landscape on that last one!!! smile8) smile8) smile8) smile8) smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Totte
Übernerd

Posts: 1460
Filters: 107
Add some water caustics and you got a perfect underwater landscape
- I never expected the Spanish inquisition
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey Sphinx.,

Welcome back! smile;)

Beautiful work, congrats., big time! smile:) smile:)

Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
smile:eek: smile:eek: Holy @^*% Sphinx! smile:eek: smile:eek:
That's awesome. You're writing your own renderer for it?
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
You're writing your own renderer for it?

The script is the whole thing - raymarching, distance estimations, shadowcaster, phong shader. I'm trying to find a good way to seperate some of the things into several script components though, but I just have too many result vars to fit into the FF argb result mode. I'm considering using some sort of multipass approach, where you request a specific var from a source prop (using curvescripts t variable as index)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Maybe it could be distributed across several filters. FF could introduce a separate fractal library where filter seeds (intermediate math) could be used between and across filters using the selection as input.
@ronviers
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Carl
c r v a

Posts: 7289
Filters: 82
your probly getting tired of hearing this, but these are friggin amazing smile:)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
This is cool: http://vimeo.com/18842873
@ronviers
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Very cool! It looks like some sort of IFS Barnslay fractal, only its in 3D smile:-D I should get on with the renderer again.. writing my final paper for the university atm, so no time smile:cry:
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Sphinx, Oh my god. How did I miss this thread? smile:eek:
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Morgantao
Can't script

Posts: 2185
Filters: 20
Sphinx, befor the statute of limitations applies, please release the filter! smile:D

I don't mind if it's slow, Release it as is, and you can always update later smile:)
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Morgantao
Can't script

Posts: 2185
Filters: 20
Sphinx, your filter is on FF Facebook channel. Now you have to release it smile:D
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Erik Pedersen
Goggerfett

Posts: 290
Super Awesome! I have played with Mandelbulber a little bit and so would love to use your filter in Filter Forge! If you need/want someone to give it some test runs I would be happy to help out! :o)
The Joy is in The Work
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