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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Craig, you control the filter settings from the GUI and they are saved into an XML file. I'm sure that XML handling can be easily automatized. In fact anyone with some scripting knowledge could write a script that asks several questions and generates a batch job.

I'm not the decision-maker here, but I doubt that Vladimir will divert programmers' time and effort to a task that can be accomplished by the community.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
In fact anyone with some scripting knowledge


and there ya go. that's what i'm saying, i dont have scripting knowledge. i'd like a nice simple interface with bells and whistles that would handle all that. let me give you an example of how i script in psp. i turn on script writing and then do the things in the actual program i want the script to do. the script records all my actions and puts them in a file which i can then save and reload. i would think batch scripting could be similar with some added buttons and sliders to push to refine what and when you want things to happen. sjeiti's web based program does this in a slightly different way in that it sets parameters and ranges, which is fine. i would think all of that could be incorporated into a gui within FF which doesnt require 'coding' by the end user.

i love and use FF because it's so visual. when you guys put out the basic command line batch thing, i think i looked at it once, along with the instructions and gave it up immediately. i dont have a lot of call for batch processing, anyways, but right now, my number of things to be studied and learned is a VERY long list and i just dont have time to learn another one right now. but, if it's very intuitive, requires no coding/scripting knowledge, then i'm all for it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Kraellin wrote:
and there ya go. that's what i'm saying, i dont have scripting knowledge. i'd like a nice simple interface with bells and whistles that would handle all that.

+1 smile;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I'd like a "Save all render maps" function and an OpenFX plugin version of FF... smile:-p
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
Crapadilla wrote:
I'd like a "Save all render maps" function


Me too! +1
If you're using FF for textures, then being able to output them all in one shot is a great.

Fwiw, I find it takes about as much time to make a script as it does to just go through the menus.... a little visual version would be most welcome.

For instance, check out Vue7.5's interface for this sort of thing:

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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
And there is also a more complicated version:
Note the options for 'render to multi-layered PSD' vs 'Separate Files'

It would also be nice if there were the ability to just give it a name, and a designated suffix for each file. (ie _a for alpha, _ss for spec, _sx for spec exponent etc...)

It would also be nice if there were places to indicate it's numbering sequence. (A good example of this is FileRenamer: http://www.filerenamer.net/file-renam...shots.html )

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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Thank you very much for this Sjeiti. smile:)

Btw, if anyone wants to use this with ffv2 just replace:
C:\"Program Files"\"Filter Forge"\Bin\FFXCmdRenderer-x86-SSE2.exe
with:
C:\"Program Files"\"Filter Forge 2"\Bin\FFXCmdRenderer-x86-SSE2.exe
@ronviers
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Good point, I've added it to the renderers title attribute (mouse hoover).

I haven't actually tried batching V2 yet, should be interesting with the new components. -edit- Ohno that's not true... I forgot... did this of course.


smile:!: Important notice: I've been cleaning my root smile:p and moved ffbatch to here: http://ffbatch.sjeiti.com/
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i want the standalone! this is just something i dont want to leave to a web site that may or may not be there a year from now. i hope you are and it is, but man, if you could make a stand-alone... yeah, i know we've asked before and i know you had reasons why not, but just think, you could be the first third party spinoff app for FF smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
(besides, if you dont, i'll put stevie on your tail to hound you smile:D smile:dgrin: )
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Oh stop it. I'm not gonna make it standalone. That site has been up since the beginning of this century so it won't go offline overnight.
I can mail you the source or put it up for download if that would make you feel any better. There must be some free php standalone thing that I overlooked so you can do it yourself.
And don't bother putting Stevie on my tail because I'm a trained ninja.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehehe... well, if the threat of stevie on your tail doesnt do it, then i doubt anything else would smile:D

and sure, send me the source. if nothing else that will give you an offsite backup smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Well, we could train Stevie to make this sticky smile:D
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehehe. if steve could make these posts sticky, he'd most likely make a few select others so smile;) smile:dgrin:

(and thanks, ron smile:) )
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Just uploaded two more renders to Youtube got me thinking. Would a batch-render wiki article be helpful?

I don't mean how to use the batch-render because that is already covered by the FF help file. I'm thinking more along the lines of how to create filters suitable for batch-rendering animation.
Maybe also some pointers on how to transform the image sequence into a movie.

I've also made a little list of thing I'm going to improve on ffbatch.sjeiti.com
- add output naming: filename and numbering prefix
- add numeral input next to sliders
- add circular animation in sliders
- clearer instructions for returning all render maps for all presets

Anybody got some more idea's?

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Totte
Übernerd

Posts: 1460
Filters: 107
Sjeiti, I've thought I make a go to write a batch renderer for Mac OS X, so the Wiki might be good so I can see what features you use and how to define what params to modify, ranges etc etc.

Anyone interested in a Mac OS X version at all?

- I never expected the Spanish inquisition
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Totte
Übernerd

Posts: 1460
Filters: 107
hello again folks, got the GUI and some basic filter XML-parsing up and running. Mac users, please tell me of this looks like something useful?



- I never expected the Spanish inquisition
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Hey cool, you're actually building a standalone app. Maybe Kraellin will buy a mac now smile:-p
Is what you're building by any chance portable to pc? It would be nice to have something similar for both platforms.
I don't know that much about mac but I don't suppose I could just add a '.bat' equivalent for mac to my ffBatch can I? That applescript or automator or whatever is not ascii is it?

Anyway I just added additional control for slider and color animation behavior.
Normally animation will occur linearly but I've made it so that it can also go smoothly or circularly.

In psuedo code you might find useful (that I haven't thouroughly checked yet):

sliderStart = .3;
sliderEnd = .5;

part = x; // a linear floating point from 0 to 1 representing frames

switch (animationtype) {
case 'smooth': part = .5-.5*cos(part*PI); break;
case 'circular': part = .5-.5*cos(part*2*PI); break;
}

value = sliderStart + part*(sliderEnd-sliderStart);

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Totte
Übernerd

Posts: 1460
Filters: 107
Hello Sjeiti,
Nope, it wont port that well to anything else, I've written it using Cocoa-framworks in Objective-C.
I thought first to write it in REALBasic, which can compile for both Mac OS X and Windows, but I didn't.

I will add some more control mechanisms for sliders and such later on, now I'm just struggling with the last pieces of the puzzle. Took almost a full day to write it.

Gonna see it I can get it fully working tonite smile;-)

Attached latest screen, with controls from my test filter I'm using..

- I never expected the Spanish inquisition
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Sjeiti
sock puppet

Posts: 722
Filters: 71
bombers and offsets...



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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehehe, very cool, sjeiti! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1460
Filters: 107
It's alive!

All I need now is some polish, cleanup and I'm ready to upload smile;-)
- I never expected the Spanish inquisition
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meyendlesss
???????????

Posts: 395
Filters: 32
I've been having fun with this again.
Have you gotten it uploaded somewhere yet?
I'd much rather have it available offline.

I'm in the process of putting some FF animation stuff up on youtube.
Not much there yet...

http://www.youtube.com/user/meyendlesss

Anyone else have anything to show?
There must be some pretty cool stuff out there...

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ronviers
lighter/generalist

Posts: 4456
Filters: 35
The implied path for the source image trips me up every time. For anyone else that struggles with this sort of thing, here is a reference image.

Thanks again Sjeiti. smile:)

@ronviers
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Vurt

Posts: 31
The send .zip file function seems to be down. It would be much better if this could be created into a program that you could download. I'm sure it must stress the server a lot if many people are using it.. i mean i can easily test 100+ of variations for a single filter.

I had a lot of fun with this, but it's also quite hard to find filters that are good for animations. I wish FF had a category for filters that are made with smooth animations in mind.

Anyone know of a water filter that could be animated smoothly?

Anyways, thanks a ton for this, really fun to play around with animations. I hope it will be working again soon..
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Vurt wrote:
water filter that could be animated smoothly?


hi Vurt,
you can get some nice looping animations by using the ‘angle’ slider in any of the library's water filter’s perlin noise nodes.
@ronviers
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
Ronviers wrote:
you can get some nice looping animations by using the ‘angle’ slider in any of the library's water filter’s perlin noise nodes.

That does a decent job, but it's not accurate (it rotates about one of the corners), and it takes way more frames than it should (imagine 1 frame for every degree in a circle). The new scripted noise in the V3 beta has z-depth, so it better addresses this issue. Animation's a long ways off, though.
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Vurt

Posts: 31
yeah i dont get any good results with water animations in FF2, i've tried a few different techniques.

My best results so far is creating water caustics with this free utility:

http://www.dualheights.se/caustics/

then applying a filter (anything that adds reflections and will follow the shape of the texture will work).

here's the result: http://www.youtube.com/watch?v=PAZ5H9g5pfg

its just 19 frames of animation so its not perfect.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Indigo Ray wrote:
it's not accurate


i had not tried it that way for water. i do something similar in maya by using expressions to drive the xz phase of a turbulance field. probably not accurate either but it's convincing. haven't looked at v3 yet. i will wait until it comes out of beta.

Quote
Vurt wrote:
My best results so far is creating water caustics with this free utility:


looks like you found a much better answer than using ff. smile:loveff:
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
bumping this one up again!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Haven't mentioned Wiki here yet.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Is there an offline, or source available for this beauty, Sjeiti?

Also, since you have a site, is it ok if you host my FFCat tool, instead of Filefirge links?

Thanks for both answers smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is very interesting and did not know that this existed.

Very good. Where can we get this ?

I will search it in google and see what I can find

Quote
Morgantao wrote:

Filefirge


smile:?: What is this ? smile:D
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Here's the source: http://xp-dev.com/svn/ffbatch/
the online version is in the trunk but I also see I began working on a newer version (back in 2010), I've put that one in a branch... (oh hold on: I think the one in the branch is the one online, oh well...)

- just reading up on what FFCat is -
(haven't been here for a while)

Looks cool and handy. Although I wouldn't mind hosting such a thing I'm not sure if it's the smart thing to do. I can't give you FTP access so you'd always need me if you have a new version.
If you wouldn't mind making it open-source you could use Github or Google code (with the added advantage of version control and issue tracking).
Or if you're just looking for webspace you could use sites.google.com
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
I can't give you FTP access so you'd always need me if you have a new version

Basically this is the final version of the program. The only thing missing right now in the RAR file is the source and a manual.

Quote
If you wouldn't mind making it open-source you could ...

It is going to be open source. I just need to add the GNU license to the source. The thing is, I have no experiance in code releasing, so I'm trying to make sure I do it correctly, so FFCat will stay free and open source. Is adding the GNU GPL enough, or is there anything else that needs to be done smile:?:

I will also see about the links you post. Thanks for those! smile:)

And thanks for the batch source. smile:)
What is the purpose of the "trunks" folder, as opposed to the "Branches" folder?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Be very careful with the open source and the licence so you do not have problems later, if possible I would suggest to keep it free but not give it with the source code unless someone you trust and know wants it for expanding or modifying it.
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Oh it's an svn repository, they usually have a trunk, branch and tags folder. The trunk is for the working copy, branch contains copies that are introducing new features (to be merged with trunk at a later stage), and tags contains stable version snapshots.
You can easily 'leech' an svn repo ( or part of it) with software like Tortoise.

....

I've also been looking into the wiki but you can't really do a lot in there. But we could make a small section on the main page listing all the 'External Filter Forge tools'. So as soon as you have your downloads hosted somewhere you could add/edit the link to it.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Thanks for adding it to the wiki smile:)
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ozdemir
Posts: 3
I am not familiar with command line rendering, but any opportunity for applying any creative filter into, say TIFF folder or a movie in psd? I batch render TIFF files in psd, but rendering takes too much time. is there any quick rendering options with command line rendering?
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Morgantao
Can't script

Posts: 2185
Filters: 20
Yeah, I was wondering that myself.
Is it possible with the command line renderer to have a folder of say, 1000 images, and have the same filter with the same preset run on all of the images?

I suppose it's really easy to make a .bat file that will call the renderer for each image, but is there a built in option?
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Sjeiti
sock puppet

Posts: 722
Filters: 71
You can, theoretically, but not in the app I made...

You could, however, just use the app, download the zip, and open and edit the xml file.
Just duplicate the Tasks>Task node and edit the Tasks>Task>Image@value
...and don't forget to edit the Tasks>Task>Result@path or it will keep overwriting the same image.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Ummm... So if I have 1000 images, I need to enter the names of all 1000 inputs and 1000 outputs in the xml, right?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:

Is it possible with the command line renderer to have a folder of say, 1000 images, and have the same filter with the same preset run on all of the images?


YES, I would also like to have an fully automatic way to be able to do this.

I mean if it is a command line, I should tell to take that folder and apply the filter to all the images and save it in a specified folder.
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Command line doesn't automatically mean it can do everything, and there's hardly anything fully-automatic about command line smile:-p

The FF team made the command line to work with an XML file, probably because of the enormous amount of options. And it would be a bit confusing to put some options in command line and some in the XML. So I guess that why it works the way it works.

I could rewrite my script to take in multiple images... sadly I have no time whatsoever in the near future (and it will take quite a bit of rewriting). But if anyone wants to take on the challenge, the source is here (I can give write access on request).
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well instead of making batches for producing animations, I want to have a way to make batches of a folder of images and apply to all of them the same filter with the same settings, without having to load by hand one by one each of the images and then after saving them.

I mean, it would be excellent to have something like the "Image Processor" you can have Adobe Bridge or Adobe Photoshop.
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