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Kraellin
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and when the heck did i become that? i'm still a novice, as far as i'm concerned. my only claim to FF fame is that i was here before some of the others and i'm prettier than steve or carl, of course. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 29, 2008 1:28 pm | ||||||||
Conniekat8 |
Your filters always looked to me like those made by one of 'the big boys' around here, so I thought you are one of them. Seriously! I'm not being sarcastic or snotty or tongue in cheekish. I always saw you as one of the guys 'in the know'.
And here I go almost spraining a few braincells trying to call things what I thought their proper names are. LOL
You know what... I haven't gotten into it that far ![]() What I did notice while reading theior forums that there was a wish for controls and randomization of controls, and a not that it was implemented. I haven't looked for it yet in the beta copy. The lighting lab was the first thing I sort of tripped over. |
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Posted: May 29, 2008 1:57 pm | ||||||||
jffe |
----Oh, o.k. Well, maybe give us an update later on then when ya do. ![]() ![]() jffe Filter Forger |
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Posted: May 29, 2008 2:43 pm | ||||||||
Conniekat8 |
I know, I'm salivating, cause I can really use it... Especially right now that I'm trying to resurrect my architetural viz business. I'm invested in both software... between the two, I have a nice professional level texture making system for what I wanna do. I've been doing more practicing lately with Max and Vray rendes. With theese two texture makers, in Vray renderer, things will look very sweet. I'll post things as I create them. I'm freaking out this morning, my FF is asking me for a license key all of a sudden. Half my house is packed up in boxes, I dunno where the letter is. My first thought was... Yikes, maybe they revoked my FF because of talking about genetica on their forums... but then again, I don't think you can do that to a paying customer. I think it has to do something with my having to upgrade BIOS on my computer yesterday. I dunno how that would wipe out a serial number, but who knows. Maybe it's a way FF servers ID's the computer. |
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Posted: May 30, 2008 12:21 pm | ||||||||
Kraellin
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well, thank you, connie ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 30, 2008 1:20 pm | ||||||||
Conniekat8 |
Your'e welcome Kraellin
![]() About randomizing - not only can you randomize the filter, but you can randomize a certain set of filter components - particular Filter Branch. There are eight types of 3D effects, working with height maps, which have shadows, Ambient Occlusion, caustics, refraction, point lights, and couple of nodes that I don't understand much yet called Transmit and stereogram. This is in addition to environment lab. |
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Posted: May 30, 2008 6:52 pm | ||||||||
Crapadilla
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Did anyone here sign up and play with the v3 beta yet?
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 14, 2008 3:15 pm | ||||||||
Sign Guy
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Posts: 554 |
I have beta 3.0 but am still working the tutorials for version 2.5. If there's anything I can try for you or answer I'll be happy to do so.
Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: July 14, 2008 3:43 pm | ||||||||
Kraellin
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i went and looked, dilla, but didnt see anywhere to sign up.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 14, 2008 10:08 pm | ||||||||
jffe |
V3 doesn't support multiple cores yet
![]() jffe Added: I just emailed Atlas there from the Genetica forums and got a download link for the latest beta like a week later Krae. Filter Forger |
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Posted: July 14, 2008 10:26 pm | ||||||||
Kraellin
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cool, jffe. thanks
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 14, 2008 11:52 pm | ||||||||
jffe |
----No problem, it should be noted that I do have a license for V2.5 or whatever the latest official release is, so I cannot say for sure whether anyone who doesn't have a V2.5 license can get the V3 beta or not. But I assume it (the V3 beta) times out or something, in which case why couldn't just anyone get it ya know. jffe Filter Forger |
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Posted: July 15, 2008 1:42 am | ||||||||
Crapadilla
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It's right here. ![]() Don't think I'll sign up though... no time!
I'd be interested in initial impressions and a comparison to FF, of course. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 15, 2008 4:08 am | ||||||||
ssamm |
Crapadilla,
This was the same thought I had, but I ended up signing up anyway... (FYI, as far as I can tell, my free Beta version has no time or function limitations. But because of this, I did feel a bit obliged to spend some time to try to pretend to be a beta tester... (And I'm kind inspired to experiment with it further.)) (BTW, I think it took a couple months before I got an email link to access their/Genetica beta V3 program -- where maybe they generally accept applications in waves (which maybe correspond with new, minor updates of their program)?) My first impressions of G3 vs. FF: FF seems to have a more inspiring library format. Plus with each FF filter, there are simple, user controllers for manipulation of a variety of effects. (With G3, it seems the "library" would be equivalent to the gtx files posters upload in the Spiral Graphics forums (which isn't as numerous as the FF library.) Plus G3 does not have simple "user controllers" -- i.e. each gtx file seems to be its own, single effect. (In Genetica, you do have the ability to modify gtx files, but this is like opening a complex Crapadilla filter, trying to make sense of it, and then adjusting it in the Editor.) FF's Editor still seems much more intuitive. E.g. Let's say I want to make two different experimental component branches, but I'm not sure which one I want to commit to... In G3, I'm still not sure what the best way to approach this is (I'm thinking I may have to make multiple gtx files opened at once...?) Also with trying to make my G3 gtx effects faster/more efficient, I feel like I have to do a lot of weird backtracking that I wouldn't have had to make if the format was more similar to FF's. That is, so far, as long as we're talking about similar effects that FF can make compared to G3 -- my choice would be to experiment/create/use the FF program. However, if you get a good handle on how to create things through G3, I think G3 can do more. E.g. 1. Animating parameters. 2a. It has a Canvas node where where you can draw your own bezier-curve drawings along with editable "style layer" presets. 2b. You can even draw your own Tone Curve curves. 3. You can input multiple images. 4. You can add "post-processing" effects (as far as I understand this situation) even after you add in the 3D-ish Lighting effects/nodes. (Additional note: This has been some feeback from *only* a hobbyist -- where I'm also fairly distracted with my job and other software experiments in the audio realm...) |
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Posted: July 16, 2008 1:45 pm | ||||||||
jffe |
Like ssamm mentioned, G3 has every bit as many if not considerably more, options and possibilities than FF (although it should be noted that the pro-pro version of G3 costs what, double what FF does?). My main gripe is still the interface and lack of preset handling/controls per filter. I can't for the life of me, figure out why they wouldn't fix that part, they'd blow FF away with G3 if they had, but they did not.
jffe Filter Forger |
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Posted: July 16, 2008 2:01 pm | ||||||||
James |
Yeah it doesn't say it on the site but the beta does times out (i asked Atlas, plus they would be loosing money if they were just giving the app away hehe), As far as i know it is open testing but just done in waves so its not an instant thing and just takes a while to get it.
I have requested that to atlas to be able to send a control to the top of the group etc, imo this would work better than FF as FF does it as a whole texture but G3 has saveable groups so you could have custom controls for each group giving you alot of power and control over the texture if it gets added. As for the way it works it just takes a while to get used to but after you do it is super easy to make a decent texture. FF is powerful too but i can make alot better textures than i could in FF now with all my custom groups, noises, gradients, styles, lighting i have made now as all i have to do is click or drag them into a project to use them. I did request saveable stuff for FF (seems like years ago now) but it never happened. At the end of the day the filter presets thing imo is no issue FF seems to be about using the same texture over and over but with genetica im inspired to make new ones all the time and after i save one i like if i ever want to modify its no issue at all for me as it just takes a few mins to go inside the structure and adjust things untill im happy with the new version so i don't see this as a big issue myself. Being honest i use Genetica all the time which is why you might not see me post as much these days here, however i do use FF also from time to time and check the forums/progress because i use all sorts of apps but recently have been using Genetica alot, also a great thing about it is they like alot of my ideas and have been added such as randomizing, match color and a free transform (not restricted to the whole seamless thing) and various other things i was after. The canvas is awsome also and you can use textures and styles you make etc and even use it for standard illustrations if needed, the animated thing is awsome also, i dont really do animated stuff but it inspires me to use it and now i have even been checking out VJ apps to use also so thats a cool thing. Theres a new beta version coming soon with improvements to the canvas, free transformation (size and rotate, but the old seamless one remains for when you need it also), and other things like new export formats. But yeah for me its one of my favorite apps now ![]() |
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Posted: July 17, 2008 4:42 am | ||||||||
Conniekat8 |
Me too ![]() Next version of FF is going to have some catching up. Sorry, if I'm not taking time to elaborate on details, this is just a quick pass through stop ![]() |
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Posted: July 21, 2008 9:02 pm | ||||||||
Crapadilla
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Just did a search on the Genetica forums as to how FF is received there, and some of the opinions are rather... interesting (with my emphasis):
Looks like those using both programs need to put up some 'image cultivation' effort on behalf of FF to clear up some of those misunderstandings over there... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 1, 2008 7:57 am | ||||||||
Kraellin
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hehe, dilla. diff strokes from diff folks, i guess.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 1, 2008 8:54 am | ||||||||
BLUEFROG
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The worst thing about both apps? No native Mac version!!!!!
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Posted: August 1, 2008 9:36 am | ||||||||
Crapadilla
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Nope, there's something even worse: No FF v2 without a Mac version first!
![]() ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 1, 2008 9:44 am | ||||||||
James |
One of the reasons i gave up on FF and focus more on Gen (Well sorta, still keeping an eye out and it's a great program don't get me wrong but still has work to be done imo), so yeah basically imo lazy people see it as a collection of textures they are free to do with whatever they want and in most case this means not doing anything and selling it.
Sorry if off topic a bit and probably wrong with what i say but thats it's weakness imo it is seen as basically just a large collection of submitted works rather than a solid building tool and i know some will disagree there and don't get me wrong it's got some decent possibilitys but the fact you can't save small parts easily means that alot of users just look for a texture from the library and move preset sliders to make there texture rather than a fresh build (not all the time of course but i notice loads of very similar textures and i think this is the reason why) and that moves on to the next point that you will have to search for decent projects in the library if using them. Next is the lack of multiple image support which means you are restricted if you don't want a digital texture or have to apply a filter render and add another etc, in genetica i can just chain groups together. Next point is theres a end point and only one from what i know so you end up only with an organic alien surface etc. In genetica i can apply a similar surface the process it further say age it a bit add a bit of color adjustments in certain areas and then layer some moss over that, age that and so on. So even though Genetica is a set path i actually find it more open than FF even though in FF you can place a module and position it around freely. And the fact that i can use groups in genetica makes it quicker for me to see whats where and whats happening. The fact that i don't like using others work is a big reason but the ease of use in Genetica is the main draw for me, at first it took a while to get into but now i have a huge custom library with coloring setups, noises, shapes, processing filters and i can set up an idea in no time at all with a nice result and just adjust untill i really like the result. In FF atm it seem like i have to find something that looks like it could help and do tons of editing to get my own result which i don't like doing but im sure FF will improve on this in the future. |
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Posted: August 2, 2008 1:22 pm | ||||||||
StevieJ
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Yeah, I did.....but I haven't had the chance to get into yet..... Thanx for the interesting comparison info, James...... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 6, 2008 4:42 pm | ||||||||
jffe |
G3 Beta 4 is out according to an email I just got, new features include :
• Canvas View tool now has buttons for setting and clearing design plan. • Added more texture and animation presets. • Filled in dozens of blank pages in the help text. • Added a Free Transform node that will let you free rotate, skew, and more an input image. And about 25 little bug fixes etc. jffe Filter Forger |
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Posted: August 6, 2008 6:11 pm | ||||||||
StevieJ
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Hey jffe, I got that letter too and downloaded it.....but I haven't installed it to check it out yet.....hopefully I'll have a chance before the beta period ends.....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 7, 2008 12:43 pm | ||||||||
Vladimir Golovin
Administrator |
If everything goes as planned, this will be fixed soon ![]()
This one will take a bit longer, but we'll get there ![]() |
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Posted: August 29, 2008 7:45 am | ||||||||
jffe |
I still don't have time to learn Genetica, but apparently beta 5 is available with a bunch more fixes and a few additional features/options.
jffe Filter Forger |
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Posted: September 8, 2008 4:57 pm | ||||||||
StevieJ
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I started checking Genetica out.....and these are my first impressions....
1) FF has better construction/editting power towards photo-realism. Genetica seems to have a hint of being "surreal" in everything.....and just can't quite break the photo-realistic threshhold like the way I can with FF.....which is ultimately the most important thing to me. Don't get me wrong, Genetica is fantastic for the lion's share of texture apps!!! 2) Genetica has better construction/editting "friendliness" for the less-than-computer-savy users..... 3) Genetica has alot of extra "bells and whistles" in functionality.....some of which FF might want to consider implementing..... ![]() 4) Ohter than that, I think James and Dilla covered the rest of it pretty good above..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 18, 2008 12:28 pm | ||||||||
Sign Guy
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Posts: 554 |
Unless I missed it here, I'd add that the actual filter editing workspace in G3 needs a lot of work. You cannot zoom out or move about with the nice Photoshop style hand, so you're left to use the scroll bars as a filter becomes too complex to view all at once. And if you have the same nodes appearing more than once then you have no easy way to tell them apart such as being able to rename them or tag them in some way.
I mentioned this to Atlas and he acknowledged the problem has a high priority as soon as the beta test is completed and G3 is released. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: September 18, 2008 12:47 pm | ||||||||
StevieJ
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Hey Fred, I would agree with that as well.....
Like I said....the biggest thing for me are the limitations of Genetica.....you just can't push the boundaries with it like you can with FF.....as clearly evidenced by ThreeDee's recent "Wecome to the Matrix" work..... I may be wrong.....but I don't think that I could create anything like this in Genetica..... ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 18, 2008 1:09 pm | ||||||||
James |
Don't know if i can agree there ![]() http://www.spiralforums.biz/index.php?showtopic=9202 http://www.spiralforums.biz/index.php?showtopic=9189 http://www.spiralforums.biz/index.php?showtopic=9066 http://www.spiralforums.biz/index.php?showtopic=9060 Basically as with everything it's the user that makes the output so the results vary, i can tell you that with Genetica i have made far more realistic stuff a lot faster than i ever did with FF but then again i have built up a library of saved tools i have made while using it and the bigger it gets the faster and better workflow gets for me. The realism i expect you mean with FF is the HDRI engine it uses and it is indeed great, the way FF works is you give the material a few inputs and get a nice result and because it's basically the main output everyone uses it so you see the reflections and metal effects etc way more with FF especially in the library. However with Genetica the HDRI/environments is quite new and at the moment limited to the canvas only really in terms of styles being applied, i think this is why you don't see the same in Genetica at the moment, i have requested that one should be able to apply a style to a noise in Genetica though and i think thats getting added at some point, then you could have a smooth seamless silver surface just like you see in FF a lot BUT when it is added i think in Genetica it will be better because you have the style and environment designers now and you can use noises and import images and all sorts of cool things rather than just choosing from a few HDRI in a list to adjust. ![]() One thing i find with FF however is you can get darker colors due to the lighting things and sometimes it's nicer to have a non shaded texture depending on the goal anyway but for 2d design work, realism is great. So yeah imo it's possible to get similar results or better but with Genetica you can layer and decay things as much as you want really and just decide on what look you want overall. What i like to do a lot is mix things part way so it's visible but not full strength an effect. I think with a few adjustments like the styles outside of canvas, noise presets, group control designing with presets/custom labs it will be great imo. Another option you have with it is using multiple images so in terms of realism you could say use a stone texture image, make it seamless in or out of the app, convert it to noise, use the noise as a mask to decay or re-color areas of a digital texture and of course do this method with whatever you want, so you can't get more realistic than using the real thing in the process ![]() And btw i work with image textures and Genetica is also great for adjusting photos to be seamless, re-coloring, sharpening blurs, re-filling areas with new things and so on so a great all around tool really imo. ![]()
With genetica HDRI stuff like that is easy now as you can use them in the labs etc, heres a quick example of something similar - http://www.spiralforums.biz/index.php?showtopic=9203 Pretty much doing the same thing really in that it's mapping a HDRI to a shape input, however on the image you posted it's more rounded than the link i posted. And i can't see FF doing something like this yet for example - http://www.spiralforums.biz/index.php?showtopic=9170 http://www.spiralforums.biz/index.php?showtopic=9065 Well not as fast as it would take in Genetica anyway ![]()
Yeah i agree, navigating the work area can be annoying at the moment, i know atlas said they will be working on that, middle mouse button features etc and drag and drop things to move things from one slot to another etc. |
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Posted: September 23, 2008 11:18 am | ||||||||
James |
Some quick environment renders with a quick mod of this project -
http://www.spiralforums.biz/index.php?showtopic=9203 ![]() |
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Posted: September 23, 2008 11:46 am | ||||||||
James | ||||||||
Posted: September 23, 2008 11:48 am | ||||||||
James | ||||||||
Posted: September 23, 2008 11:48 am | ||||||||
James | ||||||||
Posted: September 23, 2008 12:07 pm | ||||||||
StevieJ
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Hey James
![]()
Exactly!!! Although I don't like FF's lack of HDRI control in randomization and being unable to define HDRI control parameters, I find it quite superior to Genetica.....
I agree.....Genetica applying HDRIs as "styles" is the problem.....which I think they are doing so users won't encounter any HDRI image artifacts..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 23, 2008 12:28 pm | ||||||||
Crapadilla
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<image deleted by moderator per author's request> Easy in FF... ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: September 23, 2008 12:30 pm | ||||||||
James | ||||||||
Posted: September 23, 2008 12:39 pm | ||||||||
Carl
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James how are the render times in comparison to FF?
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Posted: September 25, 2008 6:22 am | ||||||||
Crapadilla
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Posted: September 25, 2008 6:31 am | ||||||||
Carl
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Flu
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Posted: September 25, 2008 6:59 am | ||||||||
James |
The seem to be faster imo, with the new beta there were improvements i think, i usually render at 3000x3000 now and things go quite fast, the thing i like about rendering in Genetica is that im not constantly rending full size to preview and in FF it seems like im waiting around all the time, seems similar in the editor also, i made a post about this here - http://www.filterforge.com/forum/read...9&TID=5597 So yeah faster, and with those images i posted they were 512x512 i think, and they are super fast to render so basically it slows down the higher render resolution but thats to be expected really, another thing i find is when i render in FF my cpu goes to around 100% and i can't do anything else really (3GB RAM, XP) but in Genetica its lower than 50% always for me with the new beta. There will be a multi-core update coming also and i have a dual-core so things should get X2 faster then also. ![]() Edit - Oh and in Genetica i can minimize the app when rendering, but in FF you can't it seems which is very annoying imo. |
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Posted: September 26, 2008 3:13 am | ||||||||
Carl
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Thats interesting James, to me render speed would be a big selling plus
in the filter options you can adjusted cpu usage between 10% and 90%. your suggestions for FF rendering sound sensible |
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Posted: September 26, 2008 6:09 am | ||||||||
StevieJ
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There's also a reduced size preview option for larger images which helps alot....and turning off anti-aliasing can be a big help in the speed department as well.....
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 26, 2008 10:34 am | ||||||||
jffe |
----You can put a *show desktop* shortcut in your quick launch toolbar though and get around that. jffe Added: If Genetica 3 doesn't support multiple core cpus, that'd just be sad really. Filter Forger |
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Posted: September 26, 2008 1:37 pm |
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