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Sign Guy
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Posts: 554 |
Craig, while I agree with most of what you have posted, I think you need to review your use of the term "Upload EULA". What we are discussing is the End User EULA which is agreed to after downloading the Filter Forge application and installing it. Vladimir's opening statement referred to the upcoming EULA changes. It has nothing to do with the licensing agreement used when a filter author uploads a filter.
Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 25, 2007 11:59 pm | ||||||||||||
Kraellin
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well, you're not alone. i had to read and re-read and read again that license to make any sense of all the 'legalese'. i much prefer a plain language agreement ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 26, 2007 12:00 am | ||||||||||||
Kraellin
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lol. well, boy, is my face red then. well, not too much, since a lot of these questions originate with the upload eula and the precedence it sets. but, thanks for straightening that out for me, fred ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 26, 2007 12:04 am | ||||||||||||
Genie |
That´s a completely different case. But Fred explained it better than I could. But all of this discussion is far from being business as usual, since in my 10+ years in graphics, I never saw such reactions to unmodified filter use. Then again, FF seems to be a unique and new environment.
Frank2, Fred´s statement was not a threat, and was not the only comment made in that direction. FF is intended for a vast number of applications, and this includes texture stock. As things stand, people with this intend WILL stay away from FF in order to avoid any headaches. And texture stock is really turning into a big and profitable industry. But could i recommend FF to a friend wishing to use it to that end? I´m sorry to say No, since I enjoy FF VERY MUCH and only wish that it continues for many, many years to come. I also share the concerns on the definition of derivative works in the new EULA. I always believed that something should be 15% different as to not infringe copyright. But it can easily be open to interpretation - "X" will find image "A" derivative enough, "Y" will not. So, how is derivate work going to be explained clearly and set some boundaries? Dog - Men´s best friend... until internet came along. |
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Posted: December 26, 2007 12:40 am | ||||||||||||
Genie |
This was explained before, if I´m not mistaken. Authors license their filters to FF. FF licenses users with unrestricted personal and commercial use of renders. Thus, a render is the work of the end user, not the author. The author´s work is then the filter, not the result one achieves with it. From what I read in the previous thread, your main concern is that you intend to make products over there, using textures that are now being sold as texture stock. I really don´t see how you or anyone else can´t use the "same" textures, since you also were given permission to use them commercially, as well. If there are any doubts if you used another one´s product, you simply say that used FF. You can even protect yourself better, by stating so in the description or something like that. Dog - Men´s best friend... until internet came along. |
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Posted: December 26, 2007 1:05 am | ||||||||||||
Frank2
Posts: 24 |
Yeah, I'm fine. How about yourself? ![]()
Yeah, but sometimes all is not what it seems. ![]()
No need, Fred, I already knew your points 1 to 5. So, how about I simplify things for you now? In the proposed EULA, FilterForge, as Licensor, is seeking in 4.2. Distribution Restrictions to restrict the distribution of Secondary Results, as defined in 4.1. Definitions. Secondary Results being more commonly known as 'presets', plus their defined sub definitions, including renders thereof. Those distribution restrictions are waived, as defined in 4.3. Exceptions, in the case of the Author (who is also the copyright owner) of the filter from which those Secondary Results originated. With that waiver, comes not only unrestricted distribution rights for that Author to distribute (or not) in any way they see fit, but also the original Author becomes the Licensor* of those Secondary Results, free to appoint agents on their behalf, etc. Thus, there is nothing stopping you, or anyone else, from approaching that Author with a view to you gaining Licensee status from that Author and thus being able to sell (or just distribute) those Secondary Results, subject to a mutually agreeable arrangement having been reached with the Author. Whether the end user is/was aware of any non EULA arrangement between FilterForge and the Author is immaterial at that point. I have no idea if all this was Vlad's actual intention, but that is what proposed EULA is saying there. Hence, my point about 'it gives independence and full copyright to filter authors.' Although copyright of the actual filter may never have been in dispute, until 'Secondary Results' was defined in this proposed EULA, then there was ambiguity as to what would constitute 'full protective copyright', in practical terms. The independence part referring to the granted Licensor status of those Secondary Results given to the Filter Author in 4.3. Exceptions. How about I simplify that further? You can still sell the presets, when and if you make a deal with the Filter Author. * All legal definitions of that term boil down essentially to this : http://legal-dictionary.thefreedictionary.com/licensor |
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Posted: December 26, 2007 2:29 am | ||||||||||||
Vladimir Golovin
Administrator |
To avoid confusion, let me restate three important points.
1. These are PROPOSED CHANGES, NOT THE ACTUAL EULA. 2. These changes are NOT FINAL. They are posted here for public discussion and are subject to change. 3. According to the current EULA, there are NO RESTRICTIONS regarding selling textures. In other words, selling textures is currently COMPLETELY LEGAL. |
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Posted: December 26, 2007 5:31 am | ||||||||||||
Vladimir Golovin
Administrator |
4. The changes WON'T GO LIVE until we resolve the problems and possible conflicts. That's why this is being discussed publicly. I expected the matter to be complicated, but it turned out to be far more complicated than I expected -- and the public discussion, despite all the friction it generates, is immensely helpful in locating possible conflict zones.
5. It is NOT OUR INTENTION to make the EULA ambiguous. We're already working on an even more narrow definition that does not refer to the 'derivative works as defined by the applicable law'. 6. It is NOT OUR INTENTION to restrict honest filter authors who accidentally arrived at the same filter structure as the existing library filter, or created a filter that looks 'substantially similar' to existing library filters. I don't know yet how to resolve this technically, however. |
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Posted: December 26, 2007 5:50 am | ||||||||||||
Vladimir Golovin
Administrator |
We've been aware of the texture selling business since this spring. This was one of the high-priority tasks on my list. |
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Posted: December 26, 2007 6:11 am | ||||||||||||
Genie |
I´m glad to hear you say this, Vladimir. It´s been one of my primary concerns since this all discussion began, and it seems like a tough one, along with "derivative work". Dog - Men´s best friend... until internet came along. |
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Posted: December 26, 2007 6:53 am | ||||||||||||
Vladimir Golovin
Administrator |
Genie -- regarding the 'derivative work', I already have some ideas. It looks like we'll have to narrow things down as much as possible, while defining them in-place, instead of referring to some 'applicable laws'.
As for the similarity problem you're concerned about, we currently have no workable ideas, but we haven't yet spent any time thinking about it. |
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Posted: December 26, 2007 7:18 am | ||||||||||||
ahimsa
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If the presets were watermarked it would solve the problem of people harvesting presets to sell and make them have to actually use the program. Just a thought.
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Posted: December 26, 2007 7:30 am | ||||||||||||
Rawn (RawArt)
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Defining the different phrases being thrown around here would definatly be a good start, as well as providing some clarity as to what is and isnt covered in the authors copyright and about the different liscenses going on (the one where we liscense to FF to distribute the filters, and the one FF gives to the end user) and what is actually covered in them. Because it seems like alot of people don't really understand how these things work, and it is that which is causing alot of the confusion here.
Just my 2¢ |
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Posted: December 26, 2007 7:37 am | ||||||||||||
Genie |
Well, it has been explained over, and over, and over again. Why people haven´t understood it yet is beyond me... Dog - Men´s best friend... until internet came along. |
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Posted: December 26, 2007 7:46 am | ||||||||||||
Genie |
That sounds like a good idea, Vladimir. People seem to have so many misconceptions, that being clear is without a doubt the way to go.
![]() Well, I´ll be hoping that you guys don´t forget then. ![]() Dog - Men´s best friend... until internet came along. |
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Posted: December 26, 2007 7:49 am | ||||||||||||
Rawn (RawArt)
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Probably because it is not "an official statement" from FF, it is only knowledgeable people here, and it is easier to disregard that by those who dont want to understand in light of their own agenda. I mean it reads pretty simple to me.... 1)As filter authors we own copyright over "the filter", not any renders made from it or its presets. 2) We submit the filter to FF who, by the uploading liscense we agree to, can distribute the filter as they see fit to the public 3) The end user can use the renders they make in any way they wish according to their liscense. So all we need is an official statement that reads clearly like this that doesnt leave room for "oh maybe we will change this or that"...then that is the end of it. People will like it or not, and if they dont, then they imply don't have to submit anything. FF wont be hurt by that, because there are still alot of people who will keep submitting. I really don't understand why people feel threatened by people who render the presets and sell them. The author is not loosing money by the person doing it.....and FF is still making money from the person who bought the plugin. |
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Posted: December 26, 2007 8:55 am | ||||||||||||
James |
I think being able to sell your own works fine, i also think its fine to use a filter as part of something bigger like a full 3d building texture etc where it is used in a creative way. I think the way things are going no doubt it will be possible to sell others work (imo i don't agree), but i think if thats what happens the creator should be allowed to request to the selling site or the author the pack is removed, that imo is a must.
Edit - And i think if it comes down to 2 people selling if the original creator is trying to sell or put online for free they should automatically have the edge/control/say copyright wise |
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Posted: December 26, 2007 9:06 am | ||||||||||||
Sign Guy
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Posts: 554 |
Would it be correct then to conclude that the dual library system that was proposed is not acceptable to you? Would it be correct then to conclude that there are no plans to make changes which would include a sanctioned way for tile publishers to function? Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 26, 2007 9:31 am | ||||||||||||
Omega3
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Posts: 41 |
Now this sounds readable and understandable for the average person. ![]() |
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Posted: December 26, 2007 10:00 am | ||||||||||||
Vladimir Golovin
Administrator |
I wouldn't say unacceptable, but I'd like to keep the library uniform.
I'm not sure I understand the question, especially the last part. Please clarify what is a tile, what is a tile publisher, and what is the function of a tile publisher. As for our plans, they are very specific, as I said countless times in the previous thread and elsewhere. Namely, we would like to block the practice of rendering and selling unmodified textures as stock images by anyone other than the filter author -- that's it. |
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Posted: December 26, 2007 10:13 am | ||||||||||||
Crapadilla
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The basic question underlying the whole discussion appears to be whether the FF-based texture selling business is ultimately compatible with the business model of Filter Forge, Inc. or not. As Vladimir acknowledged above, he was aware of the situation for a long time. His going public with EULA revisions now indicates to me that he has reached the conclusion that said texture selling business is fundamentally incompatible with what he has envisioned for FF (an assessment that I'd be inclined to concur with). Now, we haven't heard Vladimir's reasons for choosing to go down this particular road, but there is a definitive 'vision' for the product becoming apparent. I'm deducing from these current proceedings that he would like to see Filter Forge positioned as an important creative tool in an artist's arsenal rather than a mere 'frontend' for the free-for-all commercial exploitation of the filter library. This is a courageous vision I whole-heartedly applaud. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 26, 2007 10:54 am | ||||||||||||
Omega3
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Posts: 41 |
I think that this is a good thing to stipulate with the "presets' too, Vladimir. |
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Posted: December 26, 2007 11:09 am | ||||||||||||
Sign Guy
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Posts: 554 |
A tile is my shorthand for a seamless texture tile. A tile publisher is someone who renders seamless texture tiles and licenses them to customers who use them as design elements in their work. The function of a tile publisher is as stated in the previous sentence. "Including a sanctioned way for tile publishers to function" can be restated as "including an accepted, legal way for tile publishers to publish seamless texture tiles". If you feel that limiting rendering and publication of unmodified presets is a proper solution, then all you have to do is say so. The proposed EULA changes do not say that. Those proposed changes get into degrees of change which is where a lot of the problems begin. Unmodified presets is a precise definition.
is not a precise definition and only serves to cloud whether or not what anyone does is legal and acceptable. The bottom line is that my company and others have purchased licenses for Filter Forge and that license has granted us rights to use Filter Forge in any legal way, which includes tile publishing. I personally feel that it is appropriate for you to regulate licensees in any number of reasonable ways. I do not feel it is appropriate for you to single out tile publishers and target them as a group. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 26, 2007 11:11 am | ||||||||||||
Vladimir Golovin
Administrator |
Fred, let me repeat several points I have posted earlier, on this very page:
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Posted: December 26, 2007 11:26 am | ||||||||||||
Vladimir Golovin
Administrator |
Fred, again, here's what I posted earlier:
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Posted: December 26, 2007 11:28 am | ||||||||||||
Vladimir Golovin
Administrator |
The proposed changes don't prevent you from selling the textures on behalf of the filter authors and sharing royalties with them, as you usually do. I'm not singling out publishers as a group. I'm singling out publishers who profit off the filter authors' work and don't share profits with them. |
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Posted: December 26, 2007 11:33 am | ||||||||||||
Conniekat8 |
Thanks for your interpretation and suggestions. My point was, I don't want to be put in a position to have to defend myself, because someone decided to claim copyright on work that is not theirs, or that can be easily duplicated by anyone downloading a filter (I'm talking about rendering out prests here) |
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Posted: December 26, 2007 11:37 am | ||||||||||||
Sign Guy
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Posts: 554 |
I cannot agree that a fundamental compatibility exists with texture sellers. I can agree that Vladimir certainly has his own vision Filter Forge, as do you, me and pretty much anyone who has licensed the program. We all have our reasons as to what is the value to each of us of Filter Forge. The trick is to recognize that while differences may exist, solutions that are satisfactory to all concerned are no further away than open discussion by open minded people. Filter Forge has unleashed a creative technology that should be of great benefit to many. Among the many are those who prefer to use stock images and clipart in creating their layouts and designs. I am very much in that group. Others see Filter Forge as a path to creating original designs. We should all be able to get along in a compatible way. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 26, 2007 11:43 am | ||||||||||||
Vladimir Golovin
Administrator |
My reasons were simple. Suppose you're a filter author. You spent time learning Filter Forge and making good filters. And you shared them with everyone. And then you find out that someone sells your filter's output, unmodified, without giving any credit, or even claiming authorship. Chances are that you will not be pleased, and that you'll feel cheated. As a result, you'll be less inclined to share your work in the future. Which means less good filters in the Library (bad filters don't get re-sold as textures, so this will mostly deter good authors, such as yourself). Which, in turn, means less bang per buck for the users. Which, in turn, means less sales for FF. |
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Posted: December 26, 2007 11:48 am | ||||||||||||
Vladimir Golovin
Administrator |
That's exactly why I'm discussing this publicly, instead of doing ninja-updates to the EULA. |
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Posted: December 26, 2007 11:50 am | ||||||||||||
Conniekat8 |
Fred, what exactly are your legal qualifications? I'm sure FF doesn't want to 'single out Texture sellers' as the bad guys, hopwever, the fact remains that the controversy exists mainly because texture resellers wish to use filters with no restrictions. Even when that means unrestricted use of item that are 90% or more someone else's work, with no royalties paid or credit given. Also, just because the proposed system setup isn't the one you're suggesting, doesn't mean it's going to be unfair or non-workable. You seem to be overstepping the bounds of your expertise, AND getting a bit too heated to carry on a reasonable discussion. Your ego seems to be getting in the way here. Also, Fred, if you look around, you may notice that Texture resellers are most likely a minority market for Filter Forge. You keep bringing up 8800 people in your sign makers association. That's a small number compared to, let's see, half a milion hobby 3D users, and about 12 bilion industry that 3D GC are getting to be. That's not even considering other aspects of graphics and illustration. Fred, the price of FF isn't so steep that most people are going to depend on texture resellers in order to get their hands on textures. Looking at packages worth several hundred dollars that you are putting together vs. purchasing FF for 300 and having access to 4000+ filters, the decision is close to a no brainer. Rrendering out a texture from a preset isn't any harder then finding it on a content CD. Plus, proposed EULA changes aren't going to prevent you from selling textures, they're just going to make you do it the right way (yes, you'll have to do a tad more work then render out or randomize presets.) |
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Posted: December 26, 2007 11:53 am | ||||||||||||
Conniekat8 |
I have 22 years of graphics experience, and have seen many many copyright related squabbles of various shapes and forms. |
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Posted: December 26, 2007 11:56 am | ||||||||||||
Conniekat8 |
Perhaps because some people don't consider you or the sign guy etc to be the experts, or to be able to speak on behalf of Filter Forge, or qualified to interpret legal statements? I could think of a number of other reasons why I wouldn't take your word to be facts. |
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Posted: December 26, 2007 11:59 am | ||||||||||||
Sign Guy
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Posts: 554 |
That may seem true on a first look. But as one looks at it more closely it ends up in an impractical nightmare to provide compensation in the form of continuing royalties. The reason is that as this evolves some of the best work will be the result of using more than one filter and more than one rendering to create second and third generation designs. If I render an image using one author's grass filter and place another author's image rendered from his or her ground filter, and then place a nice picket fence in from of it rendered from yet another filter, then who do I pay a royalty to and in what amount? Tracking sales and royalties would become a nightmare. It is far more practical to base compensation on additional licensing fees for enhanced usage. It would also be completely logical for you to setup a second library or enhanced licensing availability for one library that would then provide the accepted, legal path for publishers. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 26, 2007 12:06 pm | ||||||||||||
Crapadilla
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Wouldn't this be an example of a very substantial modification that qualifies as 'derivative work' and not as a 'Secondary Result' under the proposed EULA change? If this is indeed so, then you would not be bound by the "4.2. Distribution Restrictions" and could distribute said work in whatever form you felt appropriate without having to pay any royalties whatsoever. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 26, 2007 12:18 pm | ||||||||||||
Conniekat8 |
This argument was answered for you some posts ago. In the example you've offered, you're not simply rendering out presets, thereforem you're making a derivative work. In that case, the restriction is not likely to apply to you. |
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Posted: December 26, 2007 12:19 pm | ||||||||||||
Sign Guy
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Posts: 554 |
You seem to want to paint me as an unconcerned exploiter, using presets as fast as i can hit the Save Image As button. Yet the truth is much different ... Only a tiny percentage of the rendered images I have published were made from unmodified presets. Since the issue was raised, I have adopted procedures which insure that whatever images I render are from my own independently created presets. My concerns rest with the cloud that exists over my renderings which may end up being too close to a preset I deleted before I even began using a filter. In addition, more than 1/3 of the textures I've published were rendered using other techniques and other software while a significant percentage used Filter Forge as a partial tool in the process. If I get heated in some posts it stems from being targeted and from being attacked personally. It is not my nature. My qualifications to comment on legalities do not rest in a law degree. I suspect that you and I have a few similarities and experiences in common. These would include a lot of years of dealing with the legal aspects of licensing, copyrights, trademarks, patents and the general approaches to managing and protecting intellectual property. I am also both blessed and cursed with a high intelligence, an analytical aptitude, and a nature of looking several steps ahead at the implications and ramifications of any given decision. It is understood that texture sellers are in the minority. That is a given. That doesn't mean that we should have a reduced standing in the matters under discussion. As a texture seller, I bring a different perspective and understanding of portions of the market that you and others may not understand as well. I believe, in my mind to a certainty, that the majority of end users that I deal with will prefer to license renderings rather than acquiring Filter Forge and learning to use it. Those end users are not limited to the 8,800 sign people on my forum. They include more than 100,000 sign companies, 100's of 1,000's of commercial printers, advertising agencies, independent graphic designers, wide format digital printers, and screen printers. And just as it is true that a portion of the folks mentioned will prefer to license ready to use images, it is also true that a significant portion will prefer to acquire the in-house capability to render their own images as needed. Many, in fact, will end up doing both. The real question here is whether or not Filter Forge and the filter authors also want to profit from the stock, ready to use side of the business. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 26, 2007 12:50 pm | ||||||||||||
Sign Guy
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Posts: 554 |
Yes but I would be bound (and confused) by separate licensing agreements that pay royalties as compensation. i would not have the problem if i had an enhanced license for a single fee for each filter involved. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 26, 2007 12:52 pm | ||||||||||||
Sign Guy
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Posts: 554 |
You are answering out of context. My argument was in the context of Vladimir's suggestion that I enter into royalty agreements with each filter author. I raised this issue previously because the images used could be presets simply layered on top of one another. This would then reduce the creative leap involved to recognizing that two images could be used to make a third. As such, they might well not be considered a true modification. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 26, 2007 12:57 pm | ||||||||||||
Crapadilla
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How so? If you use filters from the filter library to create that obviously derivative work previously mentioned, you won't have to pay ANY royalties whatsoever. Under the current EULA, library filters are free to use, and there is nothing in the proposed EULA additions that would change this. The only thing that would change is the fact that there'd have to be evidence of significant modification for the hypothetical texture product to be considered a non-"Secondary Result" and be allowed for distribution or sale. Obviously, any compensatory negotiations between filter authors and texture publishers anywhere outside the "filter library system" won't be restricted by the EULA at all, so there is no point in discussing these here. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 26, 2007 1:25 pm | ||||||||||||
Kraellin
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ok, thank you for that, vladimir. i think that makes your intentions perfectly clear. and, i applaud those intentions. let's see, that mean fred owes me about $20,000 at this point
![]() ![]() so, this comes down to authors getting credit, verbally or substantially, versus fred's 'tile sellers' getting free reign. FF wins and loses both, since tile sellers wont be as inclined to want to have to pay for something they've been getting free (with fred as perhaps a notable exception). so, FF loses, perhaps, a few sales to that type of re-seller. but, they'll gain more and better authors and filters. so, we've got a trade-off here. lose some re-sellers perhaps, gain some authors (and filters). oh, and ahimsa, watermarks will also keep the authors from distributing their rendered works (since most are also users) without a watermark, unless the watermark were only put on filters that went to the library and the author could then use his 'development filter' he used to make the filter and which doesnt reside in the FF library. i think it's a bad idea. and, since vlad said he wants to maintain one library, if possible:
and, if you really want to maintain one library only, vlad, how about selling the product itself under separate licenses rather than the filters individually? perhaps a re-seller could pay a higher price? this is a fairly common practice. FF would still have the difficulty of paying individual authors, though. so, that may not be very workable. on the other hand, if you do work it out so that re-sellers must obtain rights from authors and therefore bypass FF as the intermediary distributor and agent in such matters, and authors can therefore grant (or not) the rights of their own filters to be used, with or without compensation, that's going to still leave concurrent, coincidental filter creation as a bug in the whole works and opens up authors to squabbling about who created what and who owns the rights to similar looking textures and so on. and, will tend to foment more duplicate type filters in the library, since authors might now be getting a substantial recompense for their work(s). in other words, greedy authors may go out of their way to rip off other authors by creating slightly different filters and getting them submitted to the FF library. and i'm not sure i want to get involved in that kind of creative in-fighting. it totally detracts from the creative process. thus, i'm still inclined to think that fred's dual library is still the best idea, though i know that means more repsonsibility and work for FF. so, raise the price of FF another $100 to pay for it ![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 26, 2007 3:13 pm | ||||||||||||
Sign Guy
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Posts: 554 |
My suggestion would be to offer enhanced licensing on a filter by filter basis. Filter authors can either agree to their filters having such licensing available or not. Include all existing filters in such an offering and enact a suitable revised EULA. Prohibit the downloading of any filters submitted after the revised EULA takes effect unless the licensee accepts the revised EULA. Schedule a compellingly good upgrade to Filter Forge which will also require acceptance of the revised EULA.
All new licensees and upgraders will fall under the new EULA which serves to stop the growth of the unsanctioned texture publishing. Filter authors will have a choice of participating or not with those authors that do choose to participate receiving a portion of the enhanced licensing fees. If anything, enhanced licensing will likely serve to attract even more and better filters into the library. The majority of licensed users are unaffected. Texture publishers have a path to serve their markets without fear of being sued. Did I miss anything? Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: December 26, 2007 4:11 pm | ||||||||||||
Conniekat8 |
If that's the case, then I really don't understand why you claim such hardship over a rather small modification of the EULA. If one out of twenty or one out of hundred textures I plan to sell are maybe going to be close to presets, I wouldn't be nearly as concerned. I'd look at it and go, ah, well, I don't use presets, so this doesn't apply to me, and move on. One minute you are worried about how selling rendered out presets will be handled, then you turn around to say you don't do that as it is. It looks like noone is trying to limit your type of use. You claim it's going to be limited, but when you describe it, it doesn't appear to fall into that category. Are you not understanding, or purposely exaggerating things so you can keep arguing? |
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Posted: December 26, 2007 5:30 pm | ||||||||||||
Conniekat8 |
I know what I was answering. You'd be hard pressed to find someone that doesn't think that combining one or two or three filters is a significant modification. Most people whom have combined filters (myself including) know that it's usually not the matter of a simple copy and paste to make them work. There's some knowledge and tweaking effort involved. |
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Posted: December 26, 2007 5:35 pm | ||||||||||||
Conniekat8 |
About the library, I like a single system, personally, since 99% of my work will be derivative work.
If I evere decide to sell textures, I'm most likely to deal with filter makers personally. |
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Posted: December 26, 2007 5:42 pm |
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