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Tsu Dho Nimh
Posts: 190 |
Major new texture ripoff artiste, selling just the presets at $1.25 or so a set.
http://www.xstreetsl.com/modules.php?...tID=190539 If you care to check for your stuff, that site will do DMCAs in a flash if you follow the right format. Tsu |
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Posted: January 28, 2009 2:05 pm | ||||||||||
StevieJ
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Authors can't DMCA them because it's permissable for texture resellers to do that under FF's current EULA. The only thing that authors can currently do to prevent it is to not submit their texture filters to FF..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: January 28, 2009 7:13 pm | ||||||||||
Redcap
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StevieJ, I am sorry to say this but you are partially wrong. They only pick good filters, so I may continue to submit without fear
![]() ![]() ![]() P.S. Tsu Dho Nimh, you should start to dabble in the dark arts of filter creation, I think you would like it ![]() |
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Posted: January 28, 2009 7:31 pm | ||||||||||
Tsu Dho Nimh
Posts: 190 |
Hmmmmm .... didn't know that. It does give me an idea.
Oh NOES! I can't join the dark side. I'm still figuring out the controls on someone's plaid generator. What is "stripe width"? |
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Posted: January 29, 2009 3:02 am | ||||||||||
Beliria
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not knowing which of the filters I would assume it would be the thinness to thickness of the stripes/lines? And oo SLX.. um will go look too ![]() Nothing wrong with a little insanity ;)
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Posted: January 29, 2009 10:25 am | ||||||||||
James |
No big suprise really, sadly this is happening all over the web now. Whats taking the new EULA so long, they could at least add one and make it for all textures submitted after it was added/active.
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Posted: January 29, 2009 3:58 pm | ||||||||||
Redcap
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personally I don't think that the EULA will be out any time soon. Apple Beta, and then v2 then v3 then v4...
![]() Really though, I think FF is just biding their time to see if it is really hurting sales or not, and frankly I don't think it is so maybe no EULA ? ![]() ![]() |
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Posted: January 29, 2009 7:08 pm | ||||||||||
KGtheway2B
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I'm just depressed nobody thinks mine are good enough to sell
![]() But seriously guys, stop complaining about people trying to sell rendered outputs from your filters, there's nothing wrong with it legally or morally. Anything but the very simple current EULA will just muck up things with legitimate users and hurt FF. In case you haven't noticed, it actually takes a while to render the images and format them in a nice handy dandy package, if it makes you feel any better about things just consider the price they charge as a service! But seriously Tsu, learn how to make filters; if anything- it'll let you instantly know what each slider does! I highly recommend finding the Filter Forge wiki and reading the "dos and don'ts" section. |
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Posted: January 29, 2009 9:54 pm | ||||||||||
James |
morally? thats a joke/sarcasm i hope...
I mean i put a ton of work into my Trusswome! and Plasattack! renders i mean i had to set a size and select render seamless then hit render, took me so long to do and rendering took a few mins of my precious time for each so it's only right i charge $19.99 for my efforts (quality service!). Im a little dissapointed though so far it's only sold 17 copys 5 hours into adding it online, maybe it's because i only added a few color variations though. Maybe next time if explain how much effort i put into these and say that other people cannot sell or modify them i might get more sales for my hard work ![]() -- The above is sarcasm -- ![]() ![]() ![]() |
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Posted: January 30, 2009 3:59 am | ||||||||||
James |
In terms of hurting sales maybe not but it sure is hurting the community in terms of trust and quality of the library and im not the only one to notice this. Maybe the whole situation is to start big discussions across the web and make it more known, even bad press can generate sales no doubt, in the long run not however.
Since im less interested in library stuff these days when there was a time where everything looked great, it just seems things will get boring fast if things continue this way and everything will be a mod of a decent original in hope of a free copy or whatever or everyone is a 1 preset limited sliders filter etc. Have been checking the library less frequently and usually good reason to yet theres still a few decent things from time to time don't get me wrong. Imo user happiness should come before money, otherwise it just drys up after a while but with happy users things always stay steady. StevieJ's quote sums it up perfectly - "Advanced Incentives + Author Protection = Better Filters + More Sales!!!" Edit - Even though the pack selling sarcasm part i said above i would never do, i know that some would and possibly already have. They seem fairly decent filters though and don't worry im sure someone will take credit for your work sometime although it is not a good thing ![]() |
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Posted: January 30, 2009 4:23 am | ||||||||||
StevieJ
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That's for sure.....
Well, I think they are putting this off because they have been "fear-mongered" into believing that they will get exaggerated bad press about the program being too restricted.....and that's certainly not the case..... What can the miniscule minority of disgruntle texture resellers really say about it..... "Boo Hoo.....don't buy FF because we texture resellers can't render and resell straight results....."??? Kinda ridiculous to give that any kind of consideration in comparison to how the restriction will help FF.....by giving the vast majority of creative use customers what they want in this program.....more and better quality texture filters to use..... Hey, can a squeeky wheel get some grease around here??? ![]() ![]() ![]()
Yeah, yeah, yeah..... ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: January 30, 2009 5:10 pm | ||||||||||
ChrisP
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I've only submitted 4 filters to date, so I doubt if anyone has resold any of my preset texture filters yet, but nevertheless, I'm having second thoughts about submitting more texture filters to the library.
I've designed and sold a small amount of furniture in Second Life, some of which utilized FF textures but I've never sold someone else's textures separately. In fact, I've never sold textures at all, but if I did, I'd be very dubious about publishing them here first. It's far too easy to 'pirate' FF content, you don't even need to go to the trouble of downloading the FF software to copy the preset textures, as they're helpfully displayed on this website at 512 x 512 size without a 'sample' mark. So unless there is some sort of change in the way FF operates (e.g. EULA &/or licensing) or they get a large influx of altruistic newbies, I think there is a great possibility that the texture library will stagnate in the future. |
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Posted: February 10, 2009 11:43 am | ||||||||||
StevieJ
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I have to agree.....the longer they let this go on, the more it's going to hurt them.....and the more difficult it will be to undo the damage it's creating....IMHO.....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 10, 2009 6:29 pm | ||||||||||
Amethyst
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Wow, I have finally made it!
![]() ![]() ![]() The *Siberian Original* - Precious Bejewelled Fabric 6811 BOX is my JLE Bejeweled filter submitted in January! I do not think this person has Filter Forge at all. My filter has 20 presets but it looks like the textures included are just the ones previewed on the website. I think people are just taking the previews directly from the website and this is the biggest problem I have with the library. Some watermark should be placed over the previews to stop this from happening. I do not mind genuine Filter Forge users from using my filters and $1.25 is not going to make me lose any sleep or stop me from submitting filters. However, having people just come and steal the textures from the previews in the library is something else. ![]() |
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Posted: February 11, 2009 4:43 am | ||||||||||
Revoye |
I think by submitting your filter you are basically giving up all rights to the textures/etc created with it. If you really don't want people reselling the presets then you probably shouldn't upload your filter for people to use. :[ (even though snatching the preset thumbnails off the site is rather cheap)
The large majority of those texture sellers seem to just grab free textures from websites and attempt to pass them off as "professional" or "high quality". I think the customer (or whoever buys those textures) is the one who's really getting ripped off. I love how in the description they warn customers that "giving away or reselling" the textures are prohibited, as if the textures were *originals*. Someone should re-upload the FF presets and give them away for free, ![]() |
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Posted: February 11, 2009 5:41 am | ||||||||||
Beliria
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excludes preset textures though Revoye, because they have been created and uploaded with the filters under copy right laws as they stand they are already covered. Legit textures people make using the filters is a different matter, that means textures that are different than the presets by a certain percentage not sure if its 40 or 60% or something like that will have to check it out. And different doesn't mean colour change or lighting change or image reversed etc. Plus when you upload filters to filter forge it does say you are the copyright holder of the filter so that would include the original presets you submitted as well. Nothing wrong with a little insanity ;)
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Posted: February 11, 2009 7:32 am | ||||||||||
Beliria
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Me has been a little devil.. put something in that persons discussion area regarding the claim to those textures as being originals. Nothing wrong with a little insanity ;)
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Posted: February 11, 2009 7:33 am | ||||||||||
James |
This in a way is what i was trying to explain in the other thread, people sadly will go to any lengths these days to make some quick cash, i wouldn't be suprised if it's happening somewhere else but for much higher price too and no doubt they also get them from in the forums where users are showing a filter they will submit.
I like your idea about the image watermarks, it should stamp a FF logo on the corner of the image. That way if it's seamless then unless they edit it out well they couldn't use it really. And nice idea Beliria ![]() |
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Posted: February 11, 2009 9:15 am | ||||||||||
StevieJ
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Unfortunately, no matter how FF has "framed" the current EULA to "appear" that authors are just liscencing filter copyrights to FF, authors are actually "giving up" all copyright protection when they submit their filters to FF.....because once a filter is submitted to FF's filter library, they are stripped of all copyright protection under the "unrestricted use" of the current EULA.....
I don't like the idea of watermarking things.....and I think the proposed new EULA restriction will take care of that problem. All authors need is "tangible copyright protection" by which they can easily protect straight texture results from being resold with a simple DCMA email..... Like I said, FF doesn't have the resources to police these sites for it and write DCMA letters all the time.....so I'm pretty sure that it will be the author's responsibility to protect their own work..... By the sounds of things, I think Vlad/FF are scared of exaggerated negative publicity about the program being too restricted.....thanks to some unsubstantiated "fear-mongering" by people who don't want the "render-resell gravytrain" taken away from them..... If I was Vlad, I would totally ignore all the "bitching and moaning" from texture resellers about implementing the new restriction. These people don't give a damn about how this is negatively affecting author submissions, texture filter quality, the overall mean quality of the filter library, the long-run of program sales, or even if it ended up killing the program altogether. Like James said, all they care about is being able to take advantage of the program to make a quick and easy buck in the here and now. These people don't have FF's best interests in mind.....only their own..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 11, 2009 1:24 pm | ||||||||||
Amethyst
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Good idea, Beliria. I did not see a place to leave a comment when I originally looked. I'm planning on uploading my textures to ShareCG (have been out of the country these last few weeks so those plans got delayed) and may leave a comment that people can get them there for free.
James, Renderosity does have a place to leave a comment on items sold but I am not sure if you have to purchase the items first or not. If so, they also have a copyright forum where you can post your concerns. As I have said previously, I only came across FF by accident and I think it would be of benefit to FF to have more people aware of what the program can do and see the library for themselves so they can spot which textures are straight from FF. As I have already stated, if I had the misfortune to purchase one of those texture packs I would feel extremely cheated but the only way to prevent this is via education.
It is a shame you do not like that idea, Steve. Since I came across FF I have seen several sites (I posted one such site in another thread) linking to the FF library as a resource for free textures. I think many of the misuse talked about in this forum is arising from people just helping themselves to the previews in the library and is it this which will put me off from submitting filters to the library even if the EULA does change. As long as those previews are there rendered at full size, people will come along and help themselves to them. I have only ever seen texture resources not watermarked on free textures sites so it is no wonder people are getting the wrong idea. Being a web developer I know it would be fairly easy to add a watermark on top of an image and not doing so is just asking for trouble. ![]() |
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Posted: February 11, 2009 5:30 pm | ||||||||||
jffe |
From reading/asking around online, maybe 1 in 200 people begin to understand the not-subtle-at-all difference between - royalty free, and copyright free. 2 main reasons for this are 1) self-beneficial ignorance if you will, and 2) people aren't born lawyers, nor are they born smart, nor are they born 'naturally honest/altruistic'. But really, there's so many abuses of copyright going on in front of us all everyday that no one is gonna be bothered to even ask/check/find out anymore. Want more than enough proof ? Yootoob. Welcome to generation file-thief. *shrug*
jffe Filter Forger |
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Posted: February 11, 2009 5:46 pm | ||||||||||
Genie |
From what I´ve heard, SL is a snakepit when it comes to DMCA´s. You send one, takes forever to get the product down, and then after a while the person puts it back up again. Just what I heard...
Agreed! Same for the basic FF version!
If the new EULA comes to effect, my guess is it will come with v2.If it doesn´t by then, then it never will.
Ya know, Stevie... after a year or so of you doing cartwheels for more filter maker incentives, it actually has started to make sense to me! That has got to be a bad sign! ![]() Dog - Men´s best friend... until internet came along. |
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Posted: February 11, 2009 9:54 pm | ||||||||||
Amethyst
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Some sites which link to the Filter Forge Library as a free texture resource:
BlenderArtists.org
Stormvisions
The above site also embeds the library into its pages so it looks like the textures are from this site and not the Filter Forge site. I really do not like this. ![]() sluniverse From a discussion about free texture resources:
There are many other links to FF's 'free texture library' but these are the first ones I found after a quick search. It is one thing producing filters for other FF users but I have serious problems with my texture previews being used by just anyone. If I wanted to share my textures with the general public then I should have the options to put them on my website of choice. Whether they are being offered for free or for a fee makes no difference. ![]()
I have no idea what the purpose of the three Starter and Basic versions is. It is totally contradictory to have these four versions. ![]() |
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Posted: February 12, 2009 6:02 am | ||||||||||
James |
You are right about all of this imo, the watermark thing would not be needed if there was a good EULA in place but i have no idea whats happening with that.
Yeah, the product pages don't allow posts unless you buy the pack though. I think sadly Renderosity and similar sites know this type of thing is happening but as it's making them money they don't want custommers to be put off buying. The copyright forum im guessing would be no help either due to FF's current EULA so if you listed packs just using presets from the library the loopholes would just be mentioned and it would be passed off as fine or the person posting would get kicked from the site or the forum thread deleted etc. Sadly untill the EULA gets sorted stuff like that will just continue to happen and the merchant sites won't take notice untill they know it can't be done.
I agree the starter and basic versions make no sense imo. FF is all about building but having versions that only render out images is pointless and just causing more issues. And the odd thing is untill they sort the EULA apparently people can do far more with the trial version without restrictions. |
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Posted: February 12, 2009 7:28 am | ||||||||||
ChrisP
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Beliria, you obviously didn't notice...but they've also ripped off your textures too. So you might want to add something here: Siberian Original* - Engraved Stone Pattern 5803 BOX (on Xstreet). ...Oh and I also found this; your presets, ![]() Amethyst's presets ![]() ...and other FF textures*, on sale at the "Siberian Original Texture Market" 'in world' in Second Life. (It's a tacky shop of course..with knitted walls!..lol) *e.g. Classic Floor Tile by Mike Blackney, Knitting Patterns by Constantin Malkov, Lace Curtains by Mousewrites... |
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Posted: February 12, 2009 9:47 am | ||||||||||
StevieJ
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I've suggested all along that FF should offer storefronts like Second Life as an advanced incentive/reward level by which authors can sell straight texture results on a royal;ty basis with FF. It would work perfectly with the proposed EULA restriction on reselling straight texture results.....which would give authors "tangible" copyrights by which to do it.....while justifying the implementation of the EULA restriction all at the same time.....
I don't understand why FF is letting the texture resellers run wild with this.....when FF should be taking advantage of it itself towards getting more authors in here and keeping them producing here..... ![]() The only reason that I can think of to why FF is not taking advantage of something so obvious is that they don't have the resources to pursue it.....and that's a crying shame..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 12, 2009 12:01 pm | ||||||||||
jffe |
----Lots of (the same old) reason, there's no real (rent paying) money in it, it'd be counter-productive to selling an app that is/could be actually profitable, they obviously have a fairly small crew working on FF to start with (as evidenced by the fact that well, they've basically said the pc version 2 is on hold til the mac version is done). If selling textures was such a financial no-brainer, then you or James or someone here would have opened their own online shop doing it, (where-as I only know of one person with their own shop/site, and selling graphics has been part of his business for a decade or more). It's not a bad idea, it's just not a good enough/compatible one for FF to take on. *shrug* jffe Filter Forger |
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Posted: February 12, 2009 1:12 pm | ||||||||||
StevieJ
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Yeah, that's pretty obvious.....and accounts for why any progression moves like cold molasses in Antartica..... ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 12, 2009 1:23 pm | ||||||||||
StevieJ
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I finally convinced someone??? ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 12, 2009 1:27 pm | ||||||||||
Beliria
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Oh boy.. no I didn't notice but thanks for the heads up ![]() Nothing wrong with a little insanity ;)
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Posted: February 12, 2009 1:30 pm | ||||||||||
Genie |
That is definatly not good! Refering to the library as free textures or free filters lead people to believe they can use the trial version and use renderings as they wish. I mentioned this before, but a lot of people don´t seem to know this - using a trial or a learning version of a software to create commercial products is illegal. Even with the current EULA.
Sorry, I was half asleep when I wrote this, I meant the the FF trial.
Indeed! Dog - Men´s best friend... until internet came along. |
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Posted: February 12, 2009 1:36 pm | ||||||||||
Genie |
Well, you´re nothing if not persistent! ![]() I really don´t mind sharing my filters as I have done, but I have to admit that further incentives would get my creative juices flowing, and try to submit better filters. And that´s me, so I imagine the guys that have been longer and have produced way better filters than I have!
But you still haven´t convinced me on this one! hehe Dog - Men´s best friend... until internet came along. |
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Posted: February 12, 2009 1:43 pm | ||||||||||
Beliria
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I am convinced lol. 1) The fact FF are selling the smaller versions of ff bundles is the same as selling texture packs because the people buying them can not go in and adjust them to create new filters etc, or even make new filters full stop with those versions. 2) Other sites such as Renderoosity, 3dcommune, Daz3d, content paradise have store fronts that people can sell 3d and 2d content. If you look at the first 2 and last one I have named you can guarantee your find textures created using filter forge. These sites take anything from 30% to 50% cut of the sales. So logically why don't FF have something similar. Am sure most of us would still send in some filters as well as hold a few back for selling rendered product sets etc, and FF would get a nice little cut when they sell. 3) or could carry on like it is and just let people sell via all them other sites even if they have never purchased a copy of filter forge.. and in some ways I feel a bit of a mug sending in filters now what with that any one that has an edition of filter forge below the pro one can sell what textures they create and not contribute to the library themselves. (mind am working on some new filters.. *coughs* that I intend to send in) and am rambling like mad.. best go get some food feel free to ignore what I have posted ![]() Nothing wrong with a little insanity ;)
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Posted: February 12, 2009 2:00 pm | ||||||||||
StevieJ
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Exactly.....it's almost painful to watch FF let everyone else take advantage of something they should obviously be taking advantage of themselves.... ![]() I like the idea of FF offering something like Second Life for authors to showcase and sell their "copyright-protected" ***cough*** textures.....it could be used to create continuous/endless incentives to keep authors producing here.....quality would grow from the competiveness of it (you know what $$$ does to people..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 12, 2009 2:51 pm | ||||||||||
James |
Exactly, but i think FF in some ways don't help themselves much when they use stuff like this on the homepage -
I read that there were no watermarks on the trial output renders though which is kind of like leaving your wallet in the park thinking nothing will happen to it. But as you say it's not right and also makes the low cost and basic versions pointless, i just wish FF would do the EULA already, they should watermark the trial renders also. |
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Posted: February 12, 2009 4:04 pm | ||||||||||
Amethyst
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I am not acquainted with Second Life or how it works but from the prices I have seen quoted I doubt very much that anyone is making an adequate salary from selling textures. I am guessing that it is mainly teens or kids in their early 20s who are trying to make a bit extra pocket money. As a fully grown adult with a family to feed I would not be interested in selling textures, either here on the FF website or elsewhere. By the time you have paid the 50 per cent commission to the store owner and paid an accountant to sort out your taxes, there would not be very much left from a couple of dollars.
And our previews in the library on this website are treated as free textures for people who do not even own Filter Forge. ![]() |
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Posted: February 12, 2009 4:39 pm | ||||||||||
ChrisP
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Amethyst, you're generally correct - it's not financially rewarding for a the majority of people selling anything in Second Life (SL), they do it for 'fun' or to offset the costs incurred in 'playing'* SL...but there are individuals that make a reasonable living out of selling textures &/or other virtual goods within SL. One notable success in SL, is the texture selling business "Textures R Us". Other people make good money by selling 'skins' (i.e. skin textures), hair, clothes, shoes...etc., so that the basic 'newbie' avatar can be customized. People also make virtual houses, furniture, trees...well almost anything you can think of in fact. I've actually made furniture and sold it in SL..& although I haven't made a fortune, it's fun finding out how to make (virtual) things...and of course, every virtual item needs good textures, which brings us back to FF...
In fact you'd be surprised, there is a Teen SL but the main grid is for currently only for adults, so there are a lot of old farts like me 'in' there... ![]() *it's not really a game but a virtual 'world' in which almost everything is created by it's 'citizens'. |
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Posted: February 12, 2009 5:34 pm | ||||||||||
Amethyst
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Thanks for the explanation, Chris. For some reason it has never appealed to me. I am guessing it is something like World of Warcraft which my nephew was interested in a while ago but perhaps more like real life.
Hehehe... we would make a great pair then! ![]() By the way, what is 100 L$ equivalent to? It looks like Textures R Us could be profitable but if this is possible then why are not more people using Filter Forge not selling their textures there and wanting to sell them here instead? It would take a lot of advertising for a store to take off here whereas it looks like one can make a store in SL and reach the potential customers directly or use one of the other established stores which also have a steady influx of customers. I have never sold textures and I am not interested in selling them in the future because I know I would never maintain the interest long enough to make enough textures to make it profitable but I am interested in understanding more the reasoning behind some of the discussions in this thread. Thanks. |
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Posted: February 12, 2009 6:11 pm | ||||||||||
ChrisP
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I know what you mean, it's certainly not for everyone - my older sister was mystified when I tried to explain it to her recently.
The exchange rate varies just like real currencies...but US$1 = L$260 (approx.)
There are quite a few differences between WoW & SL. WoW is a very popular game. Your character's main aim is to progress up the levels by completing quests (e.g. killing monsters...etc) and this all takes place in complete 'world' designed by professional game designers, with no user input. SL is a virtual world made up of thousands of unrelated 'sims' (i.e. simulators & not the game Sims). One sim might be a Sci-Fi themed whilst another could be darkly gothic...but because they're (mainly) user created, the quality varies greatly. There are certainly specific sims, where should you wish, you can take part in RP games, but it isn't a 'compulsory' part of SL. Anyway, that's enough of that...I don't want to take the thread off on too much of a tangent ![]() |
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Posted: February 13, 2009 2:52 pm | ||||||||||
Amethyst
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Thanks again, Chris. I think I am beginning to understand. That TexturesRUs website seems to have many filter forge textures on it too. I am not sure if they are by the original filter creator or not.
![]() Well done, Beliria, for posting a comment about your textures. The guy says this:
Of course I'm not sure how one would go about elaborating textures for use in SL and he doesn't seem to have even heard of Filter Forge which also suggests that these guys are using the previews in the filter library on this site as a free texture resource without even rendering anything themselves. I doubt very much that they have even tried Filter Forge out. They are just coming to this site and taking whatever images they want out of the library. I have uploaded my textures to ShareCG but I can't see how I can leave a link to them on his site. I am guessing I need to be registered there before I can comment. ![]() |
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Posted: February 13, 2009 9:53 pm | ||||||||||
ChrisP
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Yes, I saw Siberia Twine's hilarious comment too - I'd love to know what "elaborating" he/she did! To upload a texture to SL you just need to ensure that it's the right size, 512 x 512 (as used on this site) is ideal...and then save it in a suitable format, say tga or png (to preserve any transparency) - nothing else needs any 'elaboration'. |
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Posted: February 14, 2009 4:39 am | ||||||||||
Beliria
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well regarding this I with the help of Phin read the FF terms and found this
Intellectual Property Copyright, trademark and all other proprietary rights in the Content (including but not limited to software, services, audio, video, text and photographs) rest with Filter Forge and/or its licensors. Unless otherwise specifically provided herein or authorized by Filter Forge in writing, all rights in the Content not expressly granted herein are reserved. You agree not to copy, republish, frame, make available for download, transmit, modify, rent, lease, loan, sell, assign, distribute, license, sublicense, reverse engineer, or create derivative works based on the Website, its Products or its Services. Except as otherwise provided, the Content published on this Website may be reproduced or distributed in unmodified form for personal non-commercial use only. Any other use of the Content, including without limitation distribution, reproduction, modification, display or transmission without the prior written consent of Filter Forge is strictly prohibited. All copyright and other proprietary notices shall be retained on all reproductions. Filter Forge hereby disclaims any rights to trademarks, service marks, trade names, logos, copyright, patents, domain names or other intellectual property interests of third parties. All intellectual property interests of third parties referenced herein or otherwise provided on this Website are the properties of their respective owners. Filter Forge disclaims any proprietary interests in the intellectual property rights other than their own. So I think on behalf of FF and those who's filter presets this person is selling I will issue a DMCA. Please let me know if any of you disagree with this or air your concerns, thanks. Here is the current list of textures this person is selling http://www.xstreetsl.com/modules.php?...tID=190539 on Xstreet which is owned now by Second life. Nothing wrong with a little insanity ;)
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Posted: February 14, 2009 7:36 am | ||||||||||
Beliria
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Heya KG from the looks of what this person is selling they took the images from the web site. So that means they haven't even taken the time to render them, themselves. Or quite probably even don't own or have a copy of filter forge. My issue with this is they are under the impression they and people like them can just access the textures on the website and sell them. Not only that but they have the audacity to claim these are original textures and also state that people can not resell them etc etc. Nothing wrong with a little insanity ;)
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Posted: February 14, 2009 8:31 am | ||||||||||
Amethyst
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Belira, I agree but perhaps I am wrong but I think the owner of the website would have to send the DMCA as they have been taken from this website and they are the ones who wrote the Terms. Otherwise we would all have to issue individual DMCAs claiming those textures are ours.
This is why I think the previews should be watermarked. It just does not make sense to have them in the library in their current state. Other websites are linking to these preview images as free texture resources and I am surprised that some of the people most vocal about a new EULA are against watermarking these images. I think the biggest offenders are those people who do not even have Filter Forge and are just helping themselves to what they see on the website. I reckon that if the previews were watermarked much of what people are complaining about would be eradicated. |
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Posted: February 14, 2009 8:56 am | ||||||||||
Beliria
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Well I didn't send the DMCA I did copy and paste part of the Filter forge terms of use and posted them for that person instead. Nothing wrong with a little insanity ;)
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Posted: February 14, 2009 9:16 am |
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