Crapadilla
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*** Danger! Possible rant detected! *** I've been thinking about this recently: What incentive would a big studio have to contribute to the Filter Library at all? Granted, which big business ever shared its proprietary software or its digital assets? Point taken. A rare one. But still, it's a point worth thinking about, because it has implications for the filter library... Alright, let's see: A big studio can easily bulk-purchase dozens of FF licenses. For them, it's a piece of cake financially. Because of this fact alone, the incentive to get FF for free via Filter Library contributions will likely be close to zero. The filters that the studio's artists work on for any given project end up being the property of the studio, and are unlikely to be shared. Why? Because sharing filters would mean a better product for everyone else (a.k.a. the competition)... "Not good! Must... smite... competition!". Alright, alright, I'll put it in an unbiased way: It's their assets and they won't give them away voluntarily. My assessment: I suspect 'Big Studio' incentive to contribute to the Filter Library will be close to zero, and its relationship to the Filter Library is likely going to be exclusively parasitic in nature. How wasteful! While we may see private contributions by artists working at Big Studios, I'll dare hypothesize that the development of the Filter Library will nearly ALWAYS be in the hands of hobbyists, enthusiasts, freelance professionals and lone artists. THEY will be the ones that make the product better... ... and thus spake Big Business: "All our filter are belong to us, and yours too!" Now isn't that something to contemplate when dreaming of the future of the Filter Library? ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 14, 2007 6:11 pm | ||||||||
Vladimir Golovin
Administrator |
Exactly as you say -- none.
Precisely. To give these assets away means a legal overhead for the studio, and given the competition and pressure of the gamedev industry (let alone the attorney billing rates), this definitely isn't something they want to do with their time and money.
I wouldn't say so -- they pay our bills ![]() |
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Posted: March 15, 2007 6:37 am | ||||||||
infiniview
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Not sure but what if these are individuals working on these filters for the sheer challenge of it in their spare time.
Or have any filters by members of these companies been submitted? It would be interesting to know which ones. ![]() at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: March 15, 2007 9:31 am | ||||||||
Torley
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Posts: 303 |
Nice list of companies. Also add Linden Lab (makers of Second Life) to that list. And what was said makes me feel bad I haven't made any filters yet, altho I'm thrilled some people here who're Residents of SL, like infiniview, are also Filter Forge users. So on a broader basis, consider the power of user-driven content creation!
![]() I'm enjoying using Filter Forge to create http://torley.com/textures |
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Posted: March 15, 2007 9:47 pm | ||||||||
Vladimir Golovin
Administrator |
Nice! |
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Posted: March 16, 2007 7:29 am | ||||||||
Crapadilla
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A little polemic is always nice for contrasting the mentalities of 'mutual cooperation' and 'predatory competition'.
![]() In a way, the current reward system has the strong advantage of both 'paying the bills' for the FF team and allowing the product to be enjoyed by those with chronically shallow purses. In this regard, it probably is the most clever solution to the problem, forcing the two mentalities to strike a truce and produce strange synergies. That this system can't produce quality can be refuted by just looking at the filter library itself, where the power of user-driven content creation is clearly demonstrated. However, it strikes a sad tune in me to imagine what the filter library could be if it weren't a two-class system by definition. And hence my little superfluous rant... ah well! It would be nice to hear the other side, to learn how the product is received in the Big Studio landscape. I guess we'll just have to wait... --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 16, 2007 9:11 am | ||||||||
Kraellin
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actually, dilla, there are 'big studio' people here on the forums contributing filters. you just gotta know what, and who, to look for. now, whether they're here 'for the company' or just because they're personally interested, i cant say.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 16, 2007 1:26 pm | ||||||||
Crapadilla
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Well, certainly there are, but they would be legally prohibited to share studio work, naturally. IF we see them contribute, it's likely going to be PRIVATE contributions for pleasure or challenge, which is absolutely fine with me. That is exactly what I'd do if I were still working at a big studio... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 17, 2007 6:33 am | ||||||||
StevieJ
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Kraellin & Dilla, I agree with both of you.... There are 'big studio' people contributing filters just for pleasure and the challenge.....and maybe just to 'give back a little' of what they are getting from it
![]() Like when an economy booms during war times, filter submission was rock'n during the beta period. After the beta period ended and all the free copies were handed out, there was quite a dramatic change in the 'activity' because there were no more incentives.....except for 'lifetime updates' which does not seem attainable.... Personally, I would like to see FF make 'lifetime updates' more attainable starting by giving a handfull this reward for their efforts in making FF what it is.....like CFandM, Voldemort, Crappadilla, Uberzev, Kraellin, jffe, ect..... This is just from what I've seen in the past month and a half, so please don't be offended if I did not mention you ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 17, 2007 8:55 am | ||||||||
Crapadilla
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True, and that's why we need official competitions with mainstream themes. The competitions - if made interesting and rewarding enough - would be ideal in fostering a 'breadth' development of the filter library, making it more generically useful for all. Fact is, a filter author likely will only build few 'brick', 'roof', 'metal' etc. filters before getting royally bored with those themes, looking elsewhere for fun. Contests would have many authors focusing on the same theme, thus building 'breadth'.
Oh, they are attainable... (and a few authors have already earned them, as it appears ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 17, 2007 9:17 am | ||||||||
StevieJ
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Oh, I didn't think anyone had attained lifetime updates. Well then, congradulations!!!
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 17, 2007 10:46 am | ||||||||
Crapadilla
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Posted: March 17, 2007 10:52 am | ||||||||
StevieJ
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I thought Vladimir was part of Filter Forge....and would go without saying that he had lifetime updates. I guess that I don't fully understand the roles and dynamics of FF, but I'm learning....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 17, 2007 11:07 am | ||||||||
Crapadilla
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Just joking, mate! ![]() Of course he is part of the FF team, but he's also a filter author that has earned himself lifetime upgrades. One of several authors, that is... --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: March 17, 2007 11:12 am | ||||||||
StevieJ
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The pitfalls of only seeing type and not catching the inflection
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 17, 2007 11:24 am | ||||||||
Ad Majorem Dei Gloriam
Posts: 45 |
Ahh the speculation game is just starting...
lifetime? .. |
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Posted: April 2, 2007 8:40 am | ||||||||
Redcap
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Just digging the old posts, and I think that this one has a lot of great points that may want to be re-visited.
First off, big bussiness will not contribute; that is well understood; however, many questions were posed of how to increase the volume and quality of the work done at filter forge and I believe this topic worthy to re-visit.
I think competitions would be a very fun idea to re-visit. I have seen other successful companies do this, Maxwell Rendering, and they have been very successful in expanding their library. For example right now Maxwell's theme is Cars and they have gotten textures ranging from oil to neon lights to painted flames. And while the competition is going it appears that not themed skins are still being added as well.So it would appear that a theme would give more breadth to the library. Now the question of rewards is easy, have the FF team pick the winner and the winner's filter gets automatically selected as the editor's pick or better gets placed in a special library where only competetion winners get placed. Then FF wouldn't have to really worry about alloting free copies of FF because Uber or Crapadilla would win every time ![]() ![]() ![]() Last thought; if we could somehow get FF into a college graphics class the FF library would sky rocket! That would be sweet to have user named BSU or something like that ![]() |
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Posted: July 14, 2007 9:51 am | ||||||||
voldemort |
I will argue the point for one studio's sake I may be way off here on my guess but knowing one studios attitude towards open source -cough -cough -ID software I would venture to guess that some of the more INCREDIBLE filters done by one individual --who i havnt seen in a while around here latly but nontheless i would guess he would be an ID employee --thats all I will say on the matter since if he wanted it knows he probably would have said so..
Any how I cant say a lot since only with work have I EVER used my real name on the internet and I mean EVER I would venture a guess that if a wine port and or a port for the GIMP where maid you would find alot of talented open source developers contributing... I know I use XEN on my linux box for only one windows program and that is FF but even then I just copy the output into the GIMP every time anyhow--- lets all whine for a wine port |
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Posted: July 15, 2007 1:21 am | ||||||||
Kraellin
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yes, i'd be real hesitant to say that no businesses contribute filters to the library. i also know of one person who has posted filters here that works for a large company that does graphics work. and like volde said, ID software has done some amazingly generous gifting of some of their stuff. take wolfenstein ET. that was going to be the multiplayer sequel to Castle Wolfenstein, a big game hit. they decided to simply release it for free and after what, ten years? it's still running strong on the net.
so, let's not get too much into the sterotype that all big business is a money-grubbing, back-stabbing, i-could-care-less-about-the-customer-and-only-about-profits type of thing here ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 15, 2007 11:17 am | ||||||||
Crapadilla
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As they say: "The exception proves the rule". ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 16, 2007 8:35 am |
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