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				Darth Axel 007
								
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I thought this was pretty cool. I used the bump map of the hangar texture here and used it in the normal map's alpha channel. I then created a displacement map in Unreal Editor 4. It appears 3D, but viewed in wireframe mode, it is clearly in the material.  
It was just a test to see if it works, it appears very distorted when you make it larger while you are close to it. Displacement Mapping Wiki PS: The truck model was incomplete, I lost the completed model with tires, support etc when a computer worm destroyed my HD leaving me to restart windows completely.  | 
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| Posted: July 1, 2007 3:37 pm | ||||
| 
				
				StevieJ
								
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			Cool     
			Steve
 				"Buzzards gotta eat...same as worms..." - Clint :)  | 
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| Posted: July 1, 2007 5:45 pm | ||||
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				Rawn (RawArt)
								
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| Posted: July 1, 2007 7:07 pm | ||||
| 
				
				Kraellin
								
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			unreal editor 4? hmmm, may have to look that one up. 
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: July 1, 2007 9:49 pm | ||||
| 
				
				Darth Axel 007
								
									 | 
			
				
 http://www.unrealtechnology.com/html/...ue30.shtml  | 
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| Posted: July 1, 2007 10:23 pm | ||||
| 
				
				Kraellin
								
									 | 
			
				 
			cool. does that runtime demo include the editor? 
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: July 1, 2007 10:42 pm | ||||
| 
				
				Darth Axel 007
								
									 | 
			
				 
			The runtime demo found here is Unreal editor 3, Unreal Engine 2, the one I used was Unreal Editor 4, Unreal Engine 3.
 
			You can get Unreal Ed 4 by purchasing Roboblitz for only $15 here. It's a map editor. You can't sell games you make though due to copyright laws. Unreal Editor 3 aka the runtime : see what it could do  | 
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| Posted: July 2, 2007 1:13 am | ||||
| 
				
				Kraellin
								
									 | 
			
				 
			cool  
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: July 2, 2007 1:43 pm | ||||
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