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Darth Axel 007
Darth Axel 007

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I thought this was pretty cool. I used the bump map of the hangar texture here and used it in the normal map's alpha channel. I then created a displacement map in Unreal Editor 4.

It appears 3D, but viewed in wireframe mode, it is clearly in the material.





It was just a test to see if it works, it appears very distorted when you make it larger while you are close to it.

Displacement Mapping Wiki




PS: The truck model was incomplete, I lost the completed model with tires, support etc when a computer worm destroyed my HD leaving me to restart windows completely.
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StevieJ
Designer/Artist

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Cool smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Rawn (RawArt)
Texture Artist

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Yep...displacements are fun....I was playing with the asteroid filter this weekend and displacing it smile:)



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Kraellin
Kraellin

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unreal editor 4? hmmm, may have to look that one up.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Darth Axel 007
Darth Axel 007

Posts: 76
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Quote
Craig: unreal editor 4? hmmm, may have to look that one up.


http://www.unrealtechnology.com/html/...ue30.shtml
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Kraellin
Kraellin

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cool. does that runtime demo include the editor?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Darth Axel 007
Darth Axel 007

Posts: 76
Filters: 29
The runtime demo found here is Unreal editor 3, Unreal Engine 2, the one I used was Unreal Editor 4, Unreal Engine 3.

You can get Unreal Ed 4 by purchasing Roboblitz for only $15 here. It's a map editor. You can't sell games you make though due to copyright laws.

Unreal Editor 3 aka the runtime : see what it could do
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Kraellin
Kraellin

Posts: 12749
Filters: 99
cool smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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