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popshot1190
popshot
Posts: 1
Hey, I cant seem to get a single Normal map or any other type... saving the render and its basically blank...just a example of a map...I am new to FF. any help would be greatly appreciates.
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SpaceRay
SpaceRay

Posts: 12335
Filters: 35
FIRST STEP - YOU NEED TO USE A SURFACE OR PBR SURFACE FILTER

As far as I know and if I am not wrong ONLY filters that use in the result component SURFACE mode or the new PBR SURFACE mode can be able to render and export normal map or any other map

Result component with 3 types please learn here about the 3 different filters available with or without maps

As far as I know The option to create and texture maps will not be available If the filter does not them included and does not have surface or pbr surface

HOW DO YOU RENDER AND EXPORT TEXTURE MAPS IN FILTER FORGE?

Here is explained in the FF help how to do it

Although here is showing Unity 3D and Unreal Engine it can be used in any other 3D software that supports these texture maps

HOW TO KNOW IF A FILTER IN THE FILTER LIBRARY DOES HAVE OR NOT MAPS INCLUDED?

In the filter library when you are going to download a filter is clearly shown if that filter does have additional surface maps or not, so you can know as for example here shown below

This filter does NOT include any kind of texture maps as they are missing in the preview at the bottom page of the filter

This filter has included Texture maps as shown at the bottom of the preview page

So this way you can know if a filter does have a surface or pbr surface before downloading or using it

QUESTIONS TO HELP YOU MORE

What filter are you using to try to get a normal map?

What version of filter forge you are using?

Can you explain and tell step by step what you are doing to get them?

Where do you want to use these normal maps? I mean in what other 3D software? Because there are different ways to import and create a 3D PBR texture materials depending op what software you may want to use


Depending on what software you may be using there could be automatic ways to build the PBR texture material using the exported and rendered maps from filter forge
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