YOUR ACCOUNT

Login or Register to post new topics or replies
Shoblobloblo
a dude
Posts: 4
I'm working on an animation project and I want to apply a filter to an image sequence. I have done this with the Artboard properties. However when doing it this way the filter properties always stay the same, and for the hand-drawn look I'm going for I want it to look like it's being redrawn every frame, and therefore slightly different every frame. A good way to do this would be to just have a different variation property for every frame. This could be done manually but would be extremely time-consuming. Is there any way to do this?

I found a forum post about the FFEasyMorph tool, that looks like it might do what I want. But I guess it's outdated because the link for the website is down. But maybe there are some other tools like it? This seems like a really basic feature, and if there isn't a way to do it, FF should definitely try to implement it in future versions.
  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
If you are using the filter in the artboard the settings of the filter need to be animated to work. You could edit the filter and add this function to make it animated.
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
Shoblobloblo
a dude
Posts: 4
Yes, I realized that, but since variation is not a property of the filter there I can't find a way to change it. Is there some way to do that?
  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
Depends on the filter and the way it was constructed. There are certain functions on the components that you can add to make it work. What is the filter in question?. Or is it one that you created?
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
Shoblobloblo
a dude
Posts: 4
Ok, I'm very new to editing filters so I wouldn't really know how to make that work. The filter I'm using is "Sketchy Painting".
  Details E-Mail
STEPH08
Posts: 93
Filters: 1
Quote
Shoblobloblo wrote:
A good way to do this would be to just have a different variation property for every frame. This could be done manually but would be extremely time-consuming. Is there any way to do this?

as I wrote HERE, the FF team should adds automations such as 'change x parameter every x frames'.

I made small music videos by manually changing the parameters every few frames...that's the only way at the moment !

and I say it again, I really hope that the FF team will develop much further the video section of the Studio version.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
First, which parameter(s) do you want to change in Sketchy Painting, Shoblobloblo?? I can do a quick programming job to show you how to do it.
STEPH08, what you want to do is easy to program (at least for me). Which filter and which parameter would you like to change values every x frames? You can post a filter here if you want one of yours modified.

UPDATE: also note that although "global" Variation is not programmable, components such as Noise and the bombers are programmable through Variation, so Variation can be programed depending on what you need.
Math meets art meets psychedelia.
  Details E-Mail
Shoblobloblo
a dude
Posts: 4
That would be amazing. I don't know a lot about creating filters so I wouldn't really know what parameters to change. But the effect I would like is for the pattern of the brush strokes to change every frame so that it looks like it has been redrawn by hand. Right now it kind of just looks like a video moving underneath a filter. Like I said I think I could achieve this effect by changing the variation value every frame, but as you say it's not programmable. So I guess changing a noise value or something like that could work, I just don't know where that would be or how to do it. I really feel like they should just implement keyframes for all the variables, that would make the program much more attractive to use for animation.
  Details E-Mail
STEPH08
Posts: 93
Filters: 1
Quote
Rachel Duim wrote:
also note that although "global" Variation is not programmable, components such as Noise and the bombers are programmable through Variation, so Variation can be programed depending on what you need.

I do not doubt that it is partially possible with a script or something similar, but for a user unfamiliar with programming like me and many others it is inaccessible. It should become something standard and easy to implement on every new filter.

Anyway thank you, if you can have an example on any filter it would be most helpful smile:), for the videos I made I changed every x frames certain parameters of my filter like color, shape, position to make the filter dynamic but I'm afraid these are mostly 'global' variations.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here is an example "Sketchy Painting by emme" video with a couple of properties animated and changes made to make it easier to animate. I added a Roughness animation which works in conjunction with Main Details. Also allowed change of the Curviness parameter as an animation. For most browsers you can right click the webm video to loop it. I've attached the filter to do this, it is FF13. If you need an earlier version let me know and I will try to get to it this weekend. Also will look at the Variation and changing every x frames concept.

Sketchy Painting animate 3.ffxml
Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Added one more animation to the filter, here's a wacky animation. I've attached the update in FF13.

Sketchy Painting animate 4.ffxml
Math meets art meets psychedelia.
  Details E-Mail
MathiasDrejer
Posts: 1
Wow, thank you so much! I'm on Christmas holiday right now so I won't have time to test the filter. But this looks cool, only thing to note is that right now you can kind of see the brush strokes moving. And what I'm looking for is that every frame is completely random so there is no consistency between the brushstrokes between every frame.It's kind of hard to explain but if you see this video https://www.youtube.com/watch?v=UuNpwxuA5D0 you can see how every frame the shape of the object is the same, but the pattern of the brushstrokes is different. I don't know what parameter would achieve this, and I don't expect you to figure it out. I really appreciate the help you have given so far!

I have thought about just adding some random noise to the initial images and maybe that would achieve the effect I'm looking for.

Also noob question, would I be able to apply the animated filter to an image sequence and not just a still image?
  Details E-Mail
STEPH08
Posts: 93
Filters: 1
@Rachel Duim
Thank you very much, I will look at the files carefully in a couple of days. smile:)
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Rachel Duim wrote:
Here is an example "Sketchy Painting by emme" video with a couple of properties animated and changes made to make it easier to animate.


Thanks very much Rachel for doing this and it seems very good and interesting
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Sketchy Painting is not the best for animating paint strokes, not the way it is designed. Several "layers" are really not that animatable in the filter, so I gave Detail Painting a try and came up with this. I probably will continue playing with it, here's a low res animation. Right click the animation to loop.
Math meets art meets psychedelia.
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+36 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

22 unregistered users.