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turner
Posts: 25
I'm interested in seeing what the new video capabilities can do - haven't looked much as animation done previously, but assume it's similar/identical with a better workflow?

Where's the best place to find examples of things people have done?

thanks!
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turner
Posts: 25
Anyone?
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
There are some samples around here somewhere. There is no thread for them since they are scattered about.
I have a couple of samples and a tutorial posted.
Here is a sample for video effects. Took a public domain clip and ran that through some filters.
Vid samples

Then a quick tutorial on animating text.
Text animation tutorial
Stupid things happen to computers for stupid reasons at stupid times!
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turner
Posts: 25
Thanks!
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
There are some more to look at in the following directory:
Duim animate
These are created with FF 11, whichl did not have the ability to create mp4's yet, so FF 11 created the frames in PNG, then I used a 3rd party program to create the video. Most of the ones in there are frame rates of between 10 and 15 fps for the web and are from filters I created. Don't have time to explain much more...

Also there are some samples in Chaos Fields in the forum and the next page.
Math meets art meets psychedelia.
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emme
Posts: 718
Filters: 8
Some animations here as well. Like you said, similar but with better workflow for FF12.

Looping Animations Challenge
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turner
Posts: 25
Thanks! I'd really like to know how some of these were done, particularly the white undulating fields on black backgrounds. That's one of the things I specifically would like to create.

Something like the one where you say "Here's something similar, modulating rotation instead of position"

Also the geometrics by uberzev.

I'm assuming these geometric things are based on Lua scripts? I didn't find these in "Filters".
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emme
Posts: 718
Filters: 8
Here's the basic setup

bomber_rotation_field_v001.ffxml
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turner
Posts: 25
Quote
Here's the basic setup


Thanks - how much of that is coded vs. what's built-in to Bomber Plus?
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emme
Posts: 718
Filters: 8
Quote
turner wrote:
Thanks - how much of that is coded vs. what's built-in to Bomber Plus?


Yeah, this is all built-in functionality. Scripting happens inside the Map Script component, it doesn't modify the functionality of existing components directly.
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turner
Posts: 25
Quote
emme wrote:
Yeah, this is all built-in functionality. Scripting happens inside the Map Script component, it doesn't modify the functionality of existing components directly.


Thanks - just downloaded the demo & checked out Editing.

What I meant was - from the code you provided - how much of it was included, and how much did you personally write?

cheers
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emme
Posts: 718
Filters: 8
Quote
turner wrote:
What I meant was - from the code you provided - how much of it was included, and how much did you personally write?


Ah, I see. Yes, FF saves filters in the ffxml format, so all the code is written automatically as you save the filter. Right click the link and save as to save the filter to disk, as you probably figured out already.

The xml file can of course be edited manually, but generally it's easier to use the filter editor.
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