Dustin Meyer
Posts: 1 |
I recently bought Filter Forge 10 and there are a few maps I have seen that I have no idea what they are used for. I am a 3d artist and I mostly use blender for my rendering and love the seamless tiles I can get. when generating the maps I saw there are Reflective Occlusion, Specular Exponent as option to generate the maps for. what are these and what can you use them for in a 3d program like blender? I tried to look up Reflective Occlusion and all I got was Ambient Occlusion and time on how these map work in a 3d tool? thanks in advance!
|
|
Posted: October 22, 2021 2:30 am | ||
SpaceRay
![]() |
I do not know the answer, but maybe this FF website page can help in some way
Render Channels in FF 9 and 10 |
|
Posted: October 22, 2021 2:41 am |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,711 Registered Users
+18 new in 30 days!
153,531 Posts
+36 new in 30 days!
15,347 Topics
+72 new in year!
27 unregistered users.