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Kraellin
Kraellin

Posts: 12749
Filters: 99
i've downloaded and installed a LOT of plugins for paint shop pro. i've lost track of how many i have installed and how many are still waiting to be installed. but i've NEVER seen a plugin that started out as a plugin, that seemed like it was headed into being its own graphic editor before or at least that had that potential. this includes the Impressionist plugin and Deep Paint 2. i believe DP2 started out as a stand alone editor and evolved the other way, into a plugin.

regardless, i've gotten more and more the impression that FF could easily evolve into a full-blown graphic editor without too much more work. think about it; i see a lot of the same sorts of tools here, contrast, lightness, hue/sat, noise routines, blur routines, sharpen routines, and so on down the line. about all that's really missing to qualify as a 'paint program' is the brush painting feature. yeah, i know, there's a lot more to photoshop and even psp than that, but i'm just talking about a simple graphic editor and its capabilites. FF is not that far away from this.

not only that, but with the modular construction abilities of FF, potentially, FF could have a great deal MORE power than even photoshop. i see this every time i load up and use FF.

and, just to top that off, there is another potential application for FF that photoshop and other graphic engines will never have... real time, ONLINE editing where you dont even need to download and install FF. you would simply go to a site and use it directly off the site. there are already online graphic drawing sites and at least one upload-manipulate-download type site that i know of. these are pretty simplistic and have a tendency to lag quite a bit, but because of the way FF works, this wouldnt be a problem. you upload an image, pick your filter and its controls and manipulate your image directly online. the output image you simply download back to your machine for use. simple. i can already think of several uses for such an application and it cant get more user-friendly than that.

so, vladimir, when you get to that stage of development, give me a call and we'll talk contracts smile;)

craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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onyXMaster
Filter Forge, Inc.
Posts: 350
Online rendering service with minimal editing (i.e. changing values of filter controls, etc.) was discussed internally like a year and a half ago smile:)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Kraellin wrote:
i believe DP2 started out as a stand alone editor and evolved the other way, into a plugin.


Well, Filter Forge is marketed as a Photoshop plugin, but actually it is a standalone app with a plugin interface, just like Deep Paint smile;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Kraellin wrote:
contrast, lightness, hue/sat, noise routines, blur routines, sharpen routines, and so on down the line.


Components aren't the hard part -- in many cases they were faster and easier to implement than to describe them in the spec. Some of them were a real pain -- for example Blend with all those blend modes, and Blur, which is algorithmically simple, but it made us spent at least a year working on the infrastructure for it.

Components are easy, infrastructure is hard. Ask OnyxMaster -- he knows smile;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Kraellin wrote:
but i'm just talking about a simple graphic editor and its capabilites.


Why make it if it is already there? smile;)
http://www.i-tex.de
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