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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Hi folks, we released the first stage of Filter Forge 10 Beta.

We'd love to hear your feeback on the Draft Mode, hope it will speed up your workflow and won't break anything.

As always, I'd appreciate if you don't swarm the support team with beta key requests. Remember, it is a fully-functional 30-day trial smile:)
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emme
Posts: 718
Filters: 8
Nice, I really like the sound of these new features. The configurable bitmap cache looks great!
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Nice! I'm already looking at the bitmap cache component on the Mac. Have seen great speed improvements in recursive bitmap code... wow. UPDATE: Koch Crystals, one of the presets goes from 44 seconds to 9 seconds by adding a Bitmap Cache component at the end of the recursive bitmap group code.
Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Great news that FF 10 beta 1 is available!

Great idea, well thought and very handy and useful to have a draft button to disable what is not needed to preview and test settings and things, and then enable them when you are ready for the result
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ceramix4
Posts: 38
Only 3 new things, from which 2 just little enhancement based on what already was before, so, just 1 new feature - and this is completely new version (incl. with paid update) ? Oh c'mon.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Hmmm....Interesting....:>)...Something for the future?....

Stupid things happen to computers for stupid reasons at stupid times!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ceramix4 wrote:
Only 3 new things, from which 2 just little enhancement based on what already was before, so, just 1 new feature - and this is completely new version (incl. with paid update) ? Oh c'mon.


This is not the final version, is just the first beta version, and if this is like other previous versions there may be other beta versions including more things, and the final release would be in a few more months depending on how the development goes
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ceramix4
Posts: 38
SpaceRay Well, ok will see.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Great! The new version arrived!

Quote
emme wrote:
Nice, I really like the sound of these new features. The configurable bitmap cache looks great!

Yes. This is useful. It comes to solve a small problem I have with a filter now. I have a bitmap component used to define the transparency of the particles in a Bomber+. In FF9 it takes a lot of time. This new component can be the solution, especially because I don't need to have extreme precision from the bitmap component.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
YEES! smile:loveff:

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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
ceramix4 wrote:
this is completely new version (incl. with paid update)


You can buy a lifetime upgrade license and get all these new versions at no extra charge.
Or even get the same thing for free.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I like how you can change the filtering method and adjust the resolution and get a really fast low pass / blur like output.

On that note it would be nice to have the input source parameters exposed as real properties on the Bitmap Cache component in particular. In other components props the Configurable Input Cache options dialog is a good trade off in terms of usability and interface clutter.

Regarding resolution: it would be nice with a more granular approach. When playing with the current options, the available steps seem too crude. Ideally this would be a slider with values from 0..100% (0 = one sample in the center).

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